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Quest Log

Hexecutioner

Hexecutioner is an Alliance-only quest for level 20-60 in Drustvar. It is step 2 of 5 in the Upper Corlain storyline. The quest's turn-in marker is in Drustvar at 31.0, 20.3. It rewards 1 reputation reward, 8,150 experience and money.

Description

It would appear that this is where the coven is training their new acolytes. Our efforts may be for naught if they continue to expand their numbers.

I cannot leave Lucille's side in this place, but you have already shown yourself a formidable combatant.

Cut them down.

Rewards

Money25 gold74 silver
Experience8,150 XP
ReputationOrder of Embers +150
Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
varenne+1via Wowhead (opens the original comment in a new tab)

Kill 13 witches in Upper Corlain.

Hexecutioner quest video: https://www.youtube.com/watch?v=tT5hiJxNgMk
This quest is a part of Storming the Manor questchain of the Drust Do It. achievement.

ID
Quest
Questgiver
Zone
Video
82
Storming the Manor
[npc=131638]
Upper Corlain
https://youtu.be/yCWBpZwxqfc
83<
Storming the Manor
[npc=131636]
Upper Corlain
https://youtu.be/tT5hiJxNgMk
84
Storming the Manor
[npc=131636]
Upper Corlain
https://youtu.be/qklOtHth2Pc
85
[quest=51851]
Storming the Manor
[npc=131638]
Upper Corlain
https://youtu.be/PVsu577AePg
86
Storming the Manor
[npc=131638]
Upper Corlain
https://youtu.be/29POf4oiNeg


Id column is approximate quest № In Drustvar storyline (Drust Do It. <= for more info)

1 more comment below ↓

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Rewards in detail
TypeRewardAmount
ExperienceXP8,150
MoneyGold25g 74s
ReputationOrder of Embers+150

Reward details

Reputation: Order of Embers +150

An ancient Kul Tiran order resurrected to battle the threat of witchcraft, the Order of Embers fights with knowledge guiding their blades.

Reputation group: Battle for Azeroth.

Other quests in Drustvar that reward Order of Embers reputation: Pieces of History (+75), Through the Old Roads (+10), Silver Blades (+75), Honorable Discharge (+75), The Order of Embers (+3,500), A Lesson in Witch Hunting (+75).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Where it comes from
Turn-in mapDrustvarTurn-in marker at 31.0, 20.3, 11 mapped points
World Map

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Drustvar Quest turn-in 11 mapped points
Drustvar map showing where to go for HexecutionerTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #896 31.0 20.3

Coordinates

  • Turn-inDrustvar 31.0, 20.3/way #896 31.0 20.3
  • Objective area (centre of the marked area)Drustvar 32.2, 18.5/way #896 32.2 18.5

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Drustvar map

Quests whose map markers the client places closest to this one on Drustvar, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Drustvar:

  • Whitegrove Chapel, DrustvarAlliance and Horde · about 340 yards north-west
  • Watchman's Rise, DrustvarAlliance · about 390 yards south
  • Anyport, DrustvarAlliance and Horde · about 1,100 yards south-west

From the turn-in, the objective areas lie:

  • Objective areaabout 90 yards north-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Quest Line

Storyline

Upper Corlain

Part 2 of 5.

Previous: To the Other Side · Next: Ruinous Rituals

  1. 1To the Other Side
  2. 2Hexecutioner
  3. 3Ruinous Rituals
  4. 4Storming the Manor
  5. 5Waycrest Manor: The Fallen Mother

Also part of: Darkness of Drustvar (part 49 of 51).

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • To the Other SideDrustvar · Level 20-60

    It looks like the coven is using Corlain as a base of operations. There's no way we'll be able to cut through this many of them without the rest of the Inquisitors. They must still be stuck behind the wall. <class>, there are three smaller footmen gates along the walls into Corlain.

After this quest

Taken from the storyline's own step order.

  • Ruinous RitualsDrustvar · Level 20-60

    Take a look in the city square, <class>. <Marshal Reade gestures toward a ritual being performed by some disciples in the distance.> It appears the coven has gone beyond dark constructs, and are now conjuring creatures of nightmare with their rituals.

Quests that require this one

The storyline at a glance

Upper Corlain has 5 steps, from To the Other Side to Waycrest Manor: The Fallen Mother.

Maps its steps are placed on (steps per map): Drustvar (5).

Steps of this storyline count toward:

Other storylines on the Drustvar map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Related
Database

Quest Location and Connections

More Quests in Drustvar

See all 186 quests in Drustvar
Downloads