Entrance at 56, 19
Quest
A Bomb Deal
A World of Warcraft quest in Felwood. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Go into the cave thats next to the quest giver and pick up the bombs on the ground.
Had a hard time turning in this quest. When I left the cave, Foreman Pikwik was nowhere to be found. After going back into the cave, to the point where it registered that I entered Irontree Cavern, I turned around and found that he was back at his post.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(28340))
Requirements
Read from the Blizzard quest API.
What to do
Description
All my workers got driven straight out of the cavern here by those big swamp-lookin' things! Darla's sent me here to pick up the pieces, but have you seen it in there? I ain't goin' in! There's a ton of explosives left behind that we can't just leave layin' around. I'll make you a deal: You run in there and get those explosives gathered up, and I will stay here and not get killed by swamp-things, and if you don't either, I'll pay ya! How's that sound?
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #77 55.4 18.3
Coordinates
- Turn-inFelwood 55.4, 18.3
/way #77 55.4 18.3 - Objective area (centre of the marked area)Felwood 57.6, 21.8
/way #77 57.6 21.8 - Objective areaFelwood 54.7, 18.4
/way #77 54.7 18.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Felwood map
- A Glimpse of Terror about 1,740 yards
- Stepping into the Shadows about 1,740 yards
- Balancing the Scales about 1,760 yards
- Heart of the Issue about 1,760 yards
- Ancient Curses about 2,010 yards
- A Grim Portent about 2,010 yards
- Countering Corruption about 2,010 yards
- Mercy or Misery about 2,010 yards
- Wardens' Wrath about 2,020 yards
Quests whose map markers the client places closest to this one on Felwood, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Felwood:
- Irontree Clearing, Felwood
- Whisperwind Grove, Felwood
- Moonglade
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 7 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Reward details
Reputation: Bilgewater Cartel +250
Run by the ruthless Trade Prince Gallywix, the Bilgewater Cartel is the most powerful trading company on the Isle of Kezan. From their headquarters at Bilgewater Port, the cartel dominates trade all over the South Seas.
Reputation group: Horde.
Other quests in Felwood that reward Bilgewater Cartel reputation: It's Time to Oil Up (+250), A Flare Fight (+250), Turn It Off! Turn It Off! (+250), Slap and Cap (+250), Is Your Oil Running? (+250), Take it to the Tree (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Felwood
Part 64 of 69.
Previous: Report to the Denmother · Next: Fire in the Hole!
- 58Is Your Oil Running?
- 59Burnout
- 60Pikwik in Peril
- 61Bloody Wages
- 62Turn It Off! Turn It Off!
- 63Report to the Denmother
- 64A Bomb Deal
- 65Fire in the Hole!
- 66Stupid Drizle!
- 67Deadwood of the North
- 68Disarming Bears
- 69The Chieftain's Key
Showing steps 58 to 69 of 69.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Report to the Denmother
With the goblins scattered and their equipment destroyed, they'll either get the message and leave, or be easy pickings if they choose to stay. We've won here. You've fought as fiercely as any member of the pack, <name>. Return to the Denmother and let her know of our success.
After this quest
Taken from the storyline's own step order.
- Fire in the Hole!
Land's sakes, pardner! You done shut off those valves but good. Unfortunately we've had a critical blowout in our gosh-darned central burnoff regulator! Missus Darla's done sent as many workers as she can rustle to go shut it off, but those flames have a mind of their own! Literally!
Also counted by Felwood Quests
Its criteria name 23 quests; others include:
- Dance for Ruumbo!
- The Corruption of the Jadefire
- Break the Unbreakable
- Dousing the Flames of Protection
- The Inner Circle
- Culling the Corrupted
- Lord Banehollow
- Hazzard Disposal
The storyline at a glance
Felwood has 69 steps, from Culling the Corrupted to The Chieftain's Key.
Maps its steps are placed on (steps per map): Felwood (68), Darkshore (1).
Other storylines on the Felwood map
- Night Elf Heritage Armor
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- Felwood Quests: its criteria name 23 quests, this one included.