[item=153028] are bones objects on the ground [object=277285]
If you can't find them outside go into the cave.
/way 55.02 86.21 Cave entranceSacred Remains quest video: https://www.youtube.com/watch?v=EdFV4btPOAw
This quest is part of the Vol'dun The Warguard's Fate questchain. All Vol'dun quests: Secrets in the Sands <= more info insideID#QuestQuest ChainQuestgiverSubzoneVideo27The Warguard's Fate[npc=127691]Temple of Akundahttps://youtu.be/I-Y8VhTv8LQ291The Warguard's Fate[npc=127992]Temple of Akundahttps://youtu.be/iarob4cMV9g321The Warguard's Fate [currency=1553][npc=127992]Temple of Akundahttps://youtu.be/22qCttRvwas332The Warguard's Fate[npc=127992]Temple of Akundahttps://youtu.be/tDjuqXYSrFk382The Warguard's Fate[npc=127989]Valley of Sorrowshttps://youtu.be/O9JkqI_c5t039The Warguard's Fate[npc=127989]Valley of Sorrowshttps://youtu.be/uZZD2SmF7XY40The Warguard's Fate[npc=138382]Forgotten Hollowhttps://youtu.be/mi68sbHzcFM41The Warguard's Fate [spell=272121][npc=128152]Temple of Akundahttps://youtu.be/7y31MWmzvhg42The Warguard's Fate [currency=1560][npc=130660]Temple of Akundahttps://youtu.be/OgcW4ranaSUId column is approximate quest № In Vol'dun storyline Secrets in the Sands <= more info
# is additional ordering info. Can take multiple quests at the same time if you see a number there
Quest
Sacred Remains
A World of Warcraft quest in Vol'dun. Facts and objectives from the current retail game data.
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Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(48992))
Requirements
Read from the Blizzard quest API.
What to do
Description
Dis area was once a lush jungle, home to many great and powerful thunder lizards. De bones of those ancient and powerful creatures are still buried around de temple. Great power lingers within those ancient remains... you will need such power to call upon Akunda. Search de area and return to me with de ancient bones of de thunder lizards.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #864 53.2 90.3
Coordinates
- Turn-inVol'dun 53.2, 90.3
/way #864 53.2 90.3 - Objective area (centre of the marked area)Vol'dun 54.6, 86.4
/way #864 54.6 86.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Vol'dun map
- Dead Men Tell No Tales about 600 yards
- Seafaring Necessities about 600 yards
- The Captain's Cache about 680 yards
- Captain Hartford about 680 yards
- The Chef's Apprentice about 850 yards
- Savage Saurolisks about 850 yards
- They Might Be Delicious about 850 yards
- Mystery Meat about 890 yards
- Hungry Mouths To Feed about 900 yards
- Vol'duni Fried Chicken about 900 yards
Quests whose map markers the client places closest to this one on Vol'dun, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Vol'dun:
- Temple of Akunda, Vol'dun
- Scorched Sands Outpost, Vol'dun
- Goldtusk Inn, Vol'dun
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Reputation: Voldunai +150
Comprised of exiles and scavengers, the Voldunai use their knowledge of the sands to thrive where others would wither and die.
Reputation group: Battle for Azeroth.
Other quests in Vol'dun that reward Voldunai reputation: Into the Dunes (+75), Secrets in the Sand (+75), Searching for Survivors (+75), Restorative Venom (+75), A Balm to Calm (+10), Knickknack Takeback (+75).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Warguard's Fate
Part 4 of 16.
Previous: Powerful Conductors · Next: Vile Infestation
- 1On the Move
- 2The Perfect Offering
- 3Powerful Conductors
- 4Sacred Remains
- 5Vile Infestation
- 6Cleanse the Mind
- 7It Springs Eternal
- 8Trial of Truth
- 9Akunda Awaits
- 10Valley of Sorrows
- 11Memory Breach
- 12Shattered and Broken
Showing steps 1 to 12 of 16.
Also part of: Dunes of Vol'dun (part 21 of 66).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Powerful Conductors
Akunda offers us a chance to start anew. Through a sacred ritual, de loa enters our mind and removes de memories dat cause us pain. If you seek Akunda's blessing, den you must first prepare for de ritual. De pests dat feed on de wildlife here have antennae dat are great conductors for magic.
After this quest
Taken from the storyline's own step order.
- Vile Infestation
Redemption must be earned. We do good works to show Akunda we are worthy of his blessing. De ranishu are a plague upon these lands. Dey devour everything in sight, with no regard for taste or texture. If dey go unchecked, those vile pests will eat their way straight to de temple.
Quests that require this one
The storyline at a glance
The Warguard's Fate has 16 steps, from On the Move to Clearing the Fog.
Maps its steps are placed on (steps per map): Vol'dun (16).
Steps of this storyline count toward:
Other storylines on the Vol'dun map
- Champion of the Arena
- Blood on the Sand
- Port of Zem'lan
- Goldtusk Inn
- The Sands of Vol'dun
- Gaining a Foothold
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.