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Quest

Get Back to Town

A World of Warcraft quest in The Lost Isles. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 1-20
Quest ID24897

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(24897))

Requirements

RaceGoblin

Read from the Blizzard quest API.

What to do

StorylineThe Lost Isles, step 34 of 72
Rewards350 XP

Description

We were wrong. It wasn't the naga that were preparing to attack... it was the nearby Oomlot tribe. {name}, you need to get back to the Town-In-A-Box. The pygmies are already attacking! Here, take this. We bought it off of a pygmy who said it used to belong to some great leader of theirs. Someone whose name translates as Dark Tan Helmet. It should fool them so that they don't attack you.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

The Lost Isles Quest turn-in 2 mapped points
The Lost Isles map showing where to go for Get Back to TownTurn-inObjective area

In-game waypoint: /way #174 45.5 65.2

Coordinates

  • Turn-inThe Lost Isles 45.5, 65.2/way #174 45.5 65.2
  • Objective areaThe Lost Isles 51.7, 73.0/way #174 51.7 73.0

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 360 yards south-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Experience350 XP
ReputationBilgewater Cartel +10

Reward details

Reputation: Bilgewater Cartel +10

Run by the ruthless Trade Prince Gallywix, the Bilgewater Cartel is the most powerful trading company on the Isle of Kezan. From their headquarters at Bilgewater Port, the cartel dominates trade all over the South Seas.

Reputation group: Horde.

Other quests in The Lost Isles that reward Bilgewater Cartel reputation: Goblin Escape Pods (+250), Get Our Stuff Back! (+250), Monkey Business (+250), Miner Troubles (+250), Capturing the Unknown (+250), Orcs Can Write? (+10).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

The Lost Isles

Part 34 of 72.

Previous: Surrender or Else! · Next: Town-In-A-Box: Under Attack

  1. 29Invasion Imminent!
  2. 30Bilgewater Cartel Represent
  3. 31Naga Hide
  4. 32Irresistible Pool Pony
  5. 33Surrender or Else!
  6. 34Get Back to Town
  7. 35Town-In-A-Box: Under Attack
  8. 36Oomlot Village
  9. 37Free the Captives
  10. 38Send a Message
  11. 39Oomlot Dealt With
  12. 40Up the Volcano

Showing steps 29 to 40 of 72.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Surrender or Else!The Lost Isles · Level 1-20

    <name>, you and Ace need to march those naga hatchlings down there and use them as leverage to convince the leader of the naga to surrender to us. Ace knows where to go on the south side of the ruins... just follow him.

After this quest

Taken from the storyline's own step order.

  • Town-In-A-Box: Under AttackThe Lost Isles · Level 1-20

    <name>, you have to defend us! I had the eggheads deploy the town's cannon defenses, but it seems like there's an unlimited supply of these Oomlot warriors! Get your behind into one of those B.C. Eliminators and eliminate the pygmy threat to the town!

The storyline at a glance

The Lost Isles has 72 steps, from Don't Go Into the Light! to Message for Saurfang.

Maps its steps are placed on (steps per map): The Lost Isles (71), Orgrimmar (1).

Other storylines on the Orgrimmar map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.