Skip to content

Quest

Cluster Cluck

A World of Warcraft quest in The Lost Isles. Facts and objectives from the current retail game data.

Advertisement
Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

Read all 15 on Wowhead ↗

Quest facts

LevelLevel 1-20
Quest ID24671

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(24671))

Requirements

RaceGoblin

Read from the Blizzard quest API.

What to do

StorylineThe Lost Isles, step 24 of 72

Description

Ridiculous! The greatest goblin mind of all time reduced to food detail? I made the Micro Mechachicken just for this reason and they let it get away! <Hobart turns a deeper shade of green as his blood pressure rises.> Do I look like I should be rounding up escaped cluckers? No, my friend, not I! Bamm most definitely, though he's too lazy. Your station in life has recently taken a turn for the worse. You do it! Take these remote control fireworks and attach them to the cluckers.

Advertisement

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

The Lost Isles Quest turn-in 11 mapped points
The Lost Isles map showing where to go for Cluster CluckTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #174 45.7 65.1

Coordinates

  • Turn-inThe Lost Isles 45.7, 65.1/way #174 45.7 65.1
  • Objective area (centre of the marked area)The Lost Isles 45.7, 64.6/way #174 45.7 64.6
  • Objective areaThe Lost Isles 45.3, 65.3/way #174 45.3 65.3

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Related

Choose one of these rewards:

Money5 gold35 silver
Experience2,750 XP
ReputationBilgewater Cartel +250

3D Model

First-party render from the game files. Model © Blizzard Entertainment.

Reward details

Items you receive

TypeContainer Bag
Item level2
BindingBinds when picked up
Sells to vendors for2 silver50 copper

Pick one of these

TypeOne-Handed Mace One-Hand
Item level4
BindingBinds when picked up
Weapon1 - 2 damage, speed 2.6
Suited toShadow, Holy, Discipline, Protection, Windwalker, Frost, Balance, Restoration, Brewmaster, Mistweaver, Augmentation, Preservation, Devastation, Enhancement, Elemental, Outlaw
Sells to vendors for81 copper
TypeGun Ranged
Item level4
BindingBinds when picked up
Weapon2 - 3 damage, speed 3.0
Suited toMarksmanship, Beast Mastery
Sells to vendors for96 copper

Reputation: Bilgewater Cartel +250

Run by the ruthless Trade Prince Gallywix, the Bilgewater Cartel is the most powerful trading company on the Isle of Kezan. From their headquarters at Bilgewater Port, the cartel dominates trade all over the South Seas.

Reputation group: Horde.

Other quests in The Lost Isles that reward Bilgewater Cartel reputation: Goblin Escape Pods (+250), Get Our Stuff Back! (+250), Monkey Business (+250), Miner Troubles (+250), Capturing the Unknown (+250), Orcs Can Write? (+10).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

The Lost Isles

Part 24 of 72.

Previous: Up, Up & Away! · Next: Trading Up

  1. 19Precious Cargo
  2. 20Meet Me Up Top
  3. 21Warchief's Revenge
  4. 22Farewell, For Now
  5. 23Up, Up & Away!
  6. 24Cluster Cluck
  7. 25Trading Up
  8. 26The Biggest Egg Ever
  9. 27Who's Top of the Food Chain Now?
  10. 28A Goblin in Shark's Clothing
  11. 29Invasion Imminent!
  12. 30Bilgewater Cartel Represent

Showing steps 19 to 30 of 72.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Up, Up & Away!The Lost Isles · Level 1-20

    While you were rescuing the Warchief and saving us all from the Alliance, Foreman Dampwick built this rocket sling to shoot us over the shark-infested strait to the bigger island. Luckily for us, the foreman managed to salvage a Town-In-A-Box from the shipwreck.

After this quest

Taken from the storyline's own step order.

  • Trading UpThe Lost Isles · Level 1-20

    Hobart thinks he's going to feed us on those tiny clucker eggs? Bah! We're going to get some real eggs! I've already set up some traps on the Raptor Rise up the path to the east. Take this bunch of wild clucker eggs and lay them in the traps.

The storyline at a glance

The Lost Isles has 72 steps, from Don't Go Into the Light! to Message for Saurfang.

Maps its steps are placed on (steps per map): The Lost Isles (71), Orgrimmar (1).

Other storylines on the Orgrimmar map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.