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Quest

Farewell, For Now

A World of Warcraft quest in The Lost Isles. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
LanceofAbel+1via Wowhead (opens the original comment in a new tab)

This is actually one of my favourite quests from Cataclysm. My goblin shammy forming a bond with Thrall, also a shammy, by fighting the Alliance from inside a whirling maelstrom was oddly touching, and a lot of fun; but this quest, where he calls you "brother" or "sister"? He's putting you on the same level of importance to him as Cairne, Vol'jin and Rexxar. Not a bad accomplishment for a wash-up from Kezan, and a touching moment that let's us bond with Thrall on a level beyond mere respect and admiration for our warchief.

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Quest facts

LevelLevel 1-20
Quest ID14445

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(14445))

Requirements

RaceGoblin

Read from the Blizzard quest API.

What to do

StorylineThe Lost Isles, step 22 of 72
Rewards350 XP

Description

Our destinies are forever intertwined. There are events taking place that are reshaping our world and ultimately will destroy it. We must put an end to them before it is too late. Know that you can always count on me, brother! We will meet again on the larger island. May you find peace until then, {name}.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

The Lost Isles Quest turn-in 2 mapped points
The Lost Isles map showing where to go for Farewell, For NowTurn-inObjective area

In-game waypoint: /way #174 36.0 67.5

Coordinates

  • Turn-inThe Lost Isles 36.0, 67.5/way #174 36.0 67.5
  • Objective areaThe Lost Isles 35.9, 66.7/way #174 35.9 66.7

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Related
Experience350 XP
ReputationBilgewater Cartel +10

Reward details

Reputation: Bilgewater Cartel +10

Run by the ruthless Trade Prince Gallywix, the Bilgewater Cartel is the most powerful trading company on the Isle of Kezan. From their headquarters at Bilgewater Port, the cartel dominates trade all over the South Seas.

Reputation group: Horde.

Other quests in The Lost Isles that reward Bilgewater Cartel reputation: Goblin Escape Pods (+250), Get Our Stuff Back! (+250), Monkey Business (+250), Miner Troubles (+250), Capturing the Unknown (+250), Orcs Can Write? (+10).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

The Lost Isles

Part 22 of 72.

Previous: Warchief's Revenge · Next: Up, Up & Away!

  1. 17To the Cliffs
  2. 18Get to the Gyrochoppa!
  3. 19Precious Cargo
  4. 20Meet Me Up Top
  5. 21Warchief's Revenge
  6. 22Farewell, For Now
  7. 23Up, Up & Away!
  8. 24Cluster Cluck
  9. 25Trading Up
  10. 26The Biggest Egg Ever
  11. 27Who's Top of the Food Chain Now?
  12. 28A Goblin in Shark's Clothing

Showing steps 17 to 28 of 72.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Warchief's RevengeThe Lost Isles · Level 1-20

    Brothers of Earth and Fire, hear me! Sisters of the Water and Air, heed my call! Azeroth stands on the brink, its existence near an end! Lend me your power as in times past with my ancient ancestors. Allow me to channel your will through this child of Kezan.

After this quest

Taken from the storyline's own step order.

  • Up, Up & Away!The Lost Isles · Level 1-20

    While you were rescuing the Warchief and saving us all from the Alliance, Foreman Dampwick built this rocket sling to shoot us over the shark-infested strait to the bigger island. Luckily for us, the foreman managed to salvage a Town-In-A-Box from the shipwreck.

The storyline at a glance

The Lost Isles has 72 steps, from Don't Go Into the Light! to Message for Saurfang.

Maps its steps are placed on (steps per map): The Lost Isles (71), Orgrimmar (1).

Other storylines on the Orgrimmar map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.