I didn't get any 'port' out of the area after killing him, and I don't know if I was supposed to, but I just ran my way out. The mobs are busy killing each other and don't aggro on you.
Quest
Bring Down the Avalanche
A World of Warcraft quest in Deepholm. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Hunters, you may want to put your pet on 'passive' while leaving Avalanchion's vault. Most of the mobs are preoccupied with fighting each other and won't bother you but some of them cast an aoe that WILL pull your pet and you into a big headache if you have your pet set on 'defensive'.
The reason why Avalanchion thinks he recognizes you is because he's been around as the earth elemental boss of the elemental invasion since vanilla.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(27935))
What to do
Description
Avalanchion stands before you. Slay him to keep Therazane's forces from attacking Stonehearth.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #207 27.9 68.7
Coordinates
- Turn-inDeepholm 27.9, 68.7
/way #207 27.9 68.7 - Objective areaDeepholm 46.9, 89.1
/way #207 46.9 89.1 - Objective areaDeepholm 31.5, 78.5
/way #207 31.5 78.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Deepholm map
- Therazane's Choice about 600 yards
- Titanic Forging about 640 yards
- Clingy about 750 yards
- Where the Hammer Falls about 1,140 yards
- Imposing Confrontation about 1,210 yards
- Crumbling Defenses about 1,210 yards
- Entrenched about 1,210 yards
- Making Things Crystal Clear about 1,220 yards
- Intervention about 1,220 yards
- Putting the Pieces Together about 1,220 yards
Quests whose map markers the client places closest to this one on Deepholm, nearest first. Distances are straight lines between the markers.
Getting there
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 28 comments
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Storyline
Deepholm, War & Gunships
Part 11 of 57.
Previous: One With the Ground · Next: Bring Down the Avalanche
- 6To Stonehearth's Aid
- 7The Quaking Fields
- 8The Axe of Earthly Sundering
- 9Elemental Ore
- 10One With the Ground
- 11Bring Down the Avalanche
- 12Bring Down the Avalanche
- 13Stonefather's Boon
- 14We're Surrounded
- 15Sealing the Way
- 16Thunder Stones
- 17Shatter Them!
Showing steps 6 to 17 of 57.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- One With the Ground
The leader of the Stone Mother's forces here is the great earth elemental lord, Avalanchion. Luckily for us, the Twilight's Hammer cultists have decided to invade his lair. They're seeking to bind his elementals to their will. We will take advantage of the chaos.
After this quest
Taken from the storyline's own step order.
- Stonefather's Boon
With the Stonefather taken prisoner, our forces are demoralized. Normally any one of mine could take five times his number of stone troggs. But now.... I want you to head out into the field surrounding the town. Plant Stonefather Oremantle's banner near my defenders.
The storyline at a glance
Deepholm, War & Gunships has 57 steps, from Where's Goldmine? to The World Pillar Fragment.
Maps its steps are placed on (steps per map): Deepholm (57).
Steps of this storyline count toward:
Other storylines on the Deepholm map
- Deepholm, The Stone Throne
- The Elemental Lords II
- Call of the Doomhammer
- The Elemental Lords III
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.