When going for the 3rd one, Kailea Windfeather, don't go up the stairs from the Hyppogryphs, there's a tunnel left of the stairs. Don't waste time looking for them up, where thousands of mobs patrol.
Quest
Fate of the Guard
A World of Warcraft quest in Suramar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Quest starts at:
/way Suramar 27.8, 21.3 Thalrenus RivertreeYou need to find:
- [npc=102029]
- [npc=102031]
- [npc=102030]
/way Suramar 27.4, 17.4 Nyellus Starweaver
/way Suramar 30.8, 18.0 Galar'thus Rivertree
/way Suramar 33.6, 18.0 Kailea Windfeather
/way Suramar 32.0, 18.0 Kailea Windfeather pathKailea Windfeather is hard to find. Don't go upstairs.
Go straight after the Galar'thus Rivertree, and you will see a path downFate of the Guard is the first quest of the Good Suramaritan - Moon Guard Stronghold storyline. More questchain info
This questchain starts near the Moon Guard Stronghold south entranceHere is Fate of the Guard video: https://www.youtube.com/watch?v=x7FDlzdtfWsAnd here is storyline related to this quest:
№QuestNoteVideo172https://www.youtube.com/watch?v=dLK7GvxvKIg
№ column is my ordering in Suramar storyline, Look Good Suramaritan
if you make the mistake of going up the hill and trying to fight the one bazillion mobs up there, you may fall off into a body of water that has waterfalls at both ends. I'm no hydraulics expert, but this is a little messed up.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(40883))
What to do
Description
<Thalrenus looks you over.> You are not one of them. The Nightborne came to our gates hours after the shield over Suramar fell. We thought them friends, despite our long separation. We were wrong. They poured into our stronghold and began the slaughter. We were unprepared. Though we fought, we were beaten. The keep is lost. Our leaders have perished and their corpses lay in the streets. Find them, give them their final rites. While you search, look for survivors. Help them if you can.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #680 33.7 18.1
Coordinates
- Turn-inSuramar 33.7, 18.1
/way #680 33.7 18.1 - Objective area (centre of the marked area)Suramar 27.5, 17.3
/way #680 27.5 17.3 - Objective area (centre of the marked area)Suramar 30.8, 17.9
/way #680 30.8 17.9 - Objective area (centre of the marked area)Suramar 33.7, 18.1
/way #680 33.7 18.1 - Objective areaSuramar 27.8, 21.2
/way #680 27.8 21.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Suramar map
- The Backdoor about 490 yards
- The Final Blessing about 510 yards
- Natural Adversaries about 510 yards
- Managazer about 510 yards
- Moonwhisper Rescue about 510 yards
- Redhoof the Ancient about 520 yards
- Fertilizing the Future about 520 yards
- Prongs and Fangs about 520 yards
- Trial of the Crusader: Hides of Legend about 590 yards
- Halls of Valor: The Hide of Fenryr about 590 yards
Quests whose map markers the client places closest to this one on Suramar, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Suramar:
- Obsidian Overlook, Highmountain
- Irongrove Retreat, Suramar
- Starsong Refuge, Val'sharah
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 58 comments
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Reward details
Items you receive
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Moon Guard Stronghold
Part 1 of 12.
Next: Sigil Reclamation
- 1Fate of the Guard
- 2Sigil Reclamation
- 3Not Their Last Stand
- 4Take Them in Claw
- 5The Rift Between
- 6Lay Waste, Lay Mines
- 7Precious Little Left
- 8Stop the Spell Seekers
- 9Starweaver's Fate
- 10The Orchestrator of Our Demise
- 11Overwhelming Distraction
- 12Last Stand of the Moon Guard
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
After this quest
Taken from the storyline's own step order.
- Sigil Reclamation
The smooth square sigil weighs a fair amount more than its appearance would suggest. Handling it results in an intense tingling sensation in your palm- this is an object of focused, pure power. Such an advantage should not be so easily surrendered to the Nightborne.
The storyline at a glance
Moon Guard Stronghold has 12 steps, from Fate of the Guard to Last Stand of the Moon Guard.
Maps its steps are placed on (steps per map): Suramar (9), Highmountain (2), Ley Station Moonfall (1).
Steps of this storyline count toward:
Other storylines on the Suramar map
- Blood and Wine
- Balance of Power
- An Elven Problem
- Crafting War
- The Waning Crescent
- Eminent Grow-main
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.