He IS in Stonehearth.
Quest
To Stonehearth's Aid
A World of Warcraft quest in Deepholm. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
The Stonehearth area is a wonderful place if you enjoy being stuck in combat mode.
Go outside and up. I got confused :)
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(26484))
What to do
Description
The earthen and the stone troggs somehow found their way to Deepholm through Uldum more than fifteen thousand years ago. They've been warring ever since. If we're to recover the middle fragment of the World Pillar, the Stonefather must be rescued. Please go to Stonehearth and do everything that you can to aid the Earthen in their war against the stone troggs. You're our best hope, {name}.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #207 28.2 68.8
Coordinates
- Turn-inDeepholm 28.2, 68.8
/way #207 28.2 68.8 - Objective areaDeepholm 49.5, 53.3
/way #207 49.5 53.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Deepholm map
- Therazane's Choice about 610 yards
- Titanic Forging about 650 yards
- Clingy about 750 yards
- Where the Hammer Falls about 1,130 yards
- Imposing Confrontation about 1,200 yards
- Crumbling Defenses about 1,210 yards
- Entrenched about 1,220 yards
- Making Things Crystal Clear about 1,220 yards
- Intervention about 1,220 yards
- Putting the Pieces Together about 1,220 yards
Quests whose map markers the client places closest to this one on Deepholm, nearest first. Distances are straight lines between the markers.
Getting there
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 11 comments
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Storyline
Deepholm, War & Gunships
Part 6 of 57.
Previous: Take Him to the Earthcaller · Next: The Quaking Fields
- 1Where's Goldmine?
- 2Explosive Bonding Compound
- 3Something that Burns
- 4Apply and Flash Dry
- 5Take Him to the Earthcaller
- 6To Stonehearth's Aid
- 7The Quaking Fields
- 8The Axe of Earthly Sundering
- 9Elemental Ore
- 10One With the Ground
- 11Bring Down the Avalanche
- 12Bring Down the Avalanche
Showing steps 1 to 12 of 57.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Take Him to the Earthcaller
He still looks a little loopy to me. His head must still be ringing. Best get him inside the temple and see what the Earthcaller wants to do with him. I think I'm going to stay out here a little while longer and "observe" these rock flayers.
After this quest
Taken from the storyline's own step order.
- The Quaking Fields
Before you can help us here, you're going have to deal with Therazane, the Stone Mother's, forces to the south. The elementals and giants upon the Quaking Fields are being mustered. They too are after the middle fragment of the World Pillar.
The storyline at a glance
Deepholm, War & Gunships has 57 steps, from Where's Goldmine? to The World Pillar Fragment.
Maps its steps are placed on (steps per map): Deepholm (57).
Steps of this storyline count toward:
Other storylines on the Deepholm map
- Deepholm, The Stone Throne
- The Elemental Lords II
- Call of the Doomhammer
- The Elemental Lords III
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.