The mist is on the ground, along the streams of water, very faint.
Quest
A Head Full of Wind
A World of Warcraft quest in Deepholm. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
They show up on your map if you have a Zapthrotle's Mote Extractor in your bags.
It's not faint anymore, it's really RED now.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(26581))
What to do
Description
I'm no druid, but some of these mushrooms do not look to be naturally occurring. I know that our Stone Lord friend over there is eager to blame this on exposure to Azeroth, but I suspect more domestic causes. I saw some clouds of red mist to the northeast, near the water's edge. They seemed to be spurring new growth in their wake. Take one of my wind-devils with you and get me a sample from those clouds. You may have to stay close to the ground to spot them.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #207 71.8 47.6
Coordinates
- Turn-inDeepholm 71.8, 47.6
/way #207 71.8 47.6 - Objective area (centre of the marked area)Deepholm 75.5, 37.7
/way #207 75.5 37.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Deepholm map
- Diplomacy First about 310 yards
- On Second Thought, Take One Prisoner about 370 yards
- Some Spraining to Do about 370 yards
- The Admiral's Cabin about 380 yards
- Take No Prisoners about 390 yards
- The Forgemaster's Log about 490 yards
- All Our Friends Are Dead about 550 yards
- Without a Captain or Crew about 550 yards
- Question the Slaves about 690 yards
- Destroying the Cult about 870 yards
Quests whose map markers the client places closest to this one on Deepholm, nearest first. Distances are straight lines between the markers.
Getting there
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Reputation: The Earthen Ring +250
This gathering of the most powerful shaman of Azeroth seeks to maintain the balance between the world's elemental forces. Their main focus during the cataclysm has been to repair and stabilize the damage caused by Deathwing's arrival.
Reputation group: Cataclysm.
Other quests in Deepholm that reward The Earthen Ring reputation: The World Pillar (+75), The Earth Claims All (+250), Gunship Down (+250), Captain's Log (+75), Diplomacy First (+75), All Our Friends Are Dead (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Deepholm, The Stone Throne
Part 30 of 44.
Previous: Familiar Intruders · Next: Unnatural Causes
- 25Resonating Blow
- 26Rocky Upheaval
- 27Doomshrooms
- 28Gone Soft
- 29Familiar Intruders
- 30A Head Full of Wind
- 31Unnatural Causes
- 32Wrath of the Fungalmancer
- 33Shaken and Stirred
- 34Corruption Destruction
- 35At the Stonemother's Call
- 36Audience with the Stonemother
Showing steps 25 to 36 of 44.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Familiar Intruders
Fleshling. Some of your kind skitter among the rocks. Too cowardly to approach, too swift to be crushed. If you wish my favor, deal with them. I tire of these games.
After this quest
Taken from the storyline's own step order.
- Unnatural Causes
This is most definitely magic in origin. Not even druidic. I suspect one among the stone troggs to the north. Go to Gorsik and point him in their direction. Hopefully this will help earn his favor.
The storyline at a glance
Deepholm, The Stone Throne has 44 steps, from The Very Earth Beneath Our Feet to The Binding.
Maps its steps are placed on (steps per map): Deepholm (44).
Steps of this storyline count toward:
Other storylines on the Deepholm map
- Deepholm, War & Gunships
- The Elemental Lords II
- Call of the Doomhammer
- The Elemental Lords III
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.