You don't kill them. You talk to them. I killed like 30 before realizing that
Quest
Speak with the Dead
A World of Warcraft quest in Nazjatar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Here is the information you learn from this quest, in case anyone else came trying to find it. The alliance equivalent of this quest is broken and the NPCs despawn before they can tell you anything.
What do you know of the Tidestone?
"The Tidestone? Truly a potent relic, capable of controlling the seas. It is capable of producing a powerful barrier that only the strongest of our magic can pierce. If you would like to study it, you may appeal to the scholars of Nar'thalas Academy, where it is located."What is the strongest magic left in Zin'Azshari?
"Our glorious queen is the most powerful sorceress to have ever lived. Why, the Javelins alone could pierce nearly any ward, maybe even one she made. It is a good thing they are in her position then, is it not?" [I believe Blizzard meant 'possession.']What do you know of the Javelins?
"Ah yes, they are quite the sight! A gift from our sister city, they possess power worthy to be bestowed to our queen. Nevertheless, she has no need for such paltry items. I believe she has bestowed them upon Lady Silaszi, one of her current favored handmaidens."
The NPC's needed for this quest are all around just north of the quest giver. They are neutral NPC's such as Highborne Magus, Highborne Noble, Highborne Guardian. Talking to them will either give you quest progress towards one of the 3 clues required, or they will turn hostile, in which case you may kill them and move on.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(55488))
Requirements
Read from the Blizzard quest API.
What to do
Description
So many souls perished beneath the waves. Too many sacrificed for her ambition. It is strange that the spirits here have not departed. I wonder if they even know they are dead? Still, their knowledge might be useful to us. If you could question the spirits, they might be able to point us in the right direction.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #1355 76.5 29.9
Coordinates
- Turn-inNazjatar 76.5, 29.9
/way #1355 76.5 29.9 - Objective area (centre of the marked area)Nazjatar 77.7, 27.0
/way #1355 77.7 27.0 - Objective areaNazjatar 80.2, 22.7
/way #1355 80.2 22.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Nazjatar map
- The High Life about 160 yards
- Saving Corin about 170 yards
- On Ghostly Wings about 180 yards
- Plug the Geysers about 220 yards
- Break a Few Eggs about 310 yards
- Extra Shiny about 670 yards
- The Heart of the Water about 670 yards
- Fighting Venomous With Venom about 740 yards
- Making Kelpberry Wine about 800 yards
- A Blow to Morale about 800 yards
Quests whose map markers the client places closest to this one on Nazjatar, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Nazjatar:
- Kelya's Grave, Nazjatar
- Zin'Azshari, Nazjatar
- Ekka's Hideaway, Nazjatar
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Reputation: The Unshackled +75
Oppressed by the Naga, these refugees have banded together to rise up and seize their freedom.
Reputation group: Battle for Azeroth.
Other quests in Nazjatar that reward The Unshackled reputation: Stay Low, Stay Fast! (+225), Creature Study: Zanj'ir Naga (+150), The Laboratory of Mardivas (+500), Settling In (+75), Scouting the Pens (+75), What Will It Grow? (+50).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Turning the Tide
Part 5 of 9.
Previous: Secrets of Telemancy · Next: The Handmaiden's Tale
- 1To Zin-Azshari
- 2Making the Connection
- 3Terrors in the Deep
- 4Secrets of Telemancy
- 5Speak with the Dead
- 6The Handmaiden's Tale
- 7We'll Poke Their Eye Out
- 8The Tide Turns
- 9The Eternal Palace: Queen's Gambit
Also part of: Welcome to Nazjatar (part 44 of 47).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Secrets of Telemancy
The nightborne are no strangers to this place. It was once our capital too, long ago. Before the Sundering and erecting the shield over Suramar we used to travel freely to Zin-Azshari. Oculeth had a workshop in these estates.
After this quest
Taken from the storyline's own step order.
- The Handmaiden's Tale
The Javelins of Suramar! Wielded by Azshara herself, they contain immense magical power. She has always had a fondness for bestowing favors on her favorites, but I never suspected she would give one something so valuable as one of her Javelins. This foe must be formidable indeed.
The storyline at a glance
Turning the Tide has 9 steps, from To Zin-Azshari to The Eternal Palace: Queen's Gambit.
Maps its steps are placed on (steps per map): Nazjatar (9).
Steps of this storyline count toward:
Other storylines on the Nazjatar map
- Secrets in the Sea
- Azshara's Trap
- Allies in Dark Places
- Making a Friend
- Stay of Execution
- Kelya Moonfall
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.