You can save orc scouts from the strangling vines (about half live and thank you while the other half die) leading me to believe there was once a rescue component to this quest. Oh well it's still mindless weed whacking fun.
Quest
Weed Whacker
A World of Warcraft quest in The Lost Isles. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Just a heads up. The scaling of mobs health in 7.3.5 have made this quest very tedious. As some have also mentioned, the range of the blades appears to be shortened at some point meaning you will have to go to a mob stay on it for 2-3 hits then move to another... x100. I feel this flies in the face of how the quest was originally designed to be.
Either the quest glitched up for my goblin rogue or they've nerfed this to high heaven. I just did it and had no range whatsoever, leading me to have to move up to 100 plants and chop 'em all down separately. What a slog.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(14236))
Requirements
Read from the Blizzard quest API.
What to do
Description
<Kilag barely has time to acknowledge you between rifle shots, but his eye does linger a moment on your Goblin All-In-1-der Belt appreciatively.> Now is the time for creative solutions. Pull something out of that belt and get to work! <Thinking about the situation for a moment, an idea comes to your mind and it's just crazy enough to work!>
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #174 35.4 75.7
Coordinates
- Turn-inThe Lost Isles 35.4, 75.7
/way #174 35.4 75.7 - Objective area (centre of the marked area)The Lost Isles 33.3, 74.3
/way #174 33.3 74.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Getting there
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 19 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Choose one of these rewards:
Reward details
Pick one of these
Reputation: Bilgewater Cartel +250
Run by the ruthless Trade Prince Gallywix, the Bilgewater Cartel is the most powerful trading company on the Isle of Kezan. From their headquarters at Bilgewater Port, the cartel dominates trade all over the South Seas.
Reputation group: Horde.
Other quests in The Lost Isles that reward Bilgewater Cartel reputation: Goblin Escape Pods (+250), Get Our Stuff Back! (+250), Monkey Business (+250), Miner Troubles (+250), Capturing the Unknown (+250), Orcs Can Write? (+10).
Reputation: Orgrimmar +250
Founded by Thrall, this Horde capital city is home to many of the proud orc clans of Durotar.
Reputation group: Horde.
Other quests in The Lost Isles that reward Orgrimmar reputation: The Enemy of My Enemy (+10), The Vicious Vale (+10), Forward Movement (+10), Infrared = Infradead (+250), To the Cliffs (+10), Get to the Gyrochoppa! (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Lost Isles
Part 13 of 72.
Previous: The Vicious Vale · Next: Back to Aggra
- 8Miner Troubles
- 9Capturing the Unknown
- 10Orcs Can Write?
- 11The Enemy of My Enemy
- 12The Vicious Vale
- 13Weed Whacker
- 14Back to Aggra
- 15Forward Movement
- 16Infrared = Infradead
- 17To the Cliffs
- 18Get to the Gyrochoppa!
- 19Precious Cargo
Showing steps 8 to 19 of 72.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Vicious Vale
Our hunter, Kilag Gorefang, and a few scouts, traveled into the vale down the path to the west. They're ...searching for... 'precious cargo'... that we were guarding when the filthy Alliance sunk our ship. The way is blocked by deadly plants and they have not been able to break through.
After this quest
Taken from the storyline's own step order.
- Back to Aggra
Return to the Horde Base Camp and let Aggra know that we still live, <name>. Tell her that I am moving on to the Wild Overlook and that we will all meet up on the northwest side of the island. I expect to see you there. We will track down the Alliance and slay them to the last!
The storyline at a glance
The Lost Isles has 72 steps, from Don't Go Into the Light! to Message for Saurfang.
Maps its steps are placed on (steps per map): The Lost Isles (71), Orgrimmar (1).
Other storylines on the Orgrimmar map
- The Missing Expedition
- Allies of the Horde: Vulpera
- Twilight Highlands
- Lost Honor
- An Uncertain Fate
- Cataclysm Chromie Time Breadcrumbs
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.