GO STRAIGHT AHEAD!
When you come up the steps to leave, the door with the question mark over it is to the left.
You want to be going straight ahead, to leave.If you turned towards that door with the question mark, and now facing it, do a 180 and
TURN LEFT!The exit is what you want and it appears as two doors, slightly ajar, with the words (when you hover over the doors) "Exit Torghast".
EDIT:
It's when you continue the quest-line, then go back into Torghast (an orange question mark will be on your minimap, over the portal to it), that you'll see the question mark on the door as orange and you'll meet someone important on the other side.
Quest
Prison of the Forgotten
A World of Warcraft quest in The Maw. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
You can complete this quest after you've completed the campaign quest The Search for Baine (which takes place in Torghast). You leave with Baine and are stuck in the main hall with a key that doesn't appear to fit the lock in the antechamber with the big question mark hovering over it.
If you exit Torghast through the door and head back to Ve'nari at Ve'nari's Refuge, there will be the following dialog option available when you interact (above the merchant option):
(Quest) This was carried by one of the Jailer's more powerful guards. Do you know what it does?
If you have NOT taken Baine back and completed that quest, Ve'nari tells you:I do, and I shall tell you after you see to it that your friend there is in Oribos.
Come back to me once he is safe.Once you complete the other quest and head back to Ve'nari in The Maw, the dialog response is more helpful (and the lock inside the antechamber will be more accepting).
(I looked into this based on TophatGhost's comment (here) and would have had run around aimlessly for a lot longer without that input.
To complete the 2nd step of this quest "Find a Domination Lock...", first take the Torghast portal behind [npc=162804]. Then go to 16, 62. You can open the map to find the corridor that leads to 16, 62 (the shielded question mark).
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(60267))
What to do
Description
<As you stare at the object you've found, you sense it may lead you to another part of this wretched tower. Perhaps Ve'nari may know more of its purpose.>
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #1543 48.2 39.4
Coordinates
- Turn-inThe Maw 48.2, 39.4
/way #1543 48.2 39.4 - Objective areaThe Maw 47.0, 41.7
/way #1543 47.0 41.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the The Maw map
- Rule 3: Trust is Earned about 40 yards
- Rule 1: Have an Escape Plan about 80 yards
- Eye of the Scryer about 80 yards
- Misery Business about 80 yards
- A Spark of Light about 80 yards
- The Jailer's Share about 80 yards
- Dust to Dust about 80 yards
- Grathalax, the Extractor about 80 yards
- Rule 2: Keep a Low Profile about 80 yards
- Forces of Perdition about 80 yards
Quests whose map markers the client places closest to this one on The Maw, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on The Maw:
- Ve'nari's Refuge
- Progenitor Console
- Keeper's Respite
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 26 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Storyline
Torghast
Part 7 of 13.
Previous: The Search for Baine · Next: Prison of the Forgotten
- 1The Highlord Calls
- 2The Highlord Calls
- 3The Highlord Calls
- 4The Highlord Calls
- 5Into Torghast
- 6The Search for Baine
- 7Prison of the Forgotten
- 8Prison of the Forgotten
- 9Deep Within
- 10Reawakening
- 11A Damned Pact
- 12A Grave Chance
- 13The Weak Link
Also part of: Torghast (part 10 of 10), Torghast (part 10 of 10).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Search for Baine
I dare not step inside that accursed tower myself, of course. While I cannot tell you exactly where your comrade is being held, I offer a gift to assist you. Use it inside Torghast. It should take you somewhere near your missing ally. Baine Bloodhoof was his name, yes?
After this quest
Taken from the storyline's own step order.
- Deep Within
Who... who are you? Have you come to extract more of my memories? I'm afraid there aren't any useful ones left, save for the memories of my imprisonment. Or perhaps you're here for something else?
The storyline at a glance
Torghast has 13 steps, from The Highlord Calls to The Weak Link.
Maps its steps are placed on (steps per map): The Maw (8), Oribos (5).
Steps of this storyline count toward:
Other storylines on The Maw map
- Patch Campaign
- Patch Intro
- Paths Forward
- An Army of Bone and Steel
- Focusing the Eye
- New Rules
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.