The level 70 guards will kill the final golem and not give you credit for completion if you let it get too close
Quest
Hold The Barricade!
A World of Warcraft quest in Drustvar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
After accepting the quest speak to [npc=131879] and say you're ready.
You have to survive for three waves of mobs, thats easy to do, just stay near npcs.
After slaying common mobs you have to kill [npc=131898], which comes a bit later.Hold The Barricade! - https://www.youtube.com/watch?v=ktTLqRlZeAQ
Survive a few waves of attacks then kill [npc=131898].
Hold The Barricade quest video: https://www.youtube.com/watch?v=HZHCiPaW6kA
This quest is a part of Fighting With Fire questchain of the Drust Do It. achievement.
Id column is approximate quest № In Drustvar storyline (Drust Do It. <= for more info)
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(50177))
Requirements
Read from the Blizzard quest API.
What to do
Description
{name} they're rallying for a heavy assault! We'll need to defend these barricades from attack! Are you with me?
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaObjective areaIn-game waypoint: /way #896 25.6 69.9
Coordinates
- Objective areaDrustvar 25.6, 69.9
/way #896 25.6 69.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Drustvar map
- To Falconhurst! about 170 yards
- Into Darkness about 430 yards
- Runic Resistance about 430 yards
- In the Hall of the Drust King about 460 yards
- Witch Way Out? about 510 yards
- Matrons of the Crimsonwood about 510 yards
- Controlling the Situation about 510 yards
- Stopping the Grand Rite about 510 yards
- Deeper into the Woods about 510 yards
- A Little 'Pick Me Up' about 560 yards
Quests whose map markers the client places closest to this one on Drustvar, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s first objective area marker on Drustvar:
- Falconhurst, Drustvar
- Arom's Stand, Drustvar
- Anyport, Drustvar
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Choose one of these rewards:
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Reward details
Pick one of these
Reputation: Order of Embers +75
An ancient Kul Tiran order resurrected to battle the threat of witchcraft, the Order of Embers fights with knowledge guiding their blades.
Reputation group: Battle for Azeroth.
Other quests in Drustvar that reward Order of Embers reputation: Pieces of History (+75), Through the Old Roads (+10), Silver Blades (+75), Honorable Discharge (+75), The Order of Embers (+3,500), A Lesson in Witch Hunting (+75).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Falconhurst
Part 3 of 11.
Previous: Spell Bound · Next: So Long, Sister
- 1Breaking Hag
- 2Spell Bound
- 3Hold The Barricade!
- 4So Long, Sister
- 5Building Defenses
- 6Bramblethorn
- 7A Missing Master
- 8Curiously Strong
- 9A Weapon of Old
- 10Fighting With Fire
- 11Into the Crimsonwood
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Spell Bound
<The villager is held captive by a binding rune. Destroying the rune should free the villager.>
After this quest
Taken from the storyline's own step order.
- So Long, Sister
We have given the defenders some breathing room, but these creatures continue to lay siege to the barricade! The witch behind the attack fled from the field when we defeated her forces. I saw her go into the mansion on the hill. I will help keep the defenses going here.
The storyline at a glance
Falconhurst has 11 steps, from Breaking Hag to Into the Crimsonwood.
Maps its steps are placed on (steps per map): Drustvar (11).
Steps of this storyline count toward:
Other storylines on the Drustvar map
- Darkness of Drustvar
- Fletcher's Hollow
- Caring about Corlain
- Crimson Forest
- Corlain
- Hangman's Point
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.