This guest sucks due to the limited spawn, and the longer spawn time. If two or more people are in the area, better have come cooking or bandages to make to pass the time.
Edit: If your looking for the majority of the adepts and cultists, check the Shrine of the Devicer, it's immediatly on your left when you enter the area. Spawn time sucks there too though.
Quest
Forces of Jaedenar
A World of Warcraft quest in Felwood. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
At this moment Andalar Shadevale is not visible due to content in Jaedenar for 80 lvl. So there is no way how to return quest and go forward.
All the NPCs involved in this quest became available again after I completed Honor of the Goddess (Night Elf heritage questline) :)
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(28121))
What to do
Description
The Shadow Council perpetuates the corruption of this land. At Jaedenar in the northwest, they worship the demons of the Burning Legion, and work to open the path for their masters to return to this world. The grounds are patrolled by Jaedenar Hounds, Guardians, Adepts, and Cultists - thugs that act as lookout for the more vile forces beneath. They will be the first to die so that these forests may no longer suffer!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #77 36.4 58.3
Coordinates
- Turn-inFelwood 36.4, 58.3
/way #77 36.4 58.3 - Objective area (centre of the marked area)Felwood 37.3, 59.5
/way #77 37.3 59.5 - Objective areaFelwood 44.1, 62.0
/way #77 44.1 62.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Felwood map
- Wardens' Wrath about 40 yards
- A Grim Portent about 110 yards
- Countering Corruption about 110 yards
- Mercy or Misery about 110 yards
- Ancient Curses about 110 yards
- Stepping into the Shadows about 240 yards
- A Glimpse of Terror about 240 yards
- Heart of the Issue about 270 yards
- Balancing the Scales about 270 yards
Quests whose map markers the client places closest to this one on Felwood, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Felwood:
- Wildheart Point, Felwood
- Grove of the Ancients, Darkshore
- Whisperwind Grove, Felwood
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 6 comments
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Storyline
Felwood
Part 14 of 69.
Previous: Crying Violet · Next: Purity From Corruption
- 9Touch the Untouchable
- 10Fight the Power
- 11Break the Unbreakable
- 12Open Their Eyes
- 13Crying Violet
- 14Forces of Jaedenar
- 15Purity From Corruption
- 16The Inner Circle
- 17Dousing the Flames of Protection
- 18The Demon Prince
- 19Twin Temptresses
- 20Shadow Lord Fel'dan
Showing steps 9 to 20 of 69.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Crying Violet
We must prepare carefully before assaulting Jaedenar. The magic of the warlocks and demons within Jaedenar is strong, and we will need wards of our own before entering. We need only one more ingredient: Crying Violet, which grows in the hills near the enemy's stronghold to the northwest.
After this quest
Taken from the storyline's own step order.
- Purity From Corruption
The flowers you brought me were the essential ingredient. Protective barriers surround Shadow Hold, projected from demonic braziers. If we are to drive the Shadow Council from Felwood, then those braziers must be extinguished. This vial has been infused with crying violet and the magic of the wilds.
The storyline at a glance
Felwood has 69 steps, from Culling the Corrupted to The Chieftain's Key.
Maps its steps are placed on (steps per map): Felwood (68), Darkshore (1).
Steps of this storyline count toward:
Other storylines on the Felwood map
- Night Elf Heritage Armor
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.