Don't be like me and spend 5 minutes targeting the Wild Moonfall Hippogryphs and getting Invalid Target. Use the vial on the hostile Nightborne.
Quest
Take Them in Claw
A World of Warcraft quest in Suramar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
First Quest: Tell the Hippogryphs there's nothing worth fighting for here.
Second Quest: Attract the Hippogryphs back to our location and have them fight for us.
Don't leave the compound because you see the mark on the map outside the hold. She is up on the 3rd tier back by some trees. She'll have more quests for you.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(40963))
What to do
Description
We should have seen this coming. My sister is dead, my friends are wounded and we will likely die here. I want revenge. <Lyrea hands you a vial full of growing green liquid.> We cannot beat them, but we can turn the Stronghold against them. Wild hippogryphs are attracted to the scent in this bottle. Wild hippogryphs are also notoriously violent when the object of their attraction is not a hippogryph. Use it to clear a path deeper into the stronghold.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #680 31.1 23.3
Coordinates
- Turn-inSuramar 31.1, 23.3
/way #680 31.1 23.3 - Objective area (centre of the marked area)Suramar 31.2, 19.9
/way #680 31.2 19.9 - Objective areaSuramar 33.4, 18.7
/way #680 33.4 18.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Suramar map
- The Final Blessing about 280 yards
- Natural Adversaries about 280 yards
- Managazer about 280 yards
- Moonwhisper Rescue about 280 yards
- Redhoof the Ancient about 280 yards
- Fertilizing the Future about 280 yards
- Prongs and Fangs about 280 yards
- Trial of the Crusader: Hides of Legend about 370 yards
- Halls of Valor: The Hide of Fenryr about 370 yards
- Scales for Ske'rit about 370 yards
Quests whose map markers the client places closest to this one on Suramar, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Suramar:
- Irongrove Retreat, Suramar
- Obsidian Overlook, Highmountain
- Meredil, Suramar
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Items you receive
“Handed down for generations, this coin holds lingering knowledge from all its previous holders.”
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Moon Guard Stronghold
Part 4 of 12.
Previous: Not Their Last Stand · Next: The Rift Between
- 1Fate of the Guard
- 2Sigil Reclamation
- 3Not Their Last Stand
- 4Take Them in Claw
- 5The Rift Between
- 6Lay Waste, Lay Mines
- 7Precious Little Left
- 8Stop the Spell Seekers
- 9Starweaver's Fate
- 10The Orchestrator of Our Demise
- 11Overwhelming Distraction
- 12Last Stand of the Moon Guard
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Not Their Last Stand
I've been watching you- you are not with them. <Ivanel coughs quietly.> I am not long for this world, but there is one thing I would have you do while you are here. The hippogryphs here still fight bitterly to defend their home and their companions in the Moon Guard.
After this quest
Taken from the storyline's own step order.
- The Rift Between
I was with Lothrius when the Nightborne poured into the stronghold. He and his constructs managed to get the majority of us out of the Athenaeum, but he was cornered before he could make good on his own escape. I know he still lives- I feel it in my gut!- but I cannot go back for him myself.
The storyline at a glance
Moon Guard Stronghold has 12 steps, from Fate of the Guard to Last Stand of the Moon Guard.
Maps its steps are placed on (steps per map): Suramar (9), Highmountain (2), Ley Station Moonfall (1).
Steps of this storyline count toward:
Other storylines on the Suramar map
- Blood and Wine
- Balance of Power
- An Elven Problem
- Crafting War
- The Waning Crescent
- Eminent Grow-main
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.