[npc=108346] — 48.2 84.8
[npc=108345] — 48.0 80.2
[npc=108344] — 46.6 82.6
[npc=108347] — 48.8 82.2Dispensing Compassion — https://www.youtube.com/watch?v=h_yUlFIpSa0
Quest
Dispensing Compassion
A World of Warcraft quest in Suramar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
If you are in a group, this quest can bug out. You need to help each of the four yourself, but if you friend does it too, it counts twice, so it'll say 4/4 after 2, when you still need to do the other 2 as well.
Wowhead shows it above "Mother/Brother/Sister/Neighbour" but in game it only shows the count of citizens.
You do not have to stand by the victims once you have... dispensed compassion. Just go find the next one, or if done, go back to the quest giver. It takes about 12 seconds after administering the Arcwine for you to receive credit.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(41148))
What to do
Description
There is much you need to learn about our city. First and foremost, Arcwine. It is the vehicle by which we imbibe the Nightwell's energies. Without it, we wither and die. Palace lackeys have seen fit to ration it, thinking this will control us. Keep us quiet, complacent. I would like you to look for those in need near the tavern. You will find many, but those most desperately afflicted by this rationing will be obvious. Take this flask. Revive them. Tend to their suffering.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #680 47.8 82.9
Coordinates
- Turn-inSuramar 47.8, 82.9
/way #680 47.8 82.9 - Objective area (centre of the marked area)Suramar 48.3, 85.2
/way #680 48.3 85.2 - Objective area (centre of the marked area)Suramar 47.9, 79.9
/way #680 47.9 79.9 - Objective area (centre of the marked area)Suramar 46.4, 82.5
/way #680 46.4 82.5 - Objective area (centre of the marked area)Suramar 49.2, 81.8
/way #680 49.2 81.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Suramar map
- Crackdown same spot
- The Perfect Opportunity same spot
- Rumor Has It same spot
- Vote of Confidence same spot
- Make Your Mark about 40 yards
- Seek the Unsavory about 40 yards
- Answering Aggression about 140 yards
- No Reason to Stay about 140 yards
- Regroup about 270 yards
- More Like Me about 270 yards
Quests whose map markers the client places closest to this one on Suramar, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Suramar:
- Western Suramar
- Dalaran
- Eastern Suramar
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Items you receive
“Handed down for generations, this coin holds lingering knowledge from all its previous holders.”
Reputation: The Nightfallen +25
These exiled Nightborne elves suffer withdrawals after being cut off from the Nightwell. They oppose their people's alliance with the Legion and fight for some kind of redemption.
Reputation group: Legion.
Other quests in Suramar that reward The Nightfallen reputation: Answering Aggression (+250), Regroup (+250), Crackdown (+250), No Reason to Stay (+250), Trail of Echoes (+250), The Only Way Out is Through (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Waning Crescent
Part 3 of 13.
Previous: One of the People · Next: Special Delivery
- 1Lady Lunastre
- 2One of the People
- 3Dispensing Compassion
- 4Special Delivery
- 5The Gondolier
- 6Redistribution
- 7All Along the Waterways
- 8Shift Change
- 9Friends in Cages
- 10Little One Lost
- 11Friends On the Outside
- 12Thalyssra's Abode
- 13Thalyssra's Drawers
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- One of the People
It is time for you to enter the city proper, <name>. I am sending you to my loyal friend Vanthir. I do hope you remember him- I can guarantee that he remembers you. I will not be able to accompany you, but I must stress that the disguise I have granted you is not impervious.
After this quest
Taken from the storyline's own step order.
- Special Delivery
Verene's child has gone missing. I can guess what happened, but I need to be sure. Most guardsmen use couriers to relay delicate information. In this, magic is strictly the province of high ranking officials. Take this blade. Do not touch the cutting edge.
The storyline at a glance
The Waning Crescent has 13 steps, from Lady Lunastre to Thalyssra's Drawers.
Maps its steps are placed on (steps per map): Suramar (13).
Steps of this storyline count toward:
Other storylines on the Suramar map
- Blood and Wine
- Balance of Power
- An Elven Problem
- Crafting War
- Eminent Grow-main
- Breaking the Lightbreaker
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.