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Quest

Chaos Control

A World of Warcraft quest in The Maw. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 80
Quest ID84938

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(84938))

What to do

StorylinePaths Forward, step 4 of 12
Rewards30g 98s, 11,750 XP

Description

These are no mere embodiments of Void. They move with precision and purpose. They have taken up a defensive position within the Tremaculum. No doubt they intend to expand their presence and shore up their defenses, now that they have a foothold. All the better. It means they will all be gathered in one place. Break their ranks. Show no mercy.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

The Maw Quest turn-in 15 mapped points
The Maw map showing where to go for Chaos ControlTurn-inTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #1543 23.4 21.2

Coordinates

  • Turn-inThe Maw 23.4, 21.2/way #1543 23.4 21.2
  • Turn-inThe Maw 28.1, 13.1/way #1543 28.1 13.1
  • Objective area (centre of the marked area)The Maw 28.2, 14.2/way #1543 28.2 14.2
  • Objective areaThe Maw 25.1, 13.7/way #1543 25.1 13.7

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the The Maw map

Quests whose map markers the client places closest to this one on The Maw, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on The Maw:

  • Progenitor ConsoleAlliance and Horde · about 1,100 yards south-east
  • Ve'nari's RefugeAlliance and Horde · about 1,200 yards south-east
  • Keeper's RespiteAlliance and Horde · about 2,700 yards south-east

From the turn-in, the objective areas lie:

  • Objective areaabout 280 yards north-east
  • Objective areaabout 220 yards north

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money30 gold98 silver
Experience11,750 XP

Storyline

Paths Forward

Part 4 of 12.

Previous: Distant Echoes · Next: Mad Space

  1. 1Excising the Incursion
  2. 2To Cleanse Shadow's Stain
  3. 3Distant Echoes
  4. 4Chaos Control
  5. 5Mad Space
  6. 7The Long Vigil
  7. 8Preludes and Preparations
  8. 9Repent of the Highborne
  9. 10Determination
  10. 11Returning to Life
  11. 12The Eleventh Hour

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Distant EchoesThe Maw · Level 80

    Can you hear it? There's a strange sound echoing in the distance. Given where we are, I would assume it's a trick. Or worse, a trap. But it feels... I don't know how to describe it, but I feel calmer for hearing it. Like I'm in control.

After this quest

Taken from the storyline's own step order.

  • Mad SpaceThe Maw · Level 80

    It doesn't matter how many of these void monstrosities we kill. We have to deal with the source, or they'll just keep coming. Traveling across the rift is not an easy feat in the best of times.

The storyline at a glance

Paths Forward has 12 steps, from Excising the Incursion to The Eleventh Hour.

Maps its steps are placed on (steps per map): The Maw (10), Tazavesh (1), Dornogal (1).

Steps of this storyline count toward:

Other storylines on The Maw map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.