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Quest Log

The Quaking Fields

The Quaking Fields is a quest for level 30-35 in Deepholm. It is step 7 of 57 in the Deepholm, War & Gunships storyline. The quest's turn-in marker is in Deepholm at 30.6, 77.7. It rewards 600 experience.

Description

Before you can help us here, you're going have to deal with Therazane, the Stone Mother's, forces to the south. The elementals and giants upon the Quaking Fields are being mustered.

They too are after the middle fragment of the World Pillar. They'll attack us amidst our war with the stone troggs and we'll be unable to repel them.

I've sent the arch geomancer ahead. Get to Slate Quicksand and do as he asks.

Rewards

Experience600 XP
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Rewards in detail
TypeRewardAmount
ExperienceXP600
Where it comes from
Turn-in mapDeepholmTurn-in marker at 30.6, 77.7, 2 mapped points
World Map

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Deepholm Quest turn-in 2 mapped points
Deepholm map showing where to go for The Quaking FieldsTurn-inObjective area

In-game waypoint: /way #207 30.6 77.7

Coordinates

  • Turn-inDeepholm 30.6, 77.7/way #207 30.6 77.7
  • Objective areaDeepholm 27.9, 68.7/way #207 27.9 68.7

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Deepholm map

Quests whose map markers the client places closest to this one on Deepholm, nearest first. Distances are straight lines between the markers.

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 340 yards north-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Quest Line

Storyline

Deepholm, War & Gunships

Part 7 of 57.

Previous: To Stonehearth's Aid · Next: The Axe of Earthly Sundering

  1. 2Explosive Bonding Compound
  2. 3Something that Burns
  3. 4Apply and Flash Dry
  4. 5Take Him to the Earthcaller
  5. 6To Stonehearth's Aid
  6. 7The Quaking Fields
  7. 8The Axe of Earthly Sundering
  8. 9Elemental Ore
  9. 10One With the Ground
  10. 11Bring Down the Avalanche
  11. 12Bring Down the Avalanche
  12. 13Stonefather's Boon

Showing steps 2 to 13 of 57.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • To Stonehearth's AidDeepholm · Level 30-35

    The earthen and the stone troggs somehow found their way to Deepholm through Uldum more than fifteen thousand years ago. They've been warring ever since. If we're to recover the middle fragment of the World Pillar, the Stonefather must be rescued.

After this quest

Taken from the storyline's own step order.

  • The Axe of Earthly SunderingDeepholm · Level 30-35

    The emerald colossi are the greatest of the Stone Mother's creatures. They must be the first to be removed from the field. I brought Stonefather Oremantle's axe for just this task. Use it to sunder the giants. That should bring them down to a more manageable size for you to finish off.

The storyline at a glance

Deepholm, War & Gunships has 57 steps, from Where's Goldmine? to The World Pillar Fragment.

Maps its steps are placed on (steps per map): Deepholm (57).

Steps of this storyline count toward:

Other storylines on the Deepholm map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Related
Database

Quest Location and Connections

More Quests in Deepholm

See all 135 quests in Deepholm
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