He won't spawn if you are mounted, so get out of the area and dismount, then run back in and punch him in his face for wasting your time!
Quest
Fire in the Hole!
A World of Warcraft quest in Felwood. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
If the quest text doesn't make a damn bit of sense, here is a translation:
Leave the cave.
At the cave mouth, turn left.
Follow the path around to the back of the hill.
You will see some vehicles on fire.
As you approach, Grolvitar will appear.
Kill him.
Collect gold from Darla Drilldozer.
Yep, wouldn't appear when I flew over there. Once I mounted up and ran, there he was!
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(28368))
Requirements
Read from the Blizzard quest API.
What to do
Description
Land's sakes, pardner! You done shut off those valves but good. Unfortunately we've had a critical blowout in our gosh-darned central burnoff regulator! Missus Darla's done sent as many workers as she can rustle to go shut it off, but those flames have a mind of their own! Literally! They're hoppin' up and grabbin' anyone who comes near! So Darla says if you can muster up out of that cave you're in and beat that elemental, she's got a mighty fine prize in store for ya!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #77 56.3 8.2
Coordinates
- Turn-inFelwood 56.3, 8.2
/way #77 56.3 8.2 - Objective areaFelwood 55.7, 22.3
/way #77 55.7 22.3 - Objective areaFelwood 60.5, 22.4
/way #77 60.5 22.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Felwood map
- A Glimpse of Terror about 2,120 yards
- Stepping into the Shadows about 2,120 yards
- Balancing the Scales about 2,120 yards
- Heart of the Issue about 2,120 yards
- Ancient Curses about 2,400 yards
- Wardens' Wrath about 2,400 yards
- A Grim Portent about 2,400 yards
- Countering Corruption about 2,400 yards
- Mercy or Misery about 2,400 yards
Quests whose map markers the client places closest to this one on Felwood, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Felwood:
- Irontree Clearing, Felwood
- Moonglade
- Whisperwind Grove, Felwood
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 21 comments
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Choose one of these rewards:
Reward details
Pick one of these
Reputation: Bilgewater Cartel +350
Run by the ruthless Trade Prince Gallywix, the Bilgewater Cartel is the most powerful trading company on the Isle of Kezan. From their headquarters at Bilgewater Port, the cartel dominates trade all over the South Seas.
Reputation group: Horde.
Other quests in Felwood that reward Bilgewater Cartel reputation: It's Time to Oil Up (+250), A Flare Fight (+250), Turn It Off! Turn It Off! (+250), Slap and Cap (+250), Is Your Oil Running? (+250), A Bomb Deal (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Felwood
Part 65 of 69.
Previous: A Bomb Deal · Next: Stupid Drizle!
- 58Is Your Oil Running?
- 59Burnout
- 60Pikwik in Peril
- 61Bloody Wages
- 62Turn It Off! Turn It Off!
- 63Report to the Denmother
- 64A Bomb Deal
- 65Fire in the Hole!
- 66Stupid Drizle!
- 67Deadwood of the North
- 68Disarming Bears
- 69The Chieftain's Key
Showing steps 58 to 69 of 69.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- A Bomb Deal
All my workers got driven straight out of the cavern here by those big swamp-lookin' things! Darla's sent me here to pick up the pieces, but have you seen it in there? I ain't goin' in! There's a ton of explosives left behind that we can't just leave layin' around.
After this quest
Taken from the storyline's own step order.
- Stupid Drizle!
Stupid, stupid Drizle! I told him not to go! Drizle wanted to steal more honey from Felpaw Village... you know, just west of here? You can see it from the cliff... Anyway... I told him it was a dumb idea but he went anyway, and then the Deadwood tribe got him, and... and... Sniff...
Also counted by Felwood Quests
Its criteria name 23 quests; others include:
- Dance for Ruumbo!
- The Corruption of the Jadefire
- Break the Unbreakable
- Dousing the Flames of Protection
- The Inner Circle
- Culling the Corrupted
- Lord Banehollow
- Hazzard Disposal
The storyline at a glance
Felwood has 69 steps, from Culling the Corrupted to The Chieftain's Key.
Maps its steps are placed on (steps per map): Felwood (68), Darkshore (1).
Other storylines on the Felwood map
- Night Elf Heritage Armor
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- Felwood Quests: its criteria name 23 quests, this one included.