Was available after turn in the follower's 3k XP quest.
- To Zin-Azshari
- Making the Connection - find objectives
- Terrors in the Deep - kill enemies
- Secrets of Telemancy - click chest and then the button at the wall. Open the box
Speak with the Dead - talk to [npc=149722]s- The Handmaiden's Tale - kill [npc=152203]
- We'll Poke Their Eye Out - return to Newhome
- The Tide Turns - talk to [npc=153182]. Kill enemies to fill the bar (be careful, some of them use [spell=303161]. Kill [npc=153019] and klick your action button. Defeat [npc=153468]
Grants the last step for Unfathomable and a new flight point.
New quest available after that: The Eternal Palace: Queen's Gambit - kill Queen Azshara
Quest
To Zin-Azshari
A World of Warcraft quest in Nazjatar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Next in the chain is called Making the Connection (for Horde, assuming it's the same for Alliance).
That is every comment on this page.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(55469))
Requirements
Read from the Blizzard quest API.
What to do
Description
We need something to deal with the guardian of the Tidestone, {name}. Our new allies here say that there is a naga enclave located in the ruins of Zin-Azshari. If there is anything potent enough to counter Azshara's sorcery, it will be in the ruins of her capital city. The First Arcanist will accompany you, champion. She will be best equipped to assist you in matters both historical and magical while you search. Good luck.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #1355 64.2 52.1
Coordinates
- Turn-inNazjatar 64.2, 52.1
/way #1355 64.2 52.1 - Objective areaNazjatar 49.8, 64.9
/way #1355 49.8 64.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Nazjatar map
- Fighting Venomous With Venom about 100 yards
- Plug the Geysers about 210 yards
- Broken Controller about 290 yards
- Feed Them All about 340 yards
- Making Kelpberry Wine about 350 yards
- To Soar Like a Ray about 480 yards
- Stay of Execution about 600 yards
- Extra Shiny about 620 yards
- The Heart of the Water about 630 yards
- Poen's Favorite Dish about 670 yards
Quests whose map markers the client places closest to this one on Nazjatar, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Nazjatar:
- Ekka's Hideaway, Nazjatar
- Zin'Azshari, Nazjatar
- Newhome, Nazjatar
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 2 comments
Top 2 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
All 2 comments on this page are shown in Top Comments above.
Reward details
Reputation: The Unshackled +25
Oppressed by the Naga, these refugees have banded together to rise up and seize their freedom.
Reputation group: Battle for Azeroth.
Other quests in Nazjatar that reward The Unshackled reputation: Stay Low, Stay Fast! (+225), Creature Study: Zanj'ir Naga (+150), The Laboratory of Mardivas (+500), Settling In (+75), Scouting the Pens (+75), What Will It Grow? (+50).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Turning the Tide
Part 1 of 9.
Next: Making the Connection
- 1To Zin-Azshari
- 2Making the Connection
- 3Terrors in the Deep
- 4Secrets of Telemancy
- 5Speak with the Dead
- 6The Handmaiden's Tale
- 7We'll Poke Their Eye Out
- 8The Tide Turns
- 9The Eternal Palace: Queen's Gambit
Also part of: Welcome to Nazjatar (part 40 of 47).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
After this quest
Taken from the storyline's own step order.
- Making the Connection
A communication crystal! Have they survived this long? We used to use these to communicate. They allowed us to project images of ourselves to other nearby crystals to see and speak with those on the other end.
The storyline at a glance
Turning the Tide has 9 steps, from To Zin-Azshari to The Eternal Palace: Queen's Gambit.
Maps its steps are placed on (steps per map): Nazjatar (9).
Steps of this storyline count toward:
Other storylines on the Nazjatar map
- Secrets in the Sea
- Azshara's Trap
- Allies in Dark Places
- Making a Friend
- Stay of Execution
- Kelya Moonfall
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.