Gelmogg is further up inside the same cave. If you stealth and run past a bunch of mobs, Jale Rivermane will helpfully bring them all to you to fight along with Gelmogg. I found this a wee bit exciting on an undergeared toon.
Quest
Crystal Fury
A World of Warcraft quest in Highmountain. Facts and objectives from the current retail game data.
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Cave layout is kind of confusing. I give coordinates for Val'sharra, though as soon as you enter, some addons might report coordinates for the Lifespring Cavern, which is a different coordinate system entirely. Hopefully you can make out what I mean by descriptions.
Cave entrance is at at 38.4, 61.3 in Val'sharra. (Note: All map coordinates are given for Val'sharra's map; some addons show coordinates for the cave's map). Follow the corridor in, and there's a small pooling of water with a dirt ramp up to the left (northwest). That leads to the first puddle where there's a path up four rocks to the left (southwest). That leads you at another puddle at 37, 59, which has a path upwards with half-buried wooden logs that goes south (even though the mob is north). Go up that, then at the top (36.6, 59.8), turn right to take another half-buried-log path up, which curves up north to 41.4, 67.6. From there you should see Gelmogg's spawn point around 35.5, 57.1.
You can turn the quest into [npc=99533] right there, completing the first chapter in Val'sharra's main story line.
Also, you may have noticed an unreachable [object=244519] above your head when you were killing mobs down below near the first puddle. From this top level near Gelmogg, you can follow a path down some wooden steps that start at at 37.9, 58.2, and curves down to the treasure chest at 37.1, 57.1.
For some reason, on my Death Knight, when I killed Gelmogg, Jale ran off to fight other mobs, so I ran out of the cave. When I got to the opening (where the question mark to turn it in was), she was there, but before I could select the reward she said "Let's go [name]. This moisture makes my joints hurt; make it snappy" - as if we had not yet started the quests.
In order to fix this, I logged out and logged back in and was then able to turn it in.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(39487))
What to do
Description
A drogbar stonecaster known as Gelmogg entered our sacred water caverns and aims to draw its power into himself. We must destroy him before he gets too powerful. He is in the upper caverns.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #650 38.4 61.2
Coordinates
- Turn-inHighmountain 38.4, 61.2
/way #650 38.4 61.2 - Objective areaHighmountain 36.6, 57.1
/way #650 36.6 57.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Highmountain map
- Moozy's Sojourn about 160 yards
- Moozy's Adventure about 190 yards
- Dargrul and the Hammer about 360 yards
- The Underking Comes about 370 yards
- Walking in Their Footsteps about 370 yards
- Dark Tales about 370 yards
- Highmountain Hides about 420 yards
- Moose on the Loose about 430 yards
- Moose Shootin' about 440 yards
- Bear Huntin' about 440 yards
Quests whose map markers the client places closest to this one on Highmountain, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Highmountain:
- Sylvan Falls, Highmountain
- Nesingwary's Retreat, Highmountain
- Thunder Totem, Highmountain
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Other quests on the Highmountain map
Reward details
Reputation: Highmountain Tribe +250
The Highmountain Tribe has dwindled in numbers over the years, and with the drogbar threat looming, seek new allies to save their homeland.
Reputation group: Legion.
Other quests in Highmountain that reward Highmountain Tribe reputation: Get to High Ground (+250), Rocs vs Eagles (+150), The Skyhorn Tribe (+10), Battle of Snowblind Mesa (+150), Secrets of Highmountain (+150), Grasp of the Underking (+150).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Rivermane Tribe
Part 13 of 13.
Previous: Invading Spelunkers
- 1Keepers of the Hammer
- 2The Rivermane Tribe
- 3Ormgul the Pestilent
- 4Poisoned Crops
- 5Infestation
- 6The Flow of the River
- 7Trapped Tauren
- 8Spray and Prey
- 9Fish Out of Water
- 10Lifespring Cavern
- 11Balance of Elements
- 12Invading Spelunkers
- 13Crystal Fury
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Invading Spelunkers
The drogbar and their earthen furies have overrun the cavern. They're perverting the magic within and destroying the elementals that have forever dwelled in this place. Let's work together to remove them from this sacred cave.
After this quest
Taken from a quest that requires this one.
- High Water
Riverbend! Is that what the Underking said? That is my home and the place where we store our winter supplies. We must make it there at all speed and warn them. Meet me there.
Also counted by Ain't No Mountain High Enough
Its criteria name 7 quests; others include:
- Get to High Ground
- The Skies of Highmountain
- Blood Debt
- The Backdoor
- The Underking
- Huln's War - The Nathrezim
Also counted by Campaign: Highmountain
Its criteria name 7 quests; others include:
- Get to High Ground
- The Skies of Highmountain
- Blood Debt
- The Backdoor
- The Underking
- Huln's War - The Nathrezim
The storyline at a glance
Rivermane Tribe has 13 steps, from Keepers of the Hammer to Crystal Fury.
Maps its steps are placed on (steps per map): Highmountain (13).
Other storylines on the Highmountain map
- Legion Blacksmithing
- The Bloodtotem Tribe
- Allies of the Horde: Highmountain
- Legion Leatherworking
- Snowblind Mesa
- The Fel Worm Menace
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward these achievements.
- Ain't No Mountain High Enough: its criteria name 7 quests, this one included.
- Campaign: Highmountain: its criteria name 7 quests, this one included. Reward: Perfected Epoch Memento.