DO THE IMPOSSIBLE, SEE THE INVISIBLE
ROW ROW FIGHT THE POWAH
TOUCH THE UNTOUCHABLE, BREAK THE UNBREAKABLE
ROW ROW FIGHT THE POWAH
Quest
Do the Imp-Possible
A World of Warcraft quest in Felwood. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Go to 47.0, 73.3 and attack Impsy. His health won't drop below 1 or 0.1% (regardless of what you do while on this quest), at which point you can use the Enchanted Imp Sack quest item to capture the irate imp.
Impsy says some very cute things after you stuff him into your bag and sling him over your shoulder!
Impsy says:
- It burns in here! Wait, that's just my feet.
- Let me out and I'll give you three wishes! I swear!
- Niby sold me out! HE SOLD ME OUT!
- Do you HAVE to flail around like such an idiot?
- You can't do this! I have my own soul shard!
- Let me out of here! It smells like ELVES!
While you have the bag on your back and try to fly forward, your character will actually fly upwards a little.
Edit: Typo
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(28000))
What to do
Description
The satyr hide their corrupted moonwell behind an impenetrable barrier of demonic fire. Their forces must have some way of getting through it. Interrogating the satyr will be useless, but the imps they consort with will be easily swayed. I have a specific one in mind, as well... In the foothills to the east, a lone imp has been seen wandering, far from the other demons. He should prove easy pickings. Weaken him with combat, and then use this enchanted sack to capture him. Then I'll do the talking...
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #77 41.9 72.0
Coordinates
- Turn-inFelwood 41.9, 72.0
/way #77 41.9 72.0 - Objective areaFelwood 48.0, 73.4
/way #77 48.0 73.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Felwood map
- Ancient Curses about 540 yards
- A Grim Portent about 540 yards
- Countering Corruption about 540 yards
- Mercy or Misery about 540 yards
- Wardens' Wrath about 650 yards
- A Glimpse of Terror about 800 yards
- Stepping into the Shadows about 800 yards
- Heart of the Issue about 880 yards
- Balancing the Scales about 880 yards
Quests whose map markers the client places closest to this one on Felwood, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Felwood:
- Wildheart Point, Felwood
- Emerald Sanctuary, Felwood
- Grove of the Ancients, Darkshore
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 44 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 44 on Wowhead.
Storyline
Felwood
Part 7 of 69.
Previous: Dance for Ruumbo! · Next: See the Invisible
- 2The Corruption of the Jadefire
- 3A Talking Totem
- 4Ruumbo Demands Justice
- 5Ruumbo Demands Honey
- 6Dance for Ruumbo!
- 7Do the Imp-Possible
- 8See the Invisible
- 9Touch the Untouchable
- 10Fight the Power
- 11Break the Unbreakable
- 12Open Their Eyes
- 13Crying Violet
Showing steps 2 to 13 of 69.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Dance for Ruumbo!
You have done well, <race>! Ruumbo is pleased by your bravery, and the delicious honey you have given Ruumbo. Now, you must... you must dance! Yes! Dance for Ruumbo! Dance!
After this quest
Taken from the storyline's own step order.
- See the Invisible
Yeah, yeah, your stuck-up mage friend there hit it on the nose. The imps over at Shadowlurk Ridge are hiding the key to the satyr's barrier in the nether. It's right there, but you can't see it or touch it unless you're shifted. I guess you're out of luck though, because only imps can phase shift!
The storyline at a glance
Felwood has 69 steps, from Culling the Corrupted to The Chieftain's Key.
Maps its steps are placed on (steps per map): Felwood (68), Darkshore (1).
Steps of this storyline count toward:
Other storylines on the Felwood map
- Night Elf Heritage Armor
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.