There is a huge problem with this quest often not being marked as complete after you finish it. The short answer is it often won't complete if there are other people doing it ahead of you and you should just try again until it does.
Now the long answer: There is a ton of misinformation here about what you need to do to get the quest to complete. There is not really a "bug" in the quest and taking off buffs, dismissing pets, logging in and out or moving a certain way after landing will not help in the slightest. It's basically just luck so when it works people assume that whatever they did must have fixed the problem.
Here's what's going on:
When you start the quest you fire a flare and Keristrasza appears and runs through her script. This takes around 90 seconds. As everyone quickly figures out, no one else can summon Keristrasza until the previous person's Keristrasza has despawned. The instant Keristrasza despawns and is replaced by a mount that takes the first quest-giver away the next person can summon her. So if you are trying to win the flare contest with a long line of questers, fire the instant she fades out to be replaced by the mount version.
As other people have correctly noted, you will not continue with the mount part of the quest if you cannot mount at that time (shapeshifted or already mounted or in combat).
The second part of the quest involves flying around and looking at things.
The third part of the quest works just like the first part but it's much less obvious because you're not directly controlling it. What happens is you land and then Keristrasza appears, tells you to run and then gets captured by Malygos. This seems to take a variable amount of time – sometimes it happens right away, sometimes it seems to take a few minutes. The important part is that, just like at the start, when you land the Keristrasza that appears is "your" Keristrasza and only one Keristrasza can be spawned at a time. The issue therefore is if you land and someone else's Keristrasza is still going through her script (even with just a second left), your Keristrasza will fail to spawn and you won't complete the quest. What happens is one person starts the script and the next two people in line (who are running through the first part as fast as possible) fail to complete the quest while the first person's script runs. Repeat.
As you can see, whether or not you complete the quest is entirely due to luck – whether or not the previous person's Keristrasza is still up. If she is, you just have to try again.
Due to the apparent variability in the time it takes the final script to run I don't think it's that useful to try to time your run but it may be possible. You'd need a friend over there telling you what was going on…
It's not really a bug so much as bad design. If you were to do the quest when no one else had done it in the past 5 minutes it would complete every time. That's why this wasn't discovered in Beta and the issue will largely go away when the initial rush of the expansion is over but you'll still see it when you've got a group going through the quests together.
Quest
Springing the Trap
A World of Warcraft quest in Borean Tundra. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
25,23 Is the North-West entrance to the Nexus where you will use the flare at. Keristrasza will then spawn and continue the quest for you.
Note, you use the flare at the door way, not down the tunnel at the orb.
As 3.0.8 patch, they changed it a bit. You now need to set on fire a bunch of wood planks as signal. If you are facing the doorway everybody are talking about, do a 180 degree turn and it should be in front of you.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(11969))
What to do
Description
We owe this opportunity in great part to your efforts, {name}. It is only fitting that you initiate the attack on Malygos. Take this spark and use it to light the signal fire northwest of the Nexus. Keristrasza will direct you from there.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #114 33.3 34.5
Coordinates
- Turn-inBorean Tundra 33.3, 34.5
/way #114 33.3 34.5 - Objective areaBorean Tundra 25.4, 21.7
/way #114 25.4 21.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Borean Tundra map
- Unleashing Judgment about 260 yards
- Arcane Unleashed about 260 yards
- A Bolt from the Blue about 440 yards
- Harnessing the Holy Fire about 450 yards
- Harnessing the Arcane about 450 yards
- We Stand United about 450 yards
- Eyes of the Dragon about 450 yards
- Azuregos's Support about 750 yards
- Unusual Disruptions about 750 yards
- Warchief's Command: Borean Tundra! about 880 yards
Quests whose map markers the client places closest to this one on Borean Tundra, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Borean Tundra:
- Transitus Shield, Coldarra
- Amber Ledge, Borean Tundra
- Warsong Hold, Borean Tundra
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 165 comments
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Choose one of these rewards:
Other quests on the Borean Tundra map
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Reward details
Pick one of these
Reputation: The Wyrmrest Accord +250
With the Blue Dragonflight's violent upheaval against all mortal users of magic, the remaining dragonflights have banded under the leadership of the Red Dragonflight to combat their wayward kin.
Reputation group: Wrath of the Lich King.
Other quests in Borean Tundra that reward The Wyrmrest Accord reputation: Basic Training (+250), Drake Hunt (+250), Cracking the Code (+250), Hatching a Plan (+250), Puzzling... (+250), The Cell (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Borean Tundra
Part 101 of 182.
Previous: Mustering the Reds · Next: The Son of Karkut
- 96The Cell
- 97Keristrasza
- 98Bait and Switch
- 99Saragosa's End
- 100Mustering the Reds
- 101Springing the Trap
- 102The Son of Karkut
- 103A Suitable Test Subject
- 104Not Without a Fight!
- 105Muahit's Wisdom
- 106Spirits Watch Over Us
- 107The Tides Turn
Showing steps 96 to 107 of 182.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Mustering the Reds
Malygos is certainly aware that something is amiss. I know him. His focus is fragmented. I am confident that I can lure him from the safety of his realm when he learns what has become of his precious Saragosa. Take me to Raelorasz at once, <name>.
After this quest
Taken from the storyline's own step order.
- The Son of Karkut
The man you seek went far to the east, to a place near the coast called Death's Stand, beyond Unu'pe. Be careful if you go in search of him, <name>. He bore the mark of Karkut... he who watches over the dead.
Also counted by Nothing Boring About Borean
Its criteria name 19 quests; others include:
- Them!
- Succulent Orca Stew
- Surrender... Not!
- Keymaster Urmgrgl
- Escape from the Winterfin Caverns
- The Emissary
- Traversing the Rift
- The Hunt is On
Also counted by Nothing Boring About Borean
Its criteria name 23 quests; others include:
- Them!
- Succulent Orca Stew
- Surrender... Not!
- Keymaster Urmgrgl
- Escape from the Winterfin Caverns
- The Emissary
- Return My Remains
- The Plains of Nasam
The storyline at a glance
Borean Tundra has 182 steps, from Enlistment Day to Across Transborea.
Maps its steps are placed on (steps per map): Borean Tundra (178), Sholazar Basin (2), Wintergrasp (1), Dragonblight (1).
Steps of this storyline count toward:
Other storylines on the Borean Tundra map
- Winterfin Retreat
- Light's Wrath
- Aluneth, Greatstaff of the Magna
- Gnome Heritage Armor
- The Veiled Ossuary
- The Blue Dragons
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward these achievements.
- Nothing Boring About Borean: its criteria name 19 quests, this one included.
- Nothing Boring About Borean: its criteria name 23 quests, this one included.