The sigil is located at 40.9 75.7 (just west/southwest of the quest giver)
After using the phaseblood potion head due south to 42.3 80.1 and kill Vorius the voidwatcher.
Quest
Touch the Untouchable
A World of Warcraft quest in Felwood. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Do the Impossible, See the Invisible
Row Row Fight the Powah
Touch the Untouchable, Break the Unbreakable
Row Row Fight the Powah
I had the HARDEST time finding this thing. Following the other comments (specifically the location of 41, 75) helped me. But I thought I would add, if you look at the built-in quest assist, it currently shows the location as being on top of a ridge that is inaccessible. The actual location is immediately south of that marker, on the south side of that ridge. It's fairly close to the hills, a bright green circular design on the ground. It's hard to miss once you spot it.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(28044))
What to do
Description
I've added a drop of my very own essence to the ooze. Look for a glowing sigil to the west, at the edge of Shadowlurk Ridge. Stand on it, concentrate, and pour this stuff all over yourself. It should be enough to shift you into the nether and let you see what's REALLY there. You won't be alone... the satyr's treasure is being guarded by the biggest voidstalker they could summon. Defeat him, and the treasure is yours. And come back in one piece, or this crazy broad's gonna fry me!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #77 41.9 72.0
Coordinates
- Turn-inFelwood 41.9, 72.0
/way #77 41.9 72.0 - Objective areaFelwood 40.8, 74.0
/way #77 40.8 74.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Felwood map
- Ancient Curses about 540 yards
- A Grim Portent about 540 yards
- Countering Corruption about 540 yards
- Mercy or Misery about 540 yards
- Wardens' Wrath about 650 yards
- A Glimpse of Terror about 800 yards
- Stepping into the Shadows about 800 yards
- Heart of the Issue about 880 yards
- Balancing the Scales about 880 yards
Quests whose map markers the client places closest to this one on Felwood, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Felwood:
- Wildheart Point, Felwood
- Emerald Sanctuary, Felwood
- Grove of the Ancients, Darkshore
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 65 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 65 on Wowhead.
Storyline
Felwood
Part 9 of 69.
Previous: See the Invisible · Next: Fight the Power
- 4Ruumbo Demands Justice
- 5Ruumbo Demands Honey
- 6Dance for Ruumbo!
- 7Do the Imp-Possible
- 8See the Invisible
- 9Touch the Untouchable
- 10Fight the Power
- 11Break the Unbreakable
- 12Open Their Eyes
- 13Crying Violet
- 14Forces of Jaedenar
- 15Purity From Corruption
Showing steps 4 to 15 of 69.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- See the Invisible
Yeah, yeah, your stuck-up mage friend there hit it on the nose. The imps over at Shadowlurk Ridge are hiding the key to the satyr's barrier in the nether. It's right there, but you can't see it or touch it unless you're shifted. I guess you're out of luck though, because only imps can phase shift!
After this quest
Taken from the storyline's own step order.
- Fight the Power
It's time for the final push against the Jadefire! If you're prepared to break through their foul barrier and bring the fight to their leader, I'd also ask your help against the lesser satyr. Our druids fight ferociously, but your strength can help turn the battle.
The storyline at a glance
Felwood has 69 steps, from Culling the Corrupted to The Chieftain's Key.
Maps its steps are placed on (steps per map): Felwood (68), Darkshore (1).
Steps of this storyline count toward:
Other storylines on the Felwood map
- Night Elf Heritage Armor
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.