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Quest

Disarming Bears

A World of Warcraft quest in Felwood. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 15-30
Quest ID28366

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(28366))

What to do

StorylineFelwood, step 68 of 69

Description

I would prefer to do as much as we can to protect my people from the Deadwood tribe without slaughtering every last one of them. We've taken steps towards this before, and if you wish to prove yourself to the Timbermaw tribe, I would ask you do this as well. Look for the piles of weapons kept in Felpaw Village to the southwest. Take as many as you find. If we disarm the Deadwood tribe, we may be able to stop some bloodshed later.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Felwood Quest turn-in 8 mapped points
Felwood map showing where to go for Disarming BearsTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #77 64.0 10.3

Coordinates

  • Turn-inFelwood 64.0, 10.3/way #77 64.0 10.3
  • Objective area (centre of the marked area)Felwood 61.8, 11.6/way #77 61.8 11.6

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Felwood map

Quests whose map markers the client places closest to this one on Felwood, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Felwood:

  • Irontree Clearing, FelwoodHorde · about 470 yards west
  • Talonbranch Glade, FelwoodAlliance · about 640 yards south
  • MoongladeHorde · about 650 yards north

From the turn-in, the objective areas lie:

  • Objective areaabout 140 yards south-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related

Choose one of these rewards:

Money10 gold50 silver
Experience4,100 XP
ReputationTimbermaw Hold +250

Reward details

Pick one of these

TypePlate Chest
Item level25
BindingBinds when picked up
Armor23
Stats+7 Strength or Intellect, +10 Stamina, +8 Critical Strike
Suited toHoly, Unholy, Protection, Retribution, Arms, Fury, Blood, Frost
Sells to vendors for31 gold70 silver
TypeCloth Wrist
Item level25
BindingBinds when picked up
Armor3
Stats+4 Intellect, +6 Stamina, +4 Critical Strike
Suited toAffliction, Frost, Discipline, Holy, Fire, Arcane, Shadow, Destruction, Demonology
Sells to vendors for16 gold61 silver
TypeLeather Legs
Item level25
BindingBinds when picked up
Armor9
Stats+7 Agility or Intellect, +10 Stamina, +8 Critical Strike
Suited toBalance, Restoration, Mistweaver, Devourer, Vengeance, Feral, Guardian, Brewmaster, Subtlety, Outlaw, Assassination, Havoc, Windwalker
Sells to vendors for32 gold92 silver
TypeMail Feet
Item level25
BindingBinds when picked up
Armor10
Stats+5 Agility or Intellect, +8 Stamina, +7 Haste
Suited toElemental, Restoration, Devastation, Preservation, Augmentation, Marksmanship, Beast Mastery, Survival, Enhancement
Sells to vendors for24 gold55 silver

Reputation: Timbermaw Hold +250

As the last uncorrupted furbolg tribe, the Timbermaw seek to preserve their spiritual ways and end the suffering of their brethren.

Reputation group: Classic.

Other quests in Felwood that reward Timbermaw Hold reputation: Runecloth (+250), Sacred Cloth (+250), Deadwood Ritual Totem (+350), Ruumbo Demands Justice (+250), Dance for Ruumbo! (+250), A Talking Totem (+75).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Felwood

Part 68 of 69.

Previous: Deadwood of the North · Next: The Chieftain's Key

  1. 58Is Your Oil Running?
  2. 59Burnout
  3. 60Pikwik in Peril
  4. 61Bloody Wages
  5. 62Turn It Off! Turn It Off!
  6. 63Report to the Denmother
  7. 64A Bomb Deal
  8. 65Fire in the Hole!
  9. 66Stupid Drizle!
  10. 67Deadwood of the North
  11. 68Disarming Bears
  12. 69The Chieftain's Key

Showing steps 58 to 69 of 69.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Deadwood of the NorthFelwood · Level 15-30

    There is a camp of Deadwood furbolgs directly to our southwest. Corruption permeates the camp, and I wish to put an end to it before they become a problem. The Deadwood tribe is evil, but it is the effects of the fel that pollutes their minds.

After this quest

Taken from the storyline's own step order.

  • The Chieftain's KeyFelwood · Level 15-30

    Sniff... I'm sorry! I didn't mean to get caught! They grabbed me and put this chain on me and left me here! I can't move and my leg fell asleep and I'm hungry! The chief has the key... Chieftain Bloodmaw, the other ones said. He's in the north end of the camp. But hurry! Please!

Quests that require this one

Also counted by Felwood Quests

Its criteria name 23 quests; others include:

The storyline at a glance

Felwood has 69 steps, from Culling the Corrupted to The Chieftain's Key.

Maps its steps are placed on (steps per map): Felwood (68), Darkshore (1).

Other storylines on the Felwood map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Achievements

Completing this quest counts toward this achievement.