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Quest

Take Him to the Earthcaller

A World of Warcraft quest in Deepholm. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 30-35
Quest ID26413

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(26413))

What to do

StorylineDeepholm, War & Gunships, step 5 of 57

Description

He still looks a little loopy to me. His head must still be ringing. Best get him inside the temple and see what the Earthcaller wants to do with him. I think I'm going to stay out here a little while longer and "observe" these rock flayers.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Deepholm Quest turn-in 3 mapped points
Deepholm map showing where to go for Take Him to the EarthcallerTurn-inObjective areaObjective area

In-game waypoint: /way #207 49.5 53.3

Coordinates

  • Turn-inDeepholm 49.5, 53.3/way #207 49.5 53.3
  • Objective areaDeepholm 49.5, 53.4/way #207 49.5 53.4
  • Objective areaDeepholm 46.5, 57.3/way #207 46.5 57.3

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Deepholm map

Quests whose map markers the client places closest to this one on Deepholm, nearest first. Distances are straight lines between the markers.

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 200 yards south-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related

Choose one of these rewards:

Experience600 XP
ReputationThe Earthen Ring +10

Reward details

Pick one of these

TypeMail Feet
Item level35
BindingBinds when picked up
Armor11
Stats+6 Agility or Intellect, +9 Stamina, +4 Critical Strike, +7 Mastery
Suited toElemental, Restoration, Devastation, Preservation, Augmentation, Marksmanship, Beast Mastery, Survival, Enhancement
Sells to vendors for34 gold99 silver
TypeCloth Legs
Item level35
BindingBinds when picked up
Armor6
Stats+8 Intellect, +12 Stamina, +8 Versatility, +8 Critical Strike
Suited toAffliction, Frost, Discipline, Holy, Fire, Arcane, Shadow, Destruction, Demonology
Sells to vendors for46 gold92 silver
TypePlate Head
Item level35
BindingBinds when picked up
Armor20
Stats+8 Strength or Intellect, +12 Stamina, +7 Critical Strike, +8 Mastery
Suited toHoly, Unholy, Protection, Retribution, Arms, Fury, Blood, Frost
Sells to vendors for34 gold85 silver

Reputation: The Earthen Ring +10

This gathering of the most powerful shaman of Azeroth seeks to maintain the balance between the world's elemental forces. Their main focus during the cataclysm has been to repair and stabilize the damage caused by Deathwing's arrival.

Reputation group: Cataclysm.

Other quests in Deepholm that reward The Earthen Ring reputation: The World Pillar (+75), The Earth Claims All (+250), Gunship Down (+250), Captain's Log (+75), Diplomacy First (+75), All Our Friends Are Dead (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Deepholm, War & Gunships

Part 5 of 57.

Previous: Apply and Flash Dry · Next: To Stonehearth's Aid

  1. 1Where's Goldmine?
  2. 2Explosive Bonding Compound
  3. 3Something that Burns
  4. 4Apply and Flash Dry
  5. 5Take Him to the Earthcaller
  6. 6To Stonehearth's Aid
  7. 7The Quaking Fields
  8. 8The Axe of Earthly Sundering
  9. 9Elemental Ore
  10. 10One With the Ground
  11. 11Bring Down the Avalanche
  12. 12Bring Down the Avalanche

Showing steps 1 to 12 of 57.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Apply and Flash DryDeepholm · Level 30-35

    Alright, take this and apply it to his wounds. If the cauterizing effect of the flash dry explosion doesn't crack him wide open, it should completely heal him. I think.

After this quest

Taken from the storyline's own step order.

  • To Stonehearth's AidDeepholm · Level 30-35

    The earthen and the stone troggs somehow found their way to Deepholm through Uldum more than fifteen thousand years ago. They've been warring ever since. If we're to recover the middle fragment of the World Pillar, the Stonefather must be rescued.

The storyline at a glance

Deepholm, War & Gunships has 57 steps, from Where's Goldmine? to The World Pillar Fragment.

Maps its steps are placed on (steps per map): Deepholm (57).

Steps of this storyline count toward:

Other storylines on the Deepholm map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.