...but don't Furbolgs have a right to bear arms?
sorry.
Quest
Disarming Bears
A World of Warcraft quest in Felwood. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
What did the dyslexic say about the Second Amendment?
It grants the right to arm bears.
Forget about loot or weapon racks, it looks like small pile of stone on the ground.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(28366))
What to do
Description
I would prefer to do as much as we can to protect my people from the Deadwood tribe without slaughtering every last one of them. We've taken steps towards this before, and if you wish to prove yourself to the Timbermaw tribe, I would ask you do this as well. Look for the piles of weapons kept in Felpaw Village to the southwest. Take as many as you find. If we disarm the Deadwood tribe, we may be able to stop some bloodshed later.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #77 64.0 10.3
Coordinates
- Turn-inFelwood 64.0, 10.3
/way #77 64.0 10.3 - Objective area (centre of the marked area)Felwood 61.8, 11.6
/way #77 61.8 11.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Felwood map
- A Glimpse of Terror about 2,330 yards
- Stepping into the Shadows about 2,330 yards
- Balancing the Scales about 2,350 yards
- Heart of the Issue about 2,350 yards
- Ancient Curses about 2,580 yards
- A Grim Portent about 2,580 yards
- Countering Corruption about 2,580 yards
- Mercy or Misery about 2,580 yards
- Wardens' Wrath about 2,600 yards
Quests whose map markers the client places closest to this one on Felwood, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Felwood:
- Irontree Clearing, Felwood
- Talonbranch Glade, Felwood
- Moonglade
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Choose one of these rewards:
Reward details
Pick one of these
Reputation: Timbermaw Hold +250
As the last uncorrupted furbolg tribe, the Timbermaw seek to preserve their spiritual ways and end the suffering of their brethren.
Reputation group: Classic.
Other quests in Felwood that reward Timbermaw Hold reputation: Runecloth (+250), Sacred Cloth (+250), Deadwood Ritual Totem (+350), Ruumbo Demands Justice (+250), Dance for Ruumbo! (+250), A Talking Totem (+75).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Felwood
Part 68 of 69.
Previous: Deadwood of the North · Next: The Chieftain's Key
- 58Is Your Oil Running?
- 59Burnout
- 60Pikwik in Peril
- 61Bloody Wages
- 62Turn It Off! Turn It Off!
- 63Report to the Denmother
- 64A Bomb Deal
- 65Fire in the Hole!
- 66Stupid Drizle!
- 67Deadwood of the North
- 68Disarming Bears
- 69The Chieftain's Key
Showing steps 58 to 69 of 69.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Deadwood of the North
There is a camp of Deadwood furbolgs directly to our southwest. Corruption permeates the camp, and I wish to put an end to it before they become a problem. The Deadwood tribe is evil, but it is the effects of the fel that pollutes their minds.
After this quest
Taken from the storyline's own step order.
- The Chieftain's Key
Sniff... I'm sorry! I didn't mean to get caught! They grabbed me and put this chain on me and left me here! I can't move and my leg fell asleep and I'm hungry! The chief has the key... Chieftain Bloodmaw, the other ones said. He's in the north end of the camp. But hurry! Please!
Quests that require this one
Also counted by Felwood Quests
Its criteria name 23 quests; others include:
- Dance for Ruumbo!
- The Corruption of the Jadefire
- Break the Unbreakable
- Dousing the Flames of Protection
- The Inner Circle
- Culling the Corrupted
- Lord Banehollow
- Hazzard Disposal
The storyline at a glance
Felwood has 69 steps, from Culling the Corrupted to The Chieftain's Key.
Maps its steps are placed on (steps per map): Felwood (68), Darkshore (1).
Other storylines on the Felwood map
- Night Elf Heritage Armor
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- Felwood Quests: its criteria name 23 quests, this one included.