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Quest

A Talking Totem

A World of Warcraft quest in Felwood. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 15-30
Quest ID28100

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(28100))

What to do

StorylineFelwood, step 3 of 69
Rewards5g 25s, 2,050 XP

Description

The furbolg village to the south is the home of the Deadwood tribe, sworn enemies of the Timbermaw. They are corrupted and foul like so many others, driven mad by the taint of these woods. Something unusual has occured near the village though. Travelers coming here have said that the totem next to the road has spoken to them. I have heard nothing every time I approach it. Perhaps it will speak to you, {name}? Maybe you can find out what's going on for me.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Felwood Quest turn-in 2 mapped points
Felwood map showing where to go for A Talking TotemTurn-inObjective area

In-game waypoint: /way #77 51.3 84.3

Coordinates

  • Turn-inFelwood 51.3, 84.3/way #77 51.3 84.3
  • Objective areaFelwood 51.4, 80.4/way #77 51.4 80.4

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Felwood map

Quests whose map markers the client places closest to this one on Felwood, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Felwood:

  • Emerald Sanctuary, FelwoodAlliance and Horde · about 140 yards north
  • Sanctuary of Malorne, HyjalAlliance and Horde · about 980 yards north-east
  • Wildheart Point, FelwoodAlliance and Horde · about 1,000 yards north-west

From the turn-in, the objective areas lie:

  • Objective areaabout 160 yards north

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money5 gold25 silver
Experience2,050 XP
ReputationTimbermaw Hold +75

Reward details

Reputation: Timbermaw Hold +75

As the last uncorrupted furbolg tribe, the Timbermaw seek to preserve their spiritual ways and end the suffering of their brethren.

Reputation group: Classic.

Other quests in Felwood that reward Timbermaw Hold reputation: Runecloth (+250), Sacred Cloth (+250), Deadwood Ritual Totem (+350), Ruumbo Demands Justice (+250), Dance for Ruumbo! (+250), Deadwood of the North (+350).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Felwood

Part 3 of 69.

Previous: The Corruption of the Jadefire · Next: Ruumbo Demands Justice

  1. 1Culling the Corrupted
  2. 2The Corruption of the Jadefire
  3. 3A Talking Totem
  4. 4Ruumbo Demands Justice
  5. 5Ruumbo Demands Honey
  6. 6Dance for Ruumbo!
  7. 7Do the Imp-Possible
  8. 8See the Invisible
  9. 9Touch the Untouchable
  10. 10Fight the Power
  11. 11Break the Unbreakable
  12. 12Open Their Eyes

Showing steps 1 to 12 of 69.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • The Corruption of the JadefireFelwood · Level 15-30

    The cleansing of this forest has been a grueling process. For every success we have achieved, a new challenge has arisen. The Jadefire satyr have been a constant nuisance. They seek to corrupt the forest just as we seek to cleanse it.

After this quest

Taken from the storyline's own step order.

  • Ruumbo Demands JusticeFelwood · Level 15-30

    You! Wanderer! Bow before the might of Ruumbo, great god of the Timbermaw tribe! Hear my will! The evil Deadwood tribe lives in the village behind me! They are big jerks! I mean, they... they sully my name with their wicked misdeeds! They persecute my cherished Timbermaw tribe and hurt them!

The storyline at a glance

Felwood has 69 steps, from Culling the Corrupted to The Chieftain's Key.

Maps its steps are placed on (steps per map): Felwood (68), Darkshore (1).

Steps of this storyline count toward:

Other storylines on the Felwood map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.