Both quest rewards have no initial value when you get them. However at the end of the quest line you'll receive an item to convert these, and other items, into grey items you can vendor.
Quest
Only the Finest
A World of Warcraft quest in Stormheim. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Both items are useless
This quest is part of What a Ripoff!, Lock, Stock and Two Smoking Goblins and questchain
Quest video: https://www.youtube.com/watch?v=HaxJ31BHWnMNameRewardVideo
- Part 1 What a Ripoff! you need to complete 6 quests at 51.2, 57.0 Stormheim
No prerequisite- Part 2 Lock, Stock and Two Smoking Goblins Complete 1 more quest Time to Collect .Starts from dalaran 50.4, 23.1
- Have to be lvl 110
- Need [item=138111]
- The fight can be hard if you don't have gear for it. 2 npc with 10 million HP each. You have to switch before you kill 1 or it can bug and key will not drop.
What a Ripoff! video https://www.youtube.com/watch?v=PoYktequFAs
What a Ripoff! short video (only talks): https://www.youtube.com/watch?v=fQQ2KbQ-hKA
Lock, Stock and Two Smoking Goblins video https://www.youtube.com/watch?v=KtiQhOblTec
Only the Finest quest reward is one of the following items (chosen upon completing):
- [item=138131]
- [item=138123]
Advancing the questline, there is a Put It All on Red quest.
Completing Put It All on Red quest rewards [item=138135] and [item=132203] items.
Using [item=138135] item allows to examine [item=138131] or [item=138123], turning them into their true form:Spoiler
Reward Item
True form [item=138131] [item=138132] [item=138123]
[item=138124]
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(39793))
What to do
Description
Say, you're a pretty good hunter, eh? Maybe you could help these tauren out by stocking them with some rare furs. I'm sure they'd appreciate it when they got back! I hear that Stormheim goat hair can be woven into all kinds of things. The rarest are from the silver-tail goats. I think I saw some in that mountain over there. Why don't you go and fetch some? I'm sure them tauren would pay you handsomely!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #634 51.5 57.1
Coordinates
- Turn-inStormheim 51.5, 57.1
/way #634 51.5 57.1 - Objective area (centre of the marked area)Stormheim 45.2, 31.2
/way #634 45.2 31.2 - Objective areaStormheim 51.4, 57.3
/way #634 51.4 57.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Stormheim map
- Bits and Pieces about 170 yards
- Corrupted Studies about 170 yards
- Fragments of the Fjords about 170 yards
- Process of Elimination about 170 yards
- The Gates of Valor about 170 yards
- Cry Thunder! about 220 yards
- Will of the Thorignir about 390 yards
- To Skold-Ashil about 470 yards
- A Grapple a Day about 500 yards
- A Trial of Valor about 550 yards
Quests whose map markers the client places closest to this one on Stormheim, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Stormheim:
- Cullen's Post, Stormheim
- Valdisdall, Stormheim
- Dreadwake's Landing, Stormheim
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 8 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Storyline
Lock, Stock, and Two Smoking Goblins
Part 2 of 7.
Previous: Eating Into Our Business · Next: Rigging the Wager
- 1Eating Into Our Business
- 2Only the Finest
- 3Rigging the Wager
- 4A Stack of Racks
- 5A Stone Cold Gamble
- 6Put It All on Red
- 7Time to Collect
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Eating Into Our Business
Greetings traveler! You are welcome to rest at our camp, but if you plan on sticking around a while, I have a proposition for you. As you can see, the land here has been very good to us, providing a great natural bounty.
After this quest
Taken from the storyline's own step order.
- Rigging the Wager
Care to help settle a bet, chum? Those tauren are Skyhorn, and they fancy themselves big-time hunters. I bet them a pretty penny that they wouldn't be able to take out some of the biggest beasts in Stormheim. If you take em out before they do, I'll split the wager. Deal?
The storyline at a glance
Lock, Stock, and Two Smoking Goblins has 7 steps, from Eating Into Our Business to Time to Collect.
Maps its steps are placed on (steps per map): Stormheim (7).
Steps of this storyline count toward:
Other storylines on the Stormheim map
- The Trial of Valor
- The Trial of Will
- Wreck of the Skyfire
- The Secret of the Shieldmaidens
- The Trial of Might
- Legion Skinning
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.