I spent ages looking around the floor for this quest. Don't make the same mistake: you click the top of the little runes so that they start turning. There were no sparkles for me.
Quest
Turn the Keys
A World of Warcraft quest in Stormheim. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
/way 68.5 51.7
/way 65.3 53.2
/way 67.3 56.6
Note that it's the large stone with runes carved in the side (not the clickable 3 stones grouped together with chains on the side that the Bonespeaker Runeaxes are attacking).
They are at:
- [68.5, 51.7] In the Carver's Camp, north of the tree (top of "E" in RUNEWOOD on the map)
- [65.3, 53.2] West of the tree, just north of the T junction (slightly southwest of the "R")
- [67.3,56.6] Southwest of the trees in the Runeaxe camp (midway between the "R" and "G" of GREYWATCH)
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(38778))
What to do
Description
My roots wither... my branches die... The Bonespeakers, they seek to silence the Runewood. The runestones are the key... Turn the stones... release my bonds...
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaIn-game waypoint: /way #634 68.5 54.4
Coordinates
- Turn-inStormheim 68.5, 54.4
/way #634 68.5 54.4 - Objective areaStormheim 65.2, 53.3
/way #634 65.2 53.3 - Objective areaStormheim 67.3, 56.5
/way #634 67.3 56.5 - Objective areaStormheim 68.6, 51.6
/way #634 68.6 51.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Stormheim map
- Halls of Valor: The Right Question about 190 yards
- Knocking on Valor's Door about 250 yards
- A Familiar Fate about 250 yards
- Rune Ruination: Runesage Floki about 270 yards
- To Catch a Banshee about 270 yards
- Combustible Contagion about 270 yards
- Whispers from the Dark about 270 yards
- Cut Out the Heart about 270 yards
- Malace in Vrykul Land about 280 yards
- Rune Ruination about 280 yards
Quests whose map markers the client places closest to this one on Stormheim, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Stormheim:
- Greywatch, Stormheim
- Valdisdall, Stormheim
- Dreadwake's Landing, Stormheim
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Reputation: Valarjar +150
These are the chosen warriors of Odyn, sworn to his service in life and death.
Reputation group: Legion.
Other quests in Stormheim that reward Valarjar reputation: A Grapple a Day (+150), Havi's Test (+10), Built to Scale (+150), Another Way (+150), To Weather the Storm (+150), Impalement Insurance (+150).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Trial of Valor
Part 4 of 14.
Previous: To Haustvald · Next: The Runewood's Revenge
- 1The Trials Continue
- 2Speaking of Bones
- 3To Haustvald
- 4Turn the Keys
- 5The Runewood's Revenge
- 6The Dreaming Fungus
- 7Bjornharta
- 8Judgment Day
- 9Lay Them to Rest
- 10Regal Remains
- 11The Runes that Bind
- 12Breaking the Bonespeakers
- 13Waking the Shieldmaiden
- 14The Final Judgment
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- To Haustvald
Your next steps are clear, your feet know the way. Follow them to Haustvald and meet your fate! It is the tree you seek, the heart of the mystic Runewood. He will offer guidance, and probably leaves.
After this quest
Taken from the storyline's own step order.
- The Runewood's Revenge
The Bonespeakers...they are corrupt... hungry for power. Cut them from my woods...
The storyline at a glance
The Trial of Valor has 14 steps, from The Trials Continue to The Final Judgment.
Maps its steps are placed on (steps per map): Stormheim (13), Helheim (1).
Steps of this storyline count toward:
Other storylines on the Stormheim map
- The Trial of Will
- Wreck of the Skyfire
- The Secret of the Shieldmaidens
- The Trial of Might
- Lock, Stock, and Two Smoking Goblins
- Legion Skinning
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.