a REALLY badly designed quest and not at all obvious. You get a bar that gets used up fairly quickly (it starts out fully charged) and then drains fairly quickly as it kills mobs. The mobs in this area (as you run around trying to collect the artifacts) respawn extremely quickly, draining the bar to kill them. The bar charges very slowly so you will easily get overwhelmed and killed as the mobs respawn.
The tooltip for the bar says if you run over lightning orbs it will recharge the bar. I've never seen one of these orbs.
edit: I've seen the "orbs", they're like little lightning balls and not easy to see at all. They're sometimes left behind by mobs you kill.
Quest
Relics of Sethraliss
A World of Warcraft quest in Vol'dun. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
/way 49.92 28.52 [item=158722]
/way 50.25 26.70 [item=160526]
/way 48.23 26.15 [item=160527]
/way 49.55 24.36 [item=160528]You electric weapon gets charge from small electric ball lightnings that sometimes spawn over the corpse of Faithless you kill with the [spell=267347]
You just need to walk over them to charge the Bulwark.Relics of Sethraliss quest video: https://www.youtube.com/watch?v=RHvVA05KME0
This quest is part of the Vol'dun Storming the Spire questchain. All Vol'dun quests: Secrets in the Sands <= more info insideID#QuestQuest ChainQuestgiverSubzoneVideo62Storming the Spire[npc=128694]Sanctuary of the Devotedhttps://youtu.be/vuPfsZbCxes63Storming the Spire[npc=137970]Bwoljin's Fallhttps://youtu.be/y7l9Q46oiUU661Storming the Spire [currency=1560][npc=135090]Crater of Conquerorshttps://youtu.be/Y7YRZOqnj-U672Storming the Spire[npc=135090]Crater of Conquerorshttps://youtu.be/qBeq0PffjC0682Storming the Spire[npc=135090]Crater of Conquerorshttps://youtu.be/MHEpbqAcPok691Storming the Spire[npc=135172]Vorrik's Sanctumhttps://youtu.be/_NSeh5DuCVI702Storming the Spire[npc=135172]Vorrik's Sanctumhttps://youtu.be/i2WYYWulL-s731Storming the Spire[npc=135111]Skycallers' Spirehttps://youtu.be/ZWkIC2RiLKE742Storming the Spire[npc=135111]Skycallers' Spirehttps://youtu.be/RHvVA05KME075Storming the Spire[npc=138411]Skycallers' Spirehttps://youtu.be/BUl6DBsODTYId column is approximate quest № In Vol'dun storyline Secrets in the Sands <= more info
# is additional ordering info. Can take multiple quests at the same time if you see a number there
If you started working through the questline to this point and did not finish this quest you will not be able to walk into the Temple of Sethraliss dungeon. There is no instance portal or summoning stone in the phase, despite you being able to be summoned by others. Not a problem when you're doing random dungeons through the Group Finder feature, but you'll be unable to complete Mythics (unless summoned inside?) without completing this questline (ending with The Fall of Emperor Korthek).
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(50752))
Requirements
Read from the Blizzard quest API.
What to do
Description
It may surprise you to learn that the Faithless hoard ancient relics of Sethraliss. I assure you that they do not do so out of reverence or respect, as is proper. Korthek's brood is driven only by greed and an insatiable lust for power. They rip whatever magic they can from the relics, even if it means destroying them in the process. Rescue the ancient artifacts of Sethraliss in the Sacred Sands nearby. We will honor and preserve them in the Sanctuary of the Devoted.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #864 52.0 28.7
Coordinates
- Turn-inVol'dun 52.0, 28.7
/way #864 52.0 28.7 - Objective areaVol'dun 49.9, 28.5
/way #864 49.9 28.5 - Objective areaVol'dun 50.3, 26.7
/way #864 50.3 26.7 - Objective areaVol'dun 48.2, 26.1
/way #864 48.2 26.1 - Objective areaVol'dun 49.6, 24.4
/way #864 49.6 24.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Vol'dun map
- Unleash the Beasts about 370 yards
- Untame Slaughter about 370 yards
- Light Up the Gulch about 380 yards
- Free Ride about 450 yards
- Tattered Note about 450 yards
- The Little Ones about 450 yards
- Beaten But Not Broken about 580 yards
- Forced Grounding about 580 yards
- The Tempest Crown about 680 yards
- Sun-Speckled Dunes about 680 yards
Quests whose map markers the client places closest to this one on Vol'dun, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Vol'dun:
- Vorrik's Sanctum, Vol'dun
- Tortaka Refuge, Vol'dun
- Vulpera Hideaway, Vol'dun
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 8 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 8 on Wowhead.
Reward details
Reputation: Voldunai +150
Comprised of exiles and scavengers, the Voldunai use their knowledge of the sands to thrive where others would wither and die.
Reputation group: Battle for Azeroth.
Other quests in Vol'dun that reward Voldunai reputation: Into the Dunes (+75), Secrets in the Sand (+75), Searching for Survivors (+75), Restorative Venom (+75), A Balm to Calm (+10), Knickknack Takeback (+75).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Storming the Spire
Part 11 of 13.
Previous: Infuriating the Emperor · Next: The Fall of Emperor Korthek
- 1The Missing Key
- 2Infiltrating the Empire
- 3Allies in Anarchy
- 4Ready to Riot
- 5Make Them Fear Us
- 6Crater Conquered
- 7Diplomacy and Dominance
- 8Don't Drop It... Yet
- 9Vengeance From Above
- 10Infuriating the Emperor
- 11Relics of Sethraliss
- 12The Fall of Emperor Korthek
- 13Sanctuary Under Siege
Also part of: Dunes of Vol'dun (part 58 of 66).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Infuriating the Emperor
It seems I underestimated Korthek's cowardice. I expected him to be behind the barrier, ready to ambush us. Yet, still he hides. That allows us a few moments to prepare. We musn't waste them. While I siphon power off of these immense crystals, you must thin the numbers of the Faithless here.
After this quest
Taken from the storyline's own step order.
- The Fall of Emperor Korthek
Korthek finally approaches. It's been many years since I've faced him in battle. When he first rose to power, I failed my people. I will not falter again. I am prepared to do what must be done. What I should have done long ago.
The storyline at a glance
Storming the Spire has 13 steps, from The Missing Key to Sanctuary Under Siege.
Maps its steps are placed on (steps per map): Vol'dun (13).
Steps of this storyline count toward:
Other storylines on the Vol'dun map
- Champion of the Arena
- The Warguard's Fate
- Blood on the Sand
- Port of Zem'lan
- Goldtusk Inn
- The Sands of Vol'dun
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.