Morale Boost is a quest for level 1-20 in The Lost Isles. It is step 56 of 72 in The Lost Isles storyline. The quest's turn-in marker is in The Lost Isles at 55.5, 33.4. It rewards 1 reputation reward, 2,750 experience and money.
Description
You've got to get all the Kaja'Cola Zero-One that you can and make the goblins drink it to boost their morale and free them!
I spent a while looking for Ace. Do not pay any mind to the lil quest arrow that the Blizzard tracker provides - it leads you back to Greely's corner. From Greely's corner, stay along this south wall and go EAST. You'll end up in the opposite corner and Ace is working on a large generator looking machine.
Ace yells: Tether-footbomb! Ace yells: Electrical wires used to send messages over great distances... no impractical. Giant rockets, with speakers attached....
Gobber yells: Invisible condiments. For an unobstructed view of your food. Gobber yells: Nose-stenders. For smelling things in different rooms.
Kezan Citizen yells: Houses made of dirt! When you clean them... THEY'RE GONE! Kezan Citizen yells: State-sponsored healthcare! Kezan Citizen yells: Bathrobes with integrated shower-nozzles. Kezan Citizen yells: How about this: Instant water! Just add... oh. Kezan Citizen yells: A big convention, see? To show off all our inventions. We'll call it GoblinCon. And we'll give away special pets! Except most people will probably sell them for profit on the auction house. Kezan Citizen yells: Explosive fire extinguishers! We'll fight fire... WITH fire! Kezan Citizen yells: Dwarves. In. Space!
Run by the ruthless Trade Prince Gallywix, the Bilgewater Cartel is the most powerful trading company on the Isle of Kezan. From their headquarters at Bilgewater Port, the cartel dominates trade all over the South Seas.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inThe Lost Isles 55.5, 33.4/way #174 55.5 33.4
Objective areaThe Lost Isles 57.0, 37.1/way #174 57.0 37.1
Objective areaThe Lost Isles 57.0, 35.0/way #174 57.0 35.0
Objective areaThe Lost Isles 57.0, 32.2/way #174 57.0 32.2
Objective area (centre of the marked area)The Lost Isles 55.6, 34.6/way #174 55.6 34.6
Objective area (centre of the marked area)The Lost Isles 55.6, 31.3/way #174 55.6 31.3
Objective areaThe Lost Isles 55.3, 36.5/way #174 55.3 36.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Getting there
From the turn-in, the objective areas lie:
Objective areaabout 130 yards south-east
Objective areaabout 80 yards south-east
Objective areaabout 80 yards north-east
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Assistant Greely is clearly bewildered and intimidated. How will she help you to find a way to rescue everyone in this condition? Maybe if she were to drink one of those Kaja'Cola Zero-One drinks you saw, she'd be able to have a bright idea?
This nightmare will never be over while Blastshadow the Brutemaster still breathes. There are a couple of problems though. One, being a warlock, he's got a succubus named Delicia Whipsnaps. If you kill Blastshadow quickly, the demon will go back to where it was summoned from.
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
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