Kz'Kzik patrols the road and is easy to notice. Ilikkaxx appears inside of an enclosed area at 51,21. He has a knockback.
Quest
Rending Daggers
A World of Warcraft quest in Dread Wastes. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Ilikkax also has an interrupt/silence, in addition to the previously mentioned knockback.
Needless to say, he's not going to be getting a Christmas card from me this year.
I got Kz'kzik by standing in the little alcove at 54,21. It's far enough away from the other mobs that the bombs won't blow you there.
Illikkaxx, on the other hand, was a bloody pain in the ass. It wasn't so much the Resonators as much as it was the herd of Frightened Mushan he kept knocking me into. I know they're frightened. I would be too if I lived there. But D.E.H.T.A. be damned--I ended up taking out a huge swath of them (don't loot bc they respawn fast) and then picking off the prowling Resonators.
Get one of the ones hovering in his area first and then kite him from that spot; the Resonator on the other side won't aggro that way. You slaughtered the mushan, so just let him knock you back into the Horrid March all he likes. Bwah ha ha.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(31072))
What to do
Description
Forget about them, and forget their BREW. We've got real work to do. The scroll mentions "rending daggers of the great ones". I've got a feeling I know where to find them. A pair of mantid lieutenants patrol the Horrid March, to the south. Each one carries a ceremonial dagger. Bring those daggers back here, {name}. We may be on the brink of something big.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #422 50.7 11.7
Coordinates
- Turn-inDread Wastes 50.7, 11.7
/way #422 50.7 11.7 - Objective areaDread Wastes 53.6, 19.2
/way #422 53.6 19.2 - Objective areaDread Wastes 50.8, 20.6
/way #422 50.8 20.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Dread Wastes map
- Rotten at the Roots about 330 yards
- Amber Secrets about 330 yards
- Old Faces, New Problems about 330 yards
- Crippling the Hive about 340 yards
- Thieves and Troublemakers about 460 yards
- Back on Their Feet about 800 yards
- Dreadspinner Extermination about 800 yards
- Nope Nope Nope about 800 yards
- Infection about 810 yards
- Rampage Against the Machine about 830 yards
Quests whose map markers the client places closest to this one on Dread Wastes, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Dread Wastes:
- The Sunset Brewgarden, Dread Wastes
- Rensai's Watchpost, Townlong Steppes
- Gao-Ran Battlefront, Townlong Steppes
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 12 comments
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Other quests on the Dread Wastes map
Storyline
Dread Wastes
Part 39 of 58.
Previous: I Bring Us Great Shame · Next: Bound With Wood
- 34Evie Stormstout
- 35Han Stormstout
- 36Bound With Shade
- 37Daggers of the Great Ones
- 38I Bring Us Great Shame
- 39Rending Daggers
- 40Bound With Wood
- 41Wood and Shade
- 42Sunset Kings
- 43The Horror Comes A-Rising
- 44Fiery Wings
- 45Incantations Fae and Primal
Showing steps 34 to 45 of 58.
Also part of: Dread Wastes (part 58 of 72).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- I Bring Us Great Shame
I have failed my fellow brewers. I took some supplies out to the clearing, east of our tree... and I left them there. Now, with the sha corrupting the land, and the mantid on the prowl, it is too dangerous for me to bring them back.
After this quest
Taken from the storyline's own step order.
- Bound With Wood
<Vu eyes the recipe.> Hmm... "bound with wood". We don't typically brew with wood. Sap, yes... but not wood. We have, on rare occasions, infused our drinks with corewood from the treants to the west of here. Most of them have fallen to the mantid... but their remains should suffice for our recipe.
Quests that require this one
The storyline at a glance
Dread Wastes has 58 steps, from Falling Down to Mazu's Bounty.
Maps its steps are placed on (steps per map): Dread Wastes (55), Vale of Eternal Blossoms (3).
Steps of this storyline count toward:
Other storylines on the Dread Wastes map
- The Mantid Threat
- Townlong Steppes
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.