For those who have played Robot Unicorn Attack, this quest will make you smile. Again. And again. For those that haven't, picture a unicorn chasing through rainbows to collect stars, all while Erasure - Always is playing in the background. Notice the quest text.
Quest: Open Their Eyes.
Quest Completion: "I see.... their eyes are open."
Erasure - Always lyrics:
"Open your eyes, I see
Your eyes are open."By far the best quest in the expansion so far, and that includes the Horde grand finale in Stonetalon Peaks.
EDIT: A lot of haters in here purging the slightest mention of Robot Unicorn Attack. Oh well.
Quest
Open Their Eyes
A World of Warcraft quest in Felwood. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
This quest does come at the end of a quest chain, but it's all very straightforward. You get the starting quest from Arcanist Delaris, the same person who gives the "Open Their Eyes" quest.
1. Do the Imp-Possible
2. See the Invisible
3. Touch the Untouchable
4. Break the Unbreakable
5. Open Their EyesYou can pick up more quests from a nearby NPC, Eridan Bluewind, but those 5 quests are all you need to complete for a Rainbow Generator. Takes less than 10 minutes for most!
After each use, the Jadefire Imp will run around screaming various things:
- Make it stop! MAKE IT STOP!
- Get it away!
- It's so intense!
- AAAAAAAAAAAAHHH!
- It burns! IT BURNS!
- It's too much!
- What does it mean?
- The colors! Nooooooooooooooo!
- <Emote> Jadefire Imp starts sobbing uncontrollably!
- <Emote> Jadefire Imp screams at the top of its lungs!
- <Emote> Jadefire Imp flees in terror!
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(28288))
What to do
Description
Before you go... I've taken advantage of my "alone time" with Impsy here to learn some interesting facts about imps. Specifically, he ended up telling me the one thing that all imps fear most. Something they're absolutely terrified of. I thought that sounded useful as well as interesting, so I've done some basic conjuring. This prism will project an image of... well, of what Impsy described. Shadowlurk Ridge is still swarming with imps. Why don't you go test their reaction for me?
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #77 41.9 72.0
Coordinates
- Turn-inFelwood 41.9, 72.0
/way #77 41.9 72.0 - Objective area (centre of the marked area)Felwood 42.5, 78.8
/way #77 42.5 78.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Felwood map
- Ancient Curses about 540 yards
- A Grim Portent about 540 yards
- Countering Corruption about 540 yards
- Mercy or Misery about 540 yards
- Wardens' Wrath about 650 yards
- A Glimpse of Terror about 800 yards
- Stepping into the Shadows about 800 yards
- Heart of the Issue about 880 yards
- Balancing the Scales about 880 yards
Quests whose map markers the client places closest to this one on Felwood, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Felwood:
- Wildheart Point, Felwood
- Emerald Sanctuary, Felwood
- Grove of the Ancients, Darkshore
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 79 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 79 on Wowhead.
Choose one of these rewards:
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Reward details
Items you receive
Pick one of these
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Felwood
Part 12 of 69.
Previous: Break the Unbreakable · Next: Crying Violet
- 7Do the Imp-Possible
- 8See the Invisible
- 9Touch the Untouchable
- 10Fight the Power
- 11Break the Unbreakable
- 12Open Their Eyes
- 13Crying Violet
- 14Forces of Jaedenar
- 15Purity From Corruption
- 16The Inner Circle
- 17Dousing the Flames of Protection
- 18The Demon Prince
Showing steps 7 to 18 of 69.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Break the Unbreakable
With the claw, we are ready to break through the Jadefire's defenses. Head into the ruins to the northwest. Beyond the frontline of the satyr you'll find a narrow pass heading to their corrupted moonwell.
After this quest
Taken from the storyline's own step order.
- Crying Violet
We must prepare carefully before assaulting Jaedenar. The magic of the warlocks and demons within Jaedenar is strong, and we will need wards of our own before entering. We need only one more ingredient: Crying Violet, which grows in the hills near the enemy's stronghold to the northwest.
Also counted by Felwood Quests
Its criteria name 23 quests; others include:
- Dance for Ruumbo!
- The Corruption of the Jadefire
- Break the Unbreakable
- Dousing the Flames of Protection
- The Inner Circle
- Culling the Corrupted
- Lord Banehollow
- Hazzard Disposal
The storyline at a glance
Felwood has 69 steps, from Culling the Corrupted to The Chieftain's Key.
Maps its steps are placed on (steps per map): Felwood (68), Darkshore (1).
Other storylines on the Felwood map
- Night Elf Heritage Armor
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- Felwood Quests: its criteria name 23 quests, this one included.