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Quest

Do the Imp-Possible

A World of Warcraft quest in Felwood. Facts and objectives from the current retail game data.

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The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

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55557+56via Wowhead (opens the original comment in a new tab)

Go to 47.0, 73.3 and attack Impsy. His health won't drop below 1 or 0.1% (regardless of what you do while on this quest), at which point you can use the Enchanted Imp Sack quest item to capture the irate imp.

Impsy says some very cute things after you stuff him into your bag and sling him over your shoulder!

Impsy says:


  • It burns in here! Wait, that's just my feet.

  • Let me out and I'll give you three wishes! I swear!

  • Niby sold me out! HE SOLD ME OUT!

  • Do you HAVE to flail around like such an idiot?

  • You can't do this! I have my own soul shard!

  • Let me out of here! It smells like ELVES!

Read all 44 on Wowhead ↗

Quest facts

LevelLevel 15-30
Quest ID28000

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(28000))

What to do

StorylineFelwood, step 7 of 69
Rewards10g 50s, 4,100 XP

Description

The satyr hide their corrupted moonwell behind an impenetrable barrier of demonic fire. Their forces must have some way of getting through it. Interrogating the satyr will be useless, but the imps they consort with will be easily swayed. I have a specific one in mind, as well... In the foothills to the east, a lone imp has been seen wandering, far from the other demons. He should prove easy pickings. Weaken him with combat, and then use this enchanted sack to capture him. Then I'll do the talking...

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Felwood Quest turn-in 2 mapped points
Felwood map showing where to go for Do the Imp-PossibleTurn-inObjective area

In-game waypoint: /way #77 41.9 72.0

Coordinates

  • Turn-inFelwood 41.9, 72.0/way #77 41.9 72.0
  • Objective areaFelwood 48.0, 73.4/way #77 48.0 73.4

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Felwood map

Quests whose map markers the client places closest to this one on Felwood, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Felwood:

  • Wildheart Point, FelwoodAlliance and Horde · about 430 yards north
  • Emerald Sanctuary, FelwoodAlliance and Horde · about 680 yards south-east
  • Grove of the Ancients, DarkshoreAlliance · about 1,100 yards north-west

From the turn-in, the objective areas lie:

  • Objective areaabout 370 yards east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money10 gold50 silver
Experience4,100 XP

Storyline

Felwood

Part 7 of 69.

Previous: Dance for Ruumbo! · Next: See the Invisible

  1. 2The Corruption of the Jadefire
  2. 3A Talking Totem
  3. 4Ruumbo Demands Justice
  4. 5Ruumbo Demands Honey
  5. 6Dance for Ruumbo!
  6. 7Do the Imp-Possible
  7. 8See the Invisible
  8. 9Touch the Untouchable
  9. 10Fight the Power
  10. 11Break the Unbreakable
  11. 12Open Their Eyes
  12. 13Crying Violet

Showing steps 2 to 13 of 69.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Dance for Ruumbo!Felwood · Level 15-30

    You have done well, <race>! Ruumbo is pleased by your bravery, and the delicious honey you have given Ruumbo. Now, you must... you must dance! Yes! Dance for Ruumbo! Dance!

After this quest

Taken from the storyline's own step order.

  • See the InvisibleFelwood · Level 15-30

    Yeah, yeah, your stuck-up mage friend there hit it on the nose. The imps over at Shadowlurk Ridge are hiding the key to the satyr's barrier in the nether. It's right there, but you can't see it or touch it unless you're shifted. I guess you're out of luck though, because only imps can phase shift!

The storyline at a glance

Felwood has 69 steps, from Culling the Corrupted to The Chieftain's Key.

Maps its steps are placed on (steps per map): Felwood (68), Darkshore (1).

Steps of this storyline count toward:

Other storylines on the Felwood map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.