2016. Feral druids are still forced out of shift in order to use some quest items. Why, Blizzard? Please. Why this?
Quest
Spray and Prey
A World of Warcraft quest in Highmountain. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
I got confused by trying to use the bug sprayer trinket, reward from a previous quest. Use "Bug Sprayer", not "Omgul's Bug Sprayer".
When you pick up Spray and Prey from [npc=95956], make sure to also obtain
Defend the Riverlands and Return to the River from [npc=95186] standing close by.Suggestion regarding the [item=127988] provided in the Spray and Prey Quest
Rather than turning this quest in A.S.A.P.,
keep it open so that you can continue to make use of the [item=127988].When you spray a Drogbar with this item, he/she will go "off his nut" and
attack other NPCs in the area... e.g. [npc=94687] and other INSECT NPCs.When you approach a couple or three NPCs, do the following:
1) Target the Drogbar and spray with the Bug Sprayer.
2) Switch to another NPC and attack that one with your usual attacks.
3) After the Drogbar helps you kill other NPC(s), kill the Drogbar.I suggest you might want to hold onto the [item=127988] until one
of the Drogbar drops the [item=133820] Recipe. However, you will not be
able to receive the next quest in the chain, Lifespring Cavern, until you hand in Spray and Prey.It would have been so much nicer if one could hold onto the sprayer while battling
it out in Lifespring Cavern... or perhaps Snowblind Mesa? ROTFLAPMP
;)
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(39277))
What to do
Description
The Bug Sprayer you recovered from Ormgul the Pestilent seems like it could give us an advantage against the drogbar and their insects. Spray the Drogbar with their own alchemy and watch their insects turn against them.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #650 41.2 61.5
Coordinates
- Turn-inHighmountain 41.2, 61.5
/way #650 41.2 61.5 - Objective area (centre of the marked area)Highmountain 40.3, 63.8
/way #650 40.3 63.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Highmountain map
- Moozy's Adventure about 190 yards
- Assault on Highmountain about 280 yards
- Moozy's Sojourn about 300 yards
- Secrets of Highmountain about 330 yards
- Tauren Tanning about 360 yards
- Shoulder the Burden about 360 yards
- Drogbar Durability about 360 yards
- Hardening the Hide about 360 yards
- Stamped Stories about 360 yards
- Claw of the Land about 360 yards
Quests whose map markers the client places closest to this one on Highmountain, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Highmountain:
- Thunder Totem, Highmountain
- Nesingwary's Retreat, Highmountain
- Sylvan Falls, Highmountain
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Other quests on the Highmountain map
Reward details
Reputation: Highmountain Tribe +150
The Highmountain Tribe has dwindled in numbers over the years, and with the drogbar threat looming, seek new allies to save their homeland.
Reputation group: Legion.
Other quests in Highmountain that reward Highmountain Tribe reputation: Get to High Ground (+250), Rocs vs Eagles (+150), The Skyhorn Tribe (+10), Battle of Snowblind Mesa (+150), Secrets of Highmountain (+150), Grasp of the Underking (+150).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Rivermane Tribe
Part 8 of 13.
Previous: Trapped Tauren · Next: Fish Out of Water
- 1Keepers of the Hammer
- 2The Rivermane Tribe
- 3Ormgul the Pestilent
- 4Poisoned Crops
- 5Infestation
- 6The Flow of the River
- 7Trapped Tauren
- 8Spray and Prey
- 9Fish Out of Water
- 10Lifespring Cavern
- 11Balance of Elements
- 12Invading Spelunkers
- 13Crystal Fury
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Trapped Tauren
The drogbar just rounded up those of us that they could and led them to a cave near here. If you act quickly, I think they can still be saved. I know not what purpose they have for capturing our people. I shudder to think of it... in the deep places, the darkness rules.
After this quest
Taken from the storyline's own step order.
- Fish Out of Water
The drogbar are on a rampage! They're smashing everything they can find and are throwing fish to the shore. Worst of all, it is the wrong time to harvest fish. They must be returned to the waters so they can breed.
Quests that require this one
The storyline at a glance
Rivermane Tribe has 13 steps, from Keepers of the Hammer to Crystal Fury.
Maps its steps are placed on (steps per map): Highmountain (13).
Steps of this storyline count toward:
Other storylines on the Highmountain map
- Legion Blacksmithing
- The Bloodtotem Tribe
- Allies of the Horde: Highmountain
- Legion Leatherworking
- Snowblind Mesa
- The Fel Worm Menace
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.