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Quest

Open Their Eyes

A World of Warcraft quest in Felwood. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Borelia+188via Wowhead (opens the original comment in a new tab)

For those who have played Robot Unicorn Attack, this quest will make you smile. Again. And again. For those that haven't, picture a unicorn chasing through rainbows to collect stars, all while Erasure - Always is playing in the background. Notice the quest text.

Quest: Open Their Eyes.
Quest Completion: "I see.... their eyes are open."
Erasure - Always lyrics:
"Open your eyes, I see
Your eyes are open."

By far the best quest in the expansion so far, and that includes the Horde grand finale in Stonetalon Peaks.

EDIT: A lot of haters in here purging the slightest mention of Robot Unicorn Attack. Oh well.

2
341933+170via Wowhead (opens the original comment in a new tab)

This quest does come at the end of a quest chain, but it's all very straightforward. You get the starting quest from Arcanist Delaris, the same person who gives the "Open Their Eyes" quest.

1. Do the Imp-Possible
2. See the Invisible
3. Touch the Untouchable
4. Break the Unbreakable
5. Open Their Eyes

You can pick up more quests from a nearby NPC, Eridan Bluewind, but those 5 quests are all you need to complete for a Rainbow Generator. Takes less than 10 minutes for most!

3
55557+97via Wowhead (opens the original comment in a new tab)

After each use, the Jadefire Imp will run around screaming various things:


  • Make it stop! MAKE IT STOP!

  • Get it away!

  • It's so intense!

  • AAAAAAAAAAAAHHH!

  • It burns! IT BURNS!

  • It's too much!

  • What does it mean?

  • The colors! Nooooooooooooooo!

  • <Emote> Jadefire Imp starts sobbing uncontrollably!

  • <Emote> Jadefire Imp screams at the top of its lungs!

  • <Emote> Jadefire Imp flees in terror!

Read all 79 on Wowhead ↗

Quest facts

LevelLevel 15-30
Quest ID28288

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(28288))

What to do

StorylineFelwood, step 12 of 69

Description

Before you go... I've taken advantage of my "alone time" with Impsy here to learn some interesting facts about imps. Specifically, he ended up telling me the one thing that all imps fear most. Something they're absolutely terrified of. I thought that sounded useful as well as interesting, so I've done some basic conjuring. This prism will project an image of... well, of what Impsy described. Shadowlurk Ridge is still swarming with imps. Why don't you go test their reaction for me?

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Felwood Quest turn-in 10 mapped points
Felwood map showing where to go for Open Their EyesTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #77 41.9 72.0

Coordinates

  • Turn-inFelwood 41.9, 72.0/way #77 41.9 72.0
  • Objective area (centre of the marked area)Felwood 42.5, 78.8/way #77 42.5 78.8

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Felwood map

Quests whose map markers the client places closest to this one on Felwood, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Felwood:

  • Wildheart Point, FelwoodAlliance and Horde · about 430 yards north
  • Emerald Sanctuary, FelwoodAlliance and Horde · about 680 yards south-east
  • Grove of the Ancients, DarkshoreAlliance · about 1,100 yards north-west

From the turn-in, the objective areas lie:

  • Objective areaabout 280 yards south

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related

Choose one of these rewards:

Money10 gold50 silver
Experience4,100 XP

3D Model

First-party render from the game files. Model © Blizzard Entertainment.

Reward details

Items you receive

TypeMiscellaneous
Item level25
BindingBinds when picked up
UseRainbow Generator

Pick one of these

TypeMail Hands
Item level24
BindingBinds when picked up
Armor8
Stats+5 Agility or Intellect, +8 Stamina, +5 Critical Strike
Suited toElemental, Restoration, Devastation, Preservation, Augmentation, Marksmanship, Beast Mastery, Survival, Enhancement
Sells to vendors for13 gold74 silver
TypePlate Shoulder
Item level24
BindingBinds when picked up
Armor16
Stats+5 Strength or Intellect, +8 Stamina, +7 Critical Strike
Suited toHoly, Unholy, Protection, Retribution, Arms, Fury, Blood, Frost
Sells to vendors for20 gold45 silver
TypeArmor Finger
Item level24
BindingBinds when picked up
Stats+4 Agility, +6 Stamina, +5 Haste
Suited toVengeance, Enhancement, Subtlety, Outlaw, Assassination, Windwalker, Feral, Guardian, Havoc, Beast Mastery, Marksmanship, Survival, Brewmaster
Sells to vendors for27 silver5 copper

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Felwood

Part 12 of 69.

Previous: Break the Unbreakable · Next: Crying Violet

  1. 7Do the Imp-Possible
  2. 8See the Invisible
  3. 9Touch the Untouchable
  4. 10Fight the Power
  5. 11Break the Unbreakable
  6. 12Open Their Eyes
  7. 13Crying Violet
  8. 14Forces of Jaedenar
  9. 15Purity From Corruption
  10. 16The Inner Circle
  11. 17Dousing the Flames of Protection
  12. 18The Demon Prince

Showing steps 7 to 18 of 69.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Break the UnbreakableFelwood · Level 15-30

    With the claw, we are ready to break through the Jadefire's defenses. Head into the ruins to the northwest. Beyond the frontline of the satyr you'll find a narrow pass heading to their corrupted moonwell.

After this quest

Taken from the storyline's own step order.

  • Crying VioletFelwood · Level 15-30

    We must prepare carefully before assaulting Jaedenar. The magic of the warlocks and demons within Jaedenar is strong, and we will need wards of our own before entering. We need only one more ingredient: Crying Violet, which grows in the hills near the enemy's stronghold to the northwest.

Also counted by Felwood Quests

Its criteria name 23 quests; others include:

The storyline at a glance

Felwood has 69 steps, from Culling the Corrupted to The Chieftain's Key.

Maps its steps are placed on (steps per map): Felwood (68), Darkshore (1).

Other storylines on the Felwood map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Achievements

Completing this quest counts toward this achievement.