At level 85, the Warchief's Command / Heroes Call quests are not available - which I fully understand - but there doesn't seem to be an alternate breadcrumb quest that leads here. I am a bit disappointed at this.
Quest
The Corruption of the Jadefire
A World of Warcraft quest in Felwood. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
At lvl 44-47 you should need head to Darnassus/Thunder Bluff to pick up your faction version of the breadcrumb as it will become unobtainable after lvl 48Never mind if you are Alliance, I checked.The actual "quest" versions of Alliance Hero's call boards in Darnassus have been removed, and you will be directed to the "Adventure Guide" version. In hich case, save yourself the flight, and just pick up the quest from your Adventure Guide on your hotbar.
Can't confirm if the Horde version still has an actual quest.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(27997))
What to do
Description
The cleansing of this forest has been a grueling process. For every success we have achieved, a new challenge has arisen. The Jadefire satyr have been a constant nuisance. They seek to corrupt the forest just as we seek to cleanse it. Now, we have taken steps to begin eradicating them from Felwood entirely. Travel to Jadefire Glen to the west and rid the forest of their presence. You'll find the entrance just north of the walls of Deadwood Village; look for their vile banners.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #77 51.1 80.5
Coordinates
- Turn-inFelwood 51.1, 80.5
/way #77 51.1 80.5 - Objective area (centre of the marked area)Felwood 41.7, 83.2
/way #77 41.7 83.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Felwood map
- Ancient Curses about 1,160 yards
- A Grim Portent about 1,160 yards
- Countering Corruption about 1,160 yards
- Mercy or Misery about 1,160 yards
- Wardens' Wrath about 1,280 yards
- A Glimpse of Terror about 1,360 yards
- Stepping into the Shadows about 1,360 yards
- Heart of the Issue about 1,460 yards
- Balancing the Scales about 1,460 yards
Quests whose map markers the client places closest to this one on Felwood, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Felwood:
- Emerald Sanctuary, Felwood
- Wildheart Point, Felwood
- Sanctuary of Malorne, Hyjal
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 5 comments
Top 2 shown above · 1 more hereThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
At level 52, I wasn't able to get the first breadcrumb quest either. However, this quest was still available at the Emerald Sanctuary.
Storyline
Felwood
Part 2 of 69.
Previous: Culling the Corrupted · Next: A Talking Totem
- 1Culling the Corrupted
- 2The Corruption of the Jadefire
- 3A Talking Totem
- 4Ruumbo Demands Justice
- 5Ruumbo Demands Honey
- 6Dance for Ruumbo!
- 7Do the Imp-Possible
- 8See the Invisible
- 9Touch the Untouchable
- 10Fight the Power
- 11Break the Unbreakable
- 12Open Their Eyes
Showing steps 1 to 12 of 69.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Culling the Corrupted
The sickening corruption of demons pervades this entire forest. The soil, the trees, the animals... all grow thick with fel magics. We of the Emerald Circle have sworn to cleanse this forest, and doing so requires a constant battle.
After this quest
Taken from the storyline's own step order.
- A Talking Totem
The furbolg village to the south is the home of the Deadwood tribe, sworn enemies of the Timbermaw. They are corrupted and foul like so many others, driven mad by the taint of these woods. Something unusual has occured near the village though.
Quests that require this one
Also counted by Felwood Quests
Its criteria name 23 quests; others include:
- Dance for Ruumbo!
- Break the Unbreakable
- Dousing the Flames of Protection
- The Inner Circle
- Culling the Corrupted
- Lord Banehollow
- Hazzard Disposal
- Cleanup at Bloodvenom Post
The storyline at a glance
Felwood has 69 steps, from Culling the Corrupted to The Chieftain's Key.
Maps its steps are placed on (steps per map): Felwood (68), Darkshore (1).
Other storylines on the Felwood map
- Night Elf Heritage Armor
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- Felwood Quests: its criteria name 23 quests, this one included.