This quest took me a longer time than it should've. Glad to see I'm not the only one who couldn't find it right away.
The cave is located at 55.3, 18.8. If you go into the cave, do not go straight down the path, there's a part that goes off on the right. Go down that, continue on...the pathway almost makes a S shaped. At the end of the path there is the machine, its location is 60, 22.
Quest
Turn It Off! Turn It Off!
A World of Warcraft quest in Felwood. Facts and objectives from the current retail game data.
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To unlock this quest you must complete 6 quests from Darla Drilldozer. She is located in the Irontree Clearing, just a bit to the south.
No other prequests required.
When you complete her 6 quest she will send you to Foreman Pikwik and the first quest he will give you will be this
I can't find the road for the machine. How can I find the damn machine? =/
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(28335))
Requirements
Read from the Blizzard quest API.
What to do
Description
It was those darn worgen! They blew right past me into the cavern. They must've messed with the Master Control Pump! If that thing is left on too long, every pipe runnin' under our feet is gonna blow. You think the leaks now are bad? Just wait! Listen, if you can reach the Master Control Pump all the way in the back of the cavern, you can shut it off and save us all!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #77 60.5 22.4
Coordinates
- Turn-inFelwood 60.5, 22.4
/way #77 60.5 22.4 - Objective areaFelwood 54.7, 18.4
/way #77 54.7 18.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Felwood map
- A Glimpse of Terror about 1,830 yards
- Stepping into the Shadows about 1,830 yards
- Balancing the Scales about 1,860 yards
- Heart of the Issue about 1,870 yards
- Ancient Curses about 2,070 yards
- A Grim Portent about 2,070 yards
- Countering Corruption about 2,070 yards
- Mercy or Misery about 2,070 yards
- Wardens' Wrath about 2,100 yards
Quests whose map markers the client places closest to this one on Felwood, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Felwood:
- Irontree Clearing, Felwood
- Whisperwind Grove, Felwood
- Moonglade
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Reputation: Bilgewater Cartel +250
Run by the ruthless Trade Prince Gallywix, the Bilgewater Cartel is the most powerful trading company on the Isle of Kezan. From their headquarters at Bilgewater Port, the cartel dominates trade all over the South Seas.
Reputation group: Horde.
Other quests in Felwood that reward Bilgewater Cartel reputation: It's Time to Oil Up (+250), A Flare Fight (+250), Slap and Cap (+250), Is Your Oil Running? (+250), A Bomb Deal (+250), Take it to the Tree (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Felwood
Part 62 of 69.
Previous: Bloody Wages · Next: Report to the Denmother
- 57Borrowed Bombs
- 58Is Your Oil Running?
- 59Burnout
- 60Pikwik in Peril
- 61Bloody Wages
- 62Turn It Off! Turn It Off!
- 63Report to the Denmother
- 64A Bomb Deal
- 65Fire in the Hole!
- 66Stupid Drizle!
- 67Deadwood of the North
- 68Disarming Bears
Showing steps 57 to 68 of 69.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Bloody Wages
Sad little cowards... look at them flee in panic! Don't let it fool you, <name>. The second they've regained their wits, those goblins are going to spend every waking moment chopping this forest to bits and sending the pieces to the Horde's war effort. Don't give them the chance.
After this quest
Taken from the storyline's own step order.
- Report to the Denmother
With the goblins scattered and their equipment destroyed, they'll either get the message and leave, or be easy pickings if they choose to stay. We've won here. You've fought as fiercely as any member of the pack, <name>. Return to the Denmother and let her know of our success.
The storyline at a glance
Felwood has 69 steps, from Culling the Corrupted to The Chieftain's Key.
Maps its steps are placed on (steps per map): Felwood (68), Darkshore (1).
Steps of this storyline count toward:
Other storylines on the Felwood map
- Night Elf Heritage Armor
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.