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Quest

Touch the Untouchable

A World of Warcraft quest in Felwood. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

3
Crystallyne+113via Wowhead (opens the original comment in a new tab)

I had the HARDEST time finding this thing. Following the other comments (specifically the location of 41, 75) helped me. But I thought I would add, if you look at the built-in quest assist, it currently shows the location as being on top of a ridge that is inaccessible. The actual location is immediately south of that marker, on the south side of that ridge. It's fairly close to the hills, a bright green circular design on the ground. It's hard to miss once you spot it.

Read all 65 on Wowhead ↗

Quest facts

LevelLevel 15-30
Quest ID28044

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(28044))

What to do

StorylineFelwood, step 9 of 69
Rewards10g 50s, 4,100 XP

Description

I've added a drop of my very own essence to the ooze. Look for a glowing sigil to the west, at the edge of Shadowlurk Ridge. Stand on it, concentrate, and pour this stuff all over yourself. It should be enough to shift you into the nether and let you see what's REALLY there. You won't be alone... the satyr's treasure is being guarded by the biggest voidstalker they could summon. Defeat him, and the treasure is yours. And come back in one piece, or this crazy broad's gonna fry me!

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Felwood Quest turn-in 2 mapped points
Felwood map showing where to go for Touch the UntouchableTurn-inObjective area

In-game waypoint: /way #77 41.9 72.0

Coordinates

  • Turn-inFelwood 41.9, 72.0/way #77 41.9 72.0
  • Objective areaFelwood 40.8, 74.0/way #77 40.8 74.0

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Felwood map

Quests whose map markers the client places closest to this one on Felwood, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Felwood:

  • Wildheart Point, FelwoodAlliance and Horde · about 430 yards north
  • Emerald Sanctuary, FelwoodAlliance and Horde · about 680 yards south-east
  • Grove of the Ancients, DarkshoreAlliance · about 1,100 yards north-west

From the turn-in, the objective areas lie:

  • Objective areaabout 100 yards south-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money10 gold50 silver
Experience4,100 XP

Storyline

Felwood

Part 9 of 69.

Previous: See the Invisible · Next: Fight the Power

  1. 4Ruumbo Demands Justice
  2. 5Ruumbo Demands Honey
  3. 6Dance for Ruumbo!
  4. 7Do the Imp-Possible
  5. 8See the Invisible
  6. 9Touch the Untouchable
  7. 10Fight the Power
  8. 11Break the Unbreakable
  9. 12Open Their Eyes
  10. 13Crying Violet
  11. 14Forces of Jaedenar
  12. 15Purity From Corruption

Showing steps 4 to 15 of 69.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • See the InvisibleFelwood · Level 15-30

    Yeah, yeah, your stuck-up mage friend there hit it on the nose. The imps over at Shadowlurk Ridge are hiding the key to the satyr's barrier in the nether. It's right there, but you can't see it or touch it unless you're shifted. I guess you're out of luck though, because only imps can phase shift!

After this quest

Taken from the storyline's own step order.

  • Fight the PowerFelwood · Level 15-30

    It's time for the final push against the Jadefire! If you're prepared to break through their foul barrier and bring the fight to their leader, I'd also ask your help against the lesser satyr. Our druids fight ferociously, but your strength can help turn the battle.

The storyline at a glance

Felwood has 69 steps, from Culling the Corrupted to The Chieftain's Key.

Maps its steps are placed on (steps per map): Felwood (68), Darkshore (1).

Steps of this storyline count toward:

Other storylines on the Felwood map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.