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Quest

Turn the Keys

A World of Warcraft quest in Stormheim. Facts and objectives from the current retail game data.

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The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

3
Tequima+3via Wowhead (opens the original comment in a new tab)

Note that it's the large stone with runes carved in the side (not the clickable 3 stones grouped together with chains on the side that the Bonespeaker Runeaxes are attacking).

They are at:


  • [68.5, 51.7] In the Carver's Camp, north of the tree (top of "E" in RUNEWOOD on the map)

  • [65.3, 53.2] West of the tree, just north of the T junction (slightly southwest of the "R")

  • [67.3,56.6] Southwest of the trees in the Runeaxe camp (midway between the "R" and "G" of GREYWATCH)

Read all 11 on Wowhead ↗

Quest facts

LevelLevel 10-45
Quest ID38778

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(38778))

What to do

StorylineThe Trial of Valor, step 4 of 14
Rewards20g 22s, 6,150 XP

Description

My roots wither... my branches die... The Bonespeakers, they seek to silence the Runewood. The runestones are the key... Turn the stones... release my bonds...

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Stormheim Quest turn-in 4 mapped points
Stormheim map showing where to go for Turn the KeysTurn-inObjective areaObjective areaObjective area

In-game waypoint: /way #634 68.5 54.4

Coordinates

  • Turn-inStormheim 68.5, 54.4/way #634 68.5 54.4
  • Objective areaStormheim 65.2, 53.3/way #634 65.2 53.3
  • Objective areaStormheim 67.3, 56.5/way #634 67.3 56.5
  • Objective areaStormheim 68.6, 51.6/way #634 68.6 51.6

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Stormheim map

Quests whose map markers the client places closest to this one on Stormheim, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Stormheim:

  • Greywatch, StormheimAlliance · about 300 yards south-east
  • Valdisdall, StormheimAlliance and Horde · about 480 yards west
  • Dreadwake's Landing, StormheimHorde · about 1,100 yards south-west

From the turn-in, the objective areas lie:

  • Objective areaabout 200 yards west
  • Objective areaabout 110 yards south-west
  • Objective areaabout 110 yards north

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money20 gold22 silver
Experience6,150 XP
ReputationValarjar +150

Reward details

Reputation: Valarjar +150

These are the chosen warriors of Odyn, sworn to his service in life and death.

Reputation group: Legion.

Other quests in Stormheim that reward Valarjar reputation: A Grapple a Day (+150), Havi's Test (+10), Built to Scale (+150), Another Way (+150), To Weather the Storm (+150), Impalement Insurance (+150).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

The Trial of Valor

Part 4 of 14.

Previous: To Haustvald · Next: The Runewood's Revenge

  1. 1The Trials Continue
  2. 2Speaking of Bones
  3. 3To Haustvald
  4. 4Turn the Keys
  5. 5The Runewood's Revenge
  6. 6The Dreaming Fungus
  7. 7Bjornharta
  8. 8Judgment Day
  9. 9Lay Them to Rest
  10. 10Regal Remains
  11. 11The Runes that Bind
  12. 12Breaking the Bonespeakers
  13. 13Waking the Shieldmaiden
  14. 14The Final Judgment

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • To HaustvaldStormheim · Level 10-45

    Your next steps are clear, your feet know the way. Follow them to Haustvald and meet your fate! It is the tree you seek, the heart of the mystic Runewood. He will offer guidance, and probably leaves.

After this quest

Taken from the storyline's own step order.

  • The Runewood's RevengeStormheim · Level 10-45

    The Bonespeakers...they are corrupt... hungry for power. Cut them from my woods...

The storyline at a glance

The Trial of Valor has 14 steps, from The Trials Continue to The Final Judgment.

Maps its steps are placed on (steps per map): Stormheim (13), Helheim (1).

Steps of this storyline count toward:

Other storylines on the Stormheim map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.