Click on the yellow see through flags. Then a Lumberjack will come and cut down the tree.
Quest
Looking for Lumber
A World of Warcraft quest in Lunarfall. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
If you get dc and teleported back to your hearthstone home, without a way back to Draenor, you can find a small dark portal near the center of cata's earthshrine in the capital cities to teleport you back.
good luck fighting the server daemons.
Due to a massive influx of players in the same zone, doing this quest during launch is a test of patience. It could take up to 30s standing at the trees before the yellow quest flags "phase in".
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(34584))
Requirements
Read from the Blizzard quest API.
What to do
Description
Some of the trees around here look small enough that the workers should be able to down them in no time. We can leave the hard labor to Shelly's men, but if you'd be willing to mark the trees for them to start with, we should be able to get this operation rolling much faster.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Nearby on the Lunarfall map
- Azuka Bladefury about 10 yards
- Garrison Campaign: Every Rose Has Its Thorn about 10 yards
- Garrison Campaign: War Council about 10 yards
- Nothing Remains about 10 yards
- Where There Is Smoke... about 20 yards
- A Stolen Heart about 30 yards
- Primal Fury about 30 yards
- Out of the Shadows about 40 yards
- Plans of War about 40 yards
- Intercepting the Orders about 40 yards
Quests whose map markers the client places closest to this one on Lunarfall, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Lunarfall:
- Lunarfall (Alliance), Shadowmoon Valley
- Anchorite's Sojourn, Talador
- Exile's Rise, Shadowmoon Valley
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 11 comments
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Storyline
Foothold in a Savage Land
Part 3 of 12.
Previous: For the Alliance! · Next: Quakefist
- 1Finding a Foothold
- 2For the Alliance!
- 3Looking for Lumber
- 4Quakefist
- 5Establish Your Garrison
- 6Build Your Barracks
- 7Ravenous Ravens
- 8Qiana Moonshadow
- 9Delegating on Draenor
- 10Ship Salvage
- 11Pale Moonlight
- 12Keeping it Together
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- For the Alliance!
We wouldn't have survived Tanaan without your strength, <name>. Many draenei and Alliance alike owe you a great debt. Before we departed for the Dark Portal, King Wrynn personally recommended that I place you in charge of our operations here in Draenor.
After this quest
Taken from the storyline's own step order.
- Quakefist
I'm getting reports of a giant in the forest. A few of the Karabor peacekeepers have followed it to a cave. In all honesty I don't think any of our troops are willing to engage the beast. Maybe you could investigate? I'm sure the peacekeepers would appreciate the help.
Quests that require this one
The storyline at a glance
Foothold in a Savage Land has 12 steps, from Finding a Foothold to Keeping it Together.
Maps its steps are placed on (steps per map): Lunarfall (12).
Steps of this storyline count toward:
Other storylines on the Lunarfall map
- Garrison Campaign
- Ending the Gloom
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.