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Quest

A Bomb Deal

A World of Warcraft quest in Felwood. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

3
TessFireAngel+4via Wowhead (opens the original comment in a new tab)

Had a hard time turning in this quest. When I left the cave, Foreman Pikwik was nowhere to be found. After going back into the cave, to the point where it registered that I entered Irontree Cavern, I turned around and found that he was back at his post.

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Quest facts

LevelLevel 15-30
Quest ID28340

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(28340))

Requirements

FactionHorde only

Read from the Blizzard quest API.

What to do

StorylineFelwood, step 64 of 69
Rewards21g, 5,150 XP

Description

All my workers got driven straight out of the cavern here by those big swamp-lookin' things! Darla's sent me here to pick up the pieces, but have you seen it in there? I ain't goin' in! There's a ton of explosives left behind that we can't just leave layin' around. I'll make you a deal: You run in there and get those explosives gathered up, and I will stay here and not get killed by swamp-things, and if you don't either, I'll pay ya! How's that sound?

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Felwood Quest turn-in 8 mapped points
Felwood map showing where to go for A Bomb DealTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #77 55.4 18.3

Coordinates

  • Turn-inFelwood 55.4, 18.3/way #77 55.4 18.3
  • Objective area (centre of the marked area)Felwood 57.6, 21.8/way #77 57.6 21.8
  • Objective areaFelwood 54.7, 18.4/way #77 54.7 18.4

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Felwood map

Quests whose map markers the client places closest to this one on Felwood, nearest first. Distances are straight lines between the markers.

Getting there

Horde flight points closest to the quest’s turn-in marker on Felwood:

  • Irontree Clearing, FelwoodHorde · about 400 yards north
  • Whisperwind Grove, FelwoodAlliance and Horde · about 830 yards south-west
  • MoongladeHorde · about 1,100 yards north-east

From the turn-in, the objective areas lie:

  • Objective areaabout 200 yards south-east
  • Objective areaabout 40 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money21 gold
Experience5,150 XP
ReputationBilgewater Cartel +250

Reward details

Reputation: Bilgewater Cartel +250

Run by the ruthless Trade Prince Gallywix, the Bilgewater Cartel is the most powerful trading company on the Isle of Kezan. From their headquarters at Bilgewater Port, the cartel dominates trade all over the South Seas.

Reputation group: Horde.

Other quests in Felwood that reward Bilgewater Cartel reputation: It's Time to Oil Up (+250), A Flare Fight (+250), Turn It Off! Turn It Off! (+250), Slap and Cap (+250), Is Your Oil Running? (+250), Take it to the Tree (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Felwood

Part 64 of 69.

Previous: Report to the Denmother · Next: Fire in the Hole!

  1. 58Is Your Oil Running?
  2. 59Burnout
  3. 60Pikwik in Peril
  4. 61Bloody Wages
  5. 62Turn It Off! Turn It Off!
  6. 63Report to the Denmother
  7. 64A Bomb Deal
  8. 65Fire in the Hole!
  9. 66Stupid Drizle!
  10. 67Deadwood of the North
  11. 68Disarming Bears
  12. 69The Chieftain's Key

Showing steps 58 to 69 of 69.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Report to the DenmotherFelwood · Level 15-30

    With the goblins scattered and their equipment destroyed, they'll either get the message and leave, or be easy pickings if they choose to stay. We've won here. You've fought as fiercely as any member of the pack, <name>. Return to the Denmother and let her know of our success.

After this quest

Taken from the storyline's own step order.

  • Fire in the Hole!Felwood · Level 15-30

    Land's sakes, pardner! You done shut off those valves but good. Unfortunately we've had a critical blowout in our gosh-darned central burnoff regulator! Missus Darla's done sent as many workers as she can rustle to go shut it off, but those flames have a mind of their own! Literally!

Also counted by Felwood Quests

Its criteria name 23 quests; others include:

The storyline at a glance

Felwood has 69 steps, from Culling the Corrupted to The Chieftain's Key.

Maps its steps are placed on (steps per map): Felwood (68), Darkshore (1).

Other storylines on the Felwood map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Achievements

Completing this quest counts toward this achievement.