Quest
A Mage's Knowledge
A World of Warcraft quest in Exile's Reach. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(59954))
Requirements
Read from the Blizzard quest API.
What to do
Description
You've got some good spells for a novice mage. There are a few things holding you back, though. For instance, it's absolutely clear to me you don't know Polymorph. If you did, you would've been using it on the harpies that were attacking us! Let's fix that. My spellbook has details on how to cast it... but my captors threw it into the nearby lake. Grab it for me, would you? Oh, and don't look through the book beforehand. You will almost certainly regret it if you do.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Nearby on the Exile's Reach map
- A Hunter's Trap same spot
- Hunting the Stalker same spot
- Message to Base same spot
- Stocking Up on Supplies same spot
- Repair Yourself same spot
- A Mage's Knowledge same spot
- The Best Way to Use Sheep same spot
- Hjalmar's Final Execution same spot
- The Deadliest of Poisons same spot
- Who Lurks in the Pit same spot
Quests whose map markers the client places closest to this one on Exile's Reach, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Exile's Reach:
- Alliance Outpost, Exile's Reach Outpost
- Ogre Citadel, Exile's Reach Island
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Spell: Polymorph
Other quests on the Exile's Reach map
Storyline
The Missing Expedition
Part 30 of 68.
Previous: Hunting the Stalker · Next: The Best Way to Use Sheep
- 25Stocking Up on Supplies
- 26Repair Yourself
- 27A Druid's Form
- 28A Hunter's Trap
- 29Hunting the Stalker
- 30A Mage's Knowledge
- 31The Best Way to Use Sheep
- 32A Monk's Focus
- 33One Last Spar
- 34A Paladin's Service
- 35A Priest's End
- 36Resurrecting the Recruits
Showing steps 25 to 36 of 68.
Also part of: A Dark Ritual (part 13 of 33).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Hunting the Stalker
Now that you have your trap, we can move onto the true problem at hand. A strange creature not native to this island has been stalking our camp. I think we should capture it and see how it can help us. Set the freezing trap within these ruins to lure it out. We'll see just what we are dealing with.
After this quest
Taken from the storyline's own step order.
- The Best Way to Use Sheep
I can't send you off without making sure you can cast Polymorph correctly. Why, if you messed it up you may transform someone into something completely different! I want to make sure I'm around to take notes if that happens. Let's see... ah, Throg will do nicely!
The storyline at a glance
The Missing Expedition has 68 steps, from Warming Up to Home Is Where the Hearth Is.
Maps its steps are placed on (steps per map): Exile's Reach (47), Orgrimmar (14), The Waking Shores (3), The North Sea (2).
Other storylines on the Exile's Reach map
- To Darkmaul
- The Harpy Problem
- What Lurks Below
- Classical Learning
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.