Follow the North bridge on the Thunder Totem Map, you'll come to the cave, collect [item=137195] from the ground and disenchant it into [item=137196], you'll need 15 of these, then return back to [npc=98017]. Cave entrance : 49.83, 54.0
Here is my main Enchanting post: [spell=201698].
You can find more info about the profession there.Waste Not quest video: https://www.youtube.com/watch?v=IJOm7q9hQoo
Full quest chain under the spoiler.
You can see how far you are in the storyline.Spoiler
IDLevelQuestZoneRewardVideo14104[spell=212114]https://www.youtube.com/watch?v=4wLYFkAhiyU17106[zone=7672][spell=212398]https://www.youtube.com/watch?v=n20EQWq3qa4
Quest
Waste Not
A World of Warcraft quest in Highmountain. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
I was curious how far I could get by dropping the quest and disenchanting more, but I was only able to go from skill level 3 to level 32.
You can have in your bags, up to 20 pieces of [item=137195] at a time, but don't bother trying to pick up more than 15. Each piece nets you 1 [item=137196], and once you get the 15th, all the rest of the Highmountain Armor in your bags disappears.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(39880))
Description
While fighting the ambershards for their crystals, you may come across enchanted armor from our fallen braves. The ambershards care not for such things, but our tribe does not believe in letting anything go to waste. I'd like you to retrieve our braves' armor and disenchant them into the components from which they were imbued. Bring me back the reagents so my tribe may use them to enchant new armor.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #650 46.7 60.4
Coordinates
- Turn-inHighmountain 46.7, 60.4
/way #650 46.7 60.4 - Objective area (centre of the marked area)Highmountain 52.3, 53.4
/way #650 52.3 53.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Highmountain map
- History of Highmountain about 10 yards
- A New Lead about 10 yards
- The Right Path about 10 yards
- Surveying Student about 10 yards
- Neltharion's Lair: Misdirected about 10 yards
- Crystal Eyes about 10 yards
- Drogbar Deception about 10 yards
- Keepers of the Hammer about 30 yards
- Get to High Ground about 30 yards
- The Skies of Highmountain about 30 yards
Quests whose map markers the client places closest to this one on Highmountain, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Highmountain:
- Thunder Totem, Highmountain
- Nesingwary's Retreat, Highmountain
- Eastern Highmountain
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 9 comments
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Storyline
Legion Enchanting
Part 9 of 29.
Previous: Strong Like the Earth · Next: Cloaked in Tradition
- 4In the Loop
- 5Strings of the Puppet Masters
- 6Ringing True
- 7Thunder Struck
- 8Strong Like the Earth
- 9Waste Not
- 10Cloaked in Tradition
- 11Fey Enchantments
- 12Darkheart Thicket: The Glamour Has Faded
- 13No Longer Worthy
- 14Led Astray
- 15An Enchanting Home
Showing steps 4 to 15 of 29.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Strong Like the Earth
There are many types of spirits in this world, <name>. Some benevolent, some troubled. They all resonate with different reagents which we use to enchant our armor. One such reagent are the crystals of the ambershards.
After this quest
Taken from the storyline's own step order.
- Cloaked in Tradition
You have seen the ways of the tauren of Thunder Totem... speaking with the spirits, gathering from the land, and letting nothing go to waste. These are potent forces crucial to your quest to aid the Broken Isles. Here, take this journal back to your enchanter friend.
Other quests with this name
This one: Level 10-45.
The storyline at a glance
Legion Enchanting has 29 steps, from Some Enchanted Evening to Down to the Core.
Maps its steps are placed on (steps per map): Azsuna (14), Dalaran (5), Val'sharah (4), Highmountain (3).
Other storylines on the Highmountain map
- Legion Blacksmithing
- The Bloodtotem Tribe
- Rivermane Tribe
- Allies of the Horde: Highmountain
- Legion Leatherworking
- Snowblind Mesa
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.