To all your rogues and druids out there, as of now, this quest can be completed while in stealth.
Quest
Battlefront Triage
A World of Warcraft quest in Deepholm. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
The "Injured Earthens" are not the Earthens being attacked but the ones kinda dead laying on the ground to clarify who you should be healing.
You seem very good with those fleshy hands of yours.
*shudder*
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(26591))
What to do
Description
You seem quick on your feet, {race}. I need someone to go out into the chaos of the front and patch up our injured. Take my kit. It's simple enough to use. Heal them before the stone troggs finish them off for good.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #207 24.6 62.2
Coordinates
- Turn-inDeepholm 24.6, 62.2
/way #207 24.6 62.2 - Objective area (centre of the marked area)Deepholm 22.8, 59.2
/way #207 22.8 59.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Deepholm map
- Therazane's Choice about 410 yards
- Titanic Forging about 460 yards
- Clingy about 600 yards
- Entrenched about 1,070 yards
- Making Things Crystal Clear about 1,070 yards
- Intervention about 1,070 yards
- Putting the Pieces Together about 1,070 yards
- So Big, So Round... about 1,070 yards
- Rock Bottom about 1,070 yards
- Where the Hammer Falls about 1,200 yards
Quests whose map markers the client places closest to this one on Deepholm, nearest first. Distances are straight lines between the markers.
Getting there
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 14 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Storyline
Deepholm, War & Gunships
Part 19 of 57.
Previous: Fixer Upper · Next: Troggzor the Earthinator
- 14We're Surrounded
- 15Sealing the Way
- 16Thunder Stones
- 17Shatter Them!
- 18Fixer Upper
- 19Battlefront Triage
- 20Troggzor the Earthinator
- 21Rush Delivery
- 22Close Escort
- 23Keep Them off the Front
- 24Reactivate the Constructs
- 25Mystic Masters
Showing steps 14 to 25 of 57.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Fixer Upper
<Clay sneers at you and makes a sound much like two stones rubbing against each other.> They've smashed all of our catapults. I've been trying to get this one working, but no luck so far. Maybe you'd like to make yourself useful. Head out onto the front and grab me any spare parts you come across.
After this quest
Taken from the storyline's own step order.
- Troggzor the Earthinator
You have to put an end to this now! Go back northwest onto the front and kill their battle leader, Troggzor the Earthinator. Bring me his cudgel as proof.
The storyline at a glance
Deepholm, War & Gunships has 57 steps, from Where's Goldmine? to The World Pillar Fragment.
Maps its steps are placed on (steps per map): Deepholm (57).
Steps of this storyline count toward:
Other storylines on the Deepholm map
- Deepholm, The Stone Throne
- The Elemental Lords II
- Call of the Doomhammer
- The Elemental Lords III
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.