Click on the Calling Conch inside the Newhome base if the quest bugs out. Neri will come back and let you pick the quest up again.
Quest
Scouting the Pens
A World of Warcraft quest in Nazjatar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Apparently, I somehow finished this first quest without realizing it, then tried all the suggestions above, plus exploring Nazjatar with no quests found, and this quest wasn't active--effectively stalling my progress to opening up world quests. So, I proceeded to the marked locations to "find" the missing scouts without any active quest...On reaching Poen, he gave me the next quest in the progression--Save a Friend. Posting in case someone else gets "stuck" as I did.
"Settling In" is a prerequisite. You get that quest after the welcome to Nazjatar ach.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(55385))
Requirements
Read from the Blizzard quest API.
What to do
Description
Some of our scouts have not returned. They have been keeping an eye on the Zanj'ir Slave Pens. The naga there take our people. They break their minds. Our scouts watch them, and when there is a window, they rescue them. Something is going on. We need to get them home!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaIn-game waypoint: /way #1355 38.9 42.4
Coordinates
- Turn-inNazjatar 38.9, 42.4
/way #1355 38.9 42.4 - Objective areaNazjatar 43.7, 43.5
/way #1355 43.7 43.5 - Objective areaNazjatar 40.8, 45.4
/way #1355 40.8 45.4 - Objective areaNazjatar 50.7, 71.0
/way #1355 50.7 71.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Nazjatar map
- She Sells These Shells about 180 yards
- Emergent Sea Weeds about 180 yards
- Turn the Scale about 230 yards
- Plug the Geysers about 260 yards
- A Good Offense about 370 yards
- Misdirection about 430 yards
- Stay of Execution about 520 yards
- Gather Friends about 520 yards
- Where They Hide about 540 yards
- A Little Edge about 560 yards
Quests whose map markers the client places closest to this one on Nazjatar, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Nazjatar:
- Ashen Strand, Nazjatar
- Newhome, Nazjatar
- The Tidal Conflux, Nazjatar
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 8 comments
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Reward details
Reputation: The Unshackled +75
Oppressed by the Naga, these refugees have banded together to rise up and seize their freedom.
Reputation group: Battle for Azeroth.
Other quests in Nazjatar that reward The Unshackled reputation: Stay Low, Stay Fast! (+225), Creature Study: Zanj'ir Naga (+150), The Laboratory of Mardivas (+500), Settling In (+75), What Will It Grow? (+50), To Zin-Azshari (+25).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Making a Friend
Part 2 of 3.
Previous: Settling In · Next: Save A Friend
- 1Settling In
- 2Scouting the Pens
- 3Save A Friend
Also part of: Welcome to Nazjatar (part 23 of 47).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Settling In
Whatever Azshara is up to, this *ahem* great new landscape we have found ourself in is terribly inconvenient. Too many getting too close to our home. We have moved most of the refugees deeper into the cave. Could you ask Telur to move our calling conch inside?
After this quest
Taken from the storyline's own step order.
- Save A Friend
In the cave ahead is where they are holding Mak. They torture us. They break us. Don't let them take her, too.
Quests that require this one
The storyline at a glance
Making a Friend has 3 steps, from Settling In to Save A Friend.
Maps its steps are placed on (steps per map): Nazjatar (3).
Other storylines on the Nazjatar map
- Secrets in the Sea
- Turning the Tide
- Azshara's Trap
- Allies in Dark Places
- Stay of Execution
- Kelya Moonfall
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.