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Quest

Bring Down the Avalanche

A World of Warcraft quest in Deepholm. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

3
265042+7via Wowhead (opens the original comment in a new tab)

If you abandon the quest and get it back from the NPC you have to get into the cave yourself. I was initially dragged there per the original quest but, for some reason, I fell off the bridge to Avalanche. I didn't die and ran back out to the NPC (it's easy, everyone is engaged in fighting). I checked NPC first to see if I could get dragged back. No go. Then I abandoned quest and re-acquired. No dragging. Off I go now, on my own, to defeat Avalanche. So, BE CAREFUL AND DON'T FALL OFF THE BRIDGE TO AVALANCHE! Or have to abandon the quest in any way.

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Quest facts

LevelLevel 30-35
Quest ID27936

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(27936))

What to do

StorylineDeepholm, War & Gunships, step 12 of 57
Rewards27g 48s, 6,000 XP

Description

You have to go back and slay Avalanchion to keep Therazane's forces from attacking Stonehearth!

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Deepholm Quest turn-in 3 mapped points
Deepholm map showing where to go for Bring Down the AvalancheTurn-inObjective areaObjective area

In-game waypoint: /way #207 27.9 68.7

Coordinates

  • Turn-inDeepholm 27.9, 68.7/way #207 27.9 68.7
  • Objective areaDeepholm 46.9, 89.1/way #207 46.9 89.1
  • Objective areaDeepholm 30.6, 77.7/way #207 30.6 77.7

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Deepholm map

Quests whose map markers the client places closest to this one on Deepholm, nearest first. Distances are straight lines between the markers.

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 1,200 yards south-east
  • Objective areaabout 340 yards south-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money27 gold48 silver
Experience6,000 XP

Storyline

Deepholm, War & Gunships

Part 12 of 57.

Previous: Bring Down the Avalanche · Next: Stonefather's Boon

  1. 7The Quaking Fields
  2. 8The Axe of Earthly Sundering
  3. 9Elemental Ore
  4. 10One With the Ground
  5. 11Bring Down the Avalanche
  6. 12Bring Down the Avalanche
  7. 13Stonefather's Boon
  8. 14We're Surrounded
  9. 15Sealing the Way
  10. 16Thunder Stones
  11. 17Shatter Them!
  12. 18Fixer Upper

Showing steps 7 to 18 of 57.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • One With the GroundDeepholm · Level 30-35

    The leader of the Stone Mother's forces here is the great earth elemental lord, Avalanchion. Luckily for us, the Twilight's Hammer cultists have decided to invade his lair. They're seeking to bind his elementals to their will. We will take advantage of the chaos.

After this quest

Taken from the storyline's own step order.

  • Stonefather's BoonDeepholm · Level 30-35

    With the Stonefather taken prisoner, our forces are demoralized. Normally any one of mine could take five times his number of stone troggs. But now.... I want you to head out into the field surrounding the town. Plant Stonefather Oremantle's banner near my defenders.

The storyline at a glance

Deepholm, War & Gunships has 57 steps, from Where's Goldmine? to The World Pillar Fragment.

Maps its steps are placed on (steps per map): Deepholm (57).

Steps of this storyline count toward:

Other storylines on the Deepholm map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.