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Quest

The Admiral's Cabin

A World of Warcraft quest in Deepholm. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
94362+29via Wowhead (opens the original comment in a new tab)

You actually need to go down to the Main deck of the ship, then turn around and walk through a little doorway to a section underneath the quest giver (there are no enemy mobs here).

You will in turn find a survivor to speak to (the ? on your minimap).

If you start getting attacked by Twilight, you have gone into the belly of the ship and have gone to far.

2
795337+6via Wowhead (opens the original comment in a new tab)

apparently the guys at Blizz don't know a thing about ships LOL, the room with the ship's wheel would be considered the helm, not the captain or admirals cabin. I kept going back to the room that looks like it would be his room, you know, the one with the table and chairs, maps, decorations and bottle of rum ;) the room that looks like it could be a cabin, silly me!
thanks to the other posters for clarification

3
Kemaria+4via Wowhead (opens the original comment in a new tab)

To find the admiral's cabin, go to the main deck. Turn to face the area underneath the questgiver, facing the huge wall of lighted yellow glass/windows. Go through the little door there. To your left, up the first little flight of stairs, is First Mate Moody, to whom you turn in the quest and receive another, in which you find a bottle of whiskey and a rope.

And as Wowpaf said above, the bottle and rope are just outside. You'll see them sparkling on the main deck, so it's very quick and easy to do.

Read all 12 on Wowhead ↗

Quest facts

LevelLevel 30-35
Quest ID26249

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(26249))

What to do

StorylineDeepholm, War & Gunships, step 38 of 57
Rewards6g 87s, 2,400 XP

Description

It's possible we'll find further clues inside the admiral's cabin. You will find it directly below us. See if there are any survivors or information that will lead us closer to the World Pillar fragment. Be careful, {name}. Whoever got the crew might still be out there.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Deepholm Quest turn-in 2 mapped points
Deepholm map showing where to go for The Admiral's CabinTurn-inObjective area

In-game waypoint: /way #207 64.4 46.6

Coordinates

  • Turn-inDeepholm 64.4, 46.6/way #207 64.4 46.6
  • Objective areaDeepholm 61.1, 48.3/way #207 61.1 48.3

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Deepholm map

Quests whose map markers the client places closest to this one on Deepholm, nearest first. Distances are straight lines between the markers.

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 180 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money6 gold87 silver
Experience2,400 XP
ReputationThe Earthen Ring +75

Reward details

Reputation: The Earthen Ring +75

This gathering of the most powerful shaman of Azeroth seeks to maintain the balance between the world's elemental forces. Their main focus during the cataclysm has been to repair and stabilize the damage caused by Deathwing's arrival.

Reputation group: Cataclysm.

Other quests in Deepholm that reward The Earthen Ring reputation: The World Pillar (+75), The Earth Claims All (+250), Gunship Down (+250), Captain's Log (+75), Diplomacy First (+75), All Our Friends Are Dead (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Deepholm, War & Gunships

Part 38 of 57.

Previous: All Our Friends Are Dead · Next: Without a Captain or Crew

  1. 33Gunship Down
  2. 34The Earth Claims All
  3. 35Captain's Log
  4. 36Diplomacy First
  5. 37All Our Friends Are Dead
  6. 38The Admiral's Cabin
  7. 39Without a Captain or Crew
  8. 40Take No Prisoners
  9. 41On Second Thought, Take One Prisoner
  10. 42Some Spraining to Do
  11. 43Return to the Temple of Earth
  12. 44Deathwing's Fall

Showing steps 33 to 44 of 57.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • All Our Friends Are DeadDeepholm · Level 30-35

    Something's wrong here, <name>. The ship's crew has been slain. Yet there is no bloodshed or damage to the ship's structure. This was not the Horde's doing. We will find the answers we seek by speaking to the spirits of the dead. They have not yet left this world.

After this quest

Taken from the storyline's own step order.

  • Without a Captain or CrewDeepholm · Level 30-35

    Not sure who you're with, but you don't look like one of... them. I'm not sure what happened. I slept through supper and woke up to a ship full of dead people and murderers. Not sure if you want to kill me or not, but I'll spare you the trouble. <Moody points to a wound in his stomach.

The storyline at a glance

Deepholm, War & Gunships has 57 steps, from Where's Goldmine? to The World Pillar Fragment.

Maps its steps are placed on (steps per map): Deepholm (57).

Steps of this storyline count toward:

Other storylines on the Deepholm map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.