After completing this quest I was stuck - no further quest in my log. Reload didn't help, but restart did, finally Before the Void showed up in my log and the mobs around me were neutral. Still I had to approach Xal'atath multiple times before it counted as completed. She's at /way 63.19 38.96.
Quest
Enemies of Enemies
A World of Warcraft quest in K'aresh. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Xal'atath: "We need to talk to their leader. Nothing attracts leaders like a crisis. Let's go cause one, and then solve it."
I had no idea she was a modern-day politician.
I had to talk to Soul-Scribe several time until the cut-scene played and quest completed. You may also need to /reload then speak with them.
That is every comment on this page.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(84838))
What to do
Description
The Wastelanders have made camp in the ruins of old K'aresh. A sanctuary from the ravenous beasts of the Void that stalk the wastes of K'aresh. A bulwark against outsiders. If a hostile entity were to enter their camp, you could defeat it--then they would respect you. Take the void energy you gathered into the ruined tower north of here. Be ready!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #2371 61.3 39.3
Coordinates
- Turn-inK'aresh 61.3, 39.3
/way #2371 61.3 39.3 - Objective areaK'aresh 61.0, 38.9
/way #2371 61.0 38.9 - Objective areaK'aresh 64.1, 47.0
/way #2371 64.1 47.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the K'aresh map
- Abhorrent Gauntlet about 320 yards
- The Pursuit Continues about 320 yards
- The Void Hunter about 540 yards
- The Next Dimension about 570 yards
- Untethered Potential about 570 yards
- Phase-Lost Adventurer about 570 yards
- A Cage for Alleria about 610 yards
- A Void Test of Wills about 620 yards
- Tag, You're It about 620 yards
- The Calm Before We Storm about 620 yards
Quests whose map markers the client places closest to this one on K'aresh, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on K'aresh:
- Shan'dorah, K'aresh
- Shan'dorah
- Lunnall River
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 3 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
All 3 comments on this page are shown in Top Comments above.
Storyline
Desert Power
Part 8 of 15.
Previous: Hunting on Glass · Next: Before the Void
- 1Eco-Dome: Rhovan
- 2The Shattered Dome
- 3The Rhovan Infestation
- 4Salvaging What's Left
- 5The Tempest Fields
- 6Tempest Clefts
- 7Hunting on Glass
- 8Enemies of Enemies
- 9Before the Void
- 10Stalking Stalkers
- 11Distribution of Power
- 12The Oasis
- 13Restoring Hope
- 14K'aresh That Was
- 15The Tabiqa
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Hunting on Glass
Violent scavengers of the Void have been drawn to Dimensius's aura to feast upon the scraps he will leave behind. This presents a problem for our Wastelander friends. Scavenging is their job. They could handle these beasts--I would not be seeking to ally with them if they couldn't.
After this quest
Taken from the storyline's own step order.
- Before the Void
You've impressed these Wastelanders with your violent prowess, my champion. Well done. Now let me do my work. I know what these former oracles want. They dream of hearing the Song of K'aresh once more. I must make them believe it is possible, then pull on that string of desire.
The storyline at a glance
Desert Power has 15 steps, from Eco-Dome: Rhovan to The Tabiqa.
Maps its steps are placed on (steps per map): K'aresh (15).
Steps of this storyline count toward:
Other storylines on the K'aresh map
- Void Alliance
- The Bees Knees
- A Shadowy Invitation
- Rays of Sunshine
- Sneks for K'aresh
- Shadows En Garde
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.