The practice of replacing your own name with a communal one has some precedent in the real world - for example the Sikh. When the religion was founded, India had a strict caste system and people would not even eat at the same table as their social inferiors. The Sikh instituted a shared communal kitchen where free food was served and everyone ate together at the same level (irrespective of caste, gender, religion, race or wealth) - on the floor. But there were still implicit divisions among people because you could tell what caste someone was simply by their family name.
So upon initiation, all Sikh men were given the surname Singh (lion) and all women were given Kaur (princess). That way everyone was equal and part of a shared community.
Quest
Trial of Truth
A World of Warcraft quest in Vol'dun. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
If you've competed Antorus, Icecrown Citadel, or Dragon Soul, you'll get some humorous new dialogue options when choosing your new "Akundasona", respectively. Of course, Akunda the Exalted still won't let you in if you tell him of such feats, but it's still a pretty nice touch on Blizzard's part.
I defeated the Burning Legion. Seriously? You don't know who I am?
I only know Akunda.My tales of triumph over the Lich King didn't reach your shores?
I ask your name, yet you tell stories?
I slayed Deathwing. Surely you've heard of me?
Deathwing? What kind of feeble creature has such a name?Edit: Replaced completion of The Sunwell with Antorus in light of new information.
You can choose any name you want.
It is just a name other people and you will see above your character in Temple of Akunda.
Just for fun i guess.
It is just "Akunda" buff. You can drop it anytime you want to.Trial of Truth quest video: https://www.youtube.com/watch?v=9mHwAOzp7i4
This quest is part of the Vol'dun questchain. All Vol'dun quests: Secrets in the Sands <= more info insideID#QuestQuest ChainQuestgiverSubzoneVideo27The Warguard's Fate[npc=127691]Temple of Akundahttps://youtu.be/I-Y8VhTv8LQ291The Warguard's Fate[npc=127992]Temple of Akundahttps://youtu.be/iarob4cMV9g321The Warguard's Fate [currency=1553][npc=127992]Temple of Akundahttps://youtu.be/22qCttRvwas332The Warguard's Fate[npc=127992]Temple of Akundahttps://youtu.be/tDjuqXYSrFk382The Warguard's Fate[npc=127989]Valley of Sorrowshttps://youtu.be/O9JkqI_c5t039The Warguard's Fate[npc=127989]Valley of Sorrowshttps://youtu.be/uZZD2SmF7XY40The Warguard's Fate[npc=138382]Forgotten Hollowhttps://youtu.be/mi68sbHzcFM41The Warguard's Fate [spell=272121][npc=128152]Temple of Akundahttps://youtu.be/7y31MWmzvhg42The Warguard's Fate [currency=1560][npc=130660]Temple of Akundahttps://youtu.be/OgcW4ranaSUId column is approximate quest № In Vol'dun storyline Secrets in the Sands <= more info
# is additional ordering info. Can take multiple quests at the same time if you see a number there
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(48894))
Requirements
Read from the Blizzard quest API.
What to do
Description
Those within our temple have left their past lives behind. They devote themselves entirely to Akunda. Dis final test is perhaps de most important. Dis is de moment of truth. You will speak your name, as you will be known from dis day forth.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inTurn-inIn-game waypoint: /way #864 53.2 92.2
Coordinates
- Turn-inVol'dun 53.2, 92.2
/way #864 53.2 92.2 - Turn-inVol'dun 53.2, 90.3
/way #864 53.2 90.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Vol'dun map
- Dead Men Tell No Tales about 630 yards
- Seafaring Necessities about 630 yards
- Captain Hartford about 680 yards
- The Captain's Cache about 680 yards
- The Chef's Apprentice about 910 yards
- Savage Saurolisks about 910 yards
- They Might Be Delicious about 910 yards
- Mystery Meat about 950 yards
- Hungry Mouths To Feed about 970 yards
- Vol'duni Fried Chicken about 970 yards
Quests whose map markers the client places closest to this one on Vol'dun, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Vol'dun:
- Temple of Akunda, Vol'dun
- Scorched Sands Outpost, Vol'dun
- Atal'Dazar, Zuldazar
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 14 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 14 on Wowhead.
Reward details
Reputation: Voldunai +10
Comprised of exiles and scavengers, the Voldunai use their knowledge of the sands to thrive where others would wither and die.
Reputation group: Battle for Azeroth.
Other quests in Vol'dun that reward Voldunai reputation: Into the Dunes (+75), Secrets in the Sand (+75), Searching for Survivors (+75), Restorative Venom (+75), A Balm to Calm (+10), Knickknack Takeback (+75).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Warguard's Fate
Part 8 of 16.
Previous: It Springs Eternal · Next: Akunda Awaits
- 3Powerful Conductors
- 4Sacred Remains
- 5Vile Infestation
- 6Cleanse the Mind
- 7It Springs Eternal
- 8Trial of Truth
- 9Akunda Awaits
- 10Valley of Sorrows
- 11Memory Breach
- 12Shattered and Broken
- 13Repairing the Past
- 14Ending the Madness
Showing steps 3 to 14 of 16.
Also part of: Dunes of Vol'dun (part 25 of 66).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- It Springs Eternal
Water is a sacred resource in dese dunes, but those within dis temple never know thirst. Akunda commands de storm, allowing de nearby spring to never run empty. Unfortunately, our eternal water source attracts a variety of animals dat are a plague upon our temple.
After this quest
Taken from the storyline's own step order.
- Akunda Awaits
I've spoken to every troll out here, asking if they've seen Rakera. As you might have guessed, Akunda is de only name dey know. Let's hope someone within de temple will be able to tell us something useful.
The storyline at a glance
The Warguard's Fate has 16 steps, from On the Move to Clearing the Fog.
Maps its steps are placed on (steps per map): Vol'dun (16).
Steps of this storyline count toward:
Other storylines on the Vol'dun map
- Champion of the Arena
- Blood on the Sand
- Port of Zem'lan
- Goldtusk Inn
- The Sands of Vol'dun
- Gaining a Foothold
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.