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Quest

Down to Business

A World of Warcraft quest in Suramar. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Glawhantojar+11via Wowhead (opens the original comment in a new tab)

Make sure you also pick up A Better Future and Taking a Promenade from the NPC's right there as well.
They are under the tent so you can't see the exclamation marks over their heads and they are easy to miss.

Head to the main path with all of the Kirin Tor Peacekeepers and head towards the main entrance, make sure you put your costume on at this point because the Conjured Arcane Defenders are will be hostile otherwise and they don't count towards the quest.

When you reach the water fountain turn left, almost immediately you'll see a smaller path on the right, turn down that path. (/way 45.25 55.75)

You'll see a couple of hostile mobs. Let them discover you and kill them, from this point on you may as well leave your costume off.
Magnus Sendath will be right there, go over and complete that portion of Taking a Promenade and pick up the quest from him.

Complete his quests and you should have killed enough to complete this quest, if not hang around until something respawns and you'll be good.

That is every comment on this page.

Quest facts

LevelLevel 45
Quest ID43812

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(43812))

Requirements

FactionHorde only

Read from the Blizzard quest API.

What to do

StorylineAn Elven Problem, step 6 of 14

Description

Time to get to business, {name}. We cannot afford to tarry. While we are not setting up for a prolonged engagement, we must still have a war camp of some sorts. I do not expect the Nightborne to stay patiently in their city while we plant stakes. They are starting to build their defenses. Go in there and see what we are up against. You will strike them from within while we finalize our preparations.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Suramar Quest turn-in 13 mapped points
Suramar map showing where to go for Down to BusinessTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #680 40.7 52.3

Coordinates

  • Turn-inSuramar 40.7, 52.3/way #680 40.7 52.3
  • Objective area (centre of the marked area)Suramar 43.8, 57.6/way #680 43.8 57.6

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Suramar map

Quests whose map markers the client places closest to this one on Suramar, nearest first. Distances are straight lines between the markers.

Getting there

Horde flight points closest to the quest’s turn-in marker on Suramar:

  • Meredil, SuramarAlliance and Horde · about 370 yards west
  • Western SuramarAlliance and Horde · about 1,100 yards south
  • Irongrove Retreat, SuramarAlliance and Horde · about 1,100 yards north-west

From the turn-in, the objective areas lie:

  • Objective areaabout 260 yards south-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Experience4,600 XP
ReputationThe Nightfallen +250

Reward details

Items you receive

TypeConsumable
Item level1
BindingBinds when picked up
Sells to vendors for50 gold

“Marked by a powerful ward, the blood elves use these banners to mark out their borders and discourage attackers.”

Reputation: The Nightfallen +250

These exiled Nightborne elves suffer withdrawals after being cut off from the Nightwell. They oppose their people's alliance with the Legion and fight for some kind of redemption.

Reputation group: Legion.

Other quests in Suramar that reward The Nightfallen reputation: Answering Aggression (+250), Regroup (+250), Crackdown (+250), No Reason to Stay (+250), Trail of Echoes (+250), The Only Way Out is Through (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

An Elven Problem

Part 6 of 14.

Previous: Down to Business · Next: Taking a Promenade

  1. 1Stabilizing Suramar
  2. 2Eating Before the Meeting
  3. 3Take Me To Your Leader
  4. 4Take Me To Your Leader
  5. 5Down to Business
  6. 6Down to Business
  7. 7Taking a Promenade
  8. 8Taking a Promenade
  9. 9A Better Future
  10. 10Crystal Clearing
  11. 11Powering Down the Portal
  12. 12Nullified
  13. 13Shield, Meet Spell
  14. 14Break An Arm

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Take Me To Your LeaderSuramar · Level 45

    I am glad you are here, <name>. This... Khadgar, the archmage who found my message, has called a meeting. He wishes to meet us by the entrance to the city as soon as possible. Will you accompany me? I have the strangest feeling that he will not be alone.

After this quest

Taken from the storyline's own step order.

  • Taking a PromenadeSuramar · Level 45

    These people are foreign to us, despite our common heritage. They have changed much in the years they have been cloistered away. We need to learn more about them, what they are capable of. We dispatched one of our scouts to infiltrate the Promenade and assess the defenses.

Other quests with this name

This one: Horde only · Suramar · Level 45.

The storyline at a glance

An Elven Problem has 14 steps, from Stabilizing Suramar to Break An Arm.

Maps its steps are placed on (steps per map): Suramar (14).

Steps of this storyline count toward:

  • Insurrection Complete the Suramar storylines listed below.
  • Insurrection Complete the Suramar Storylines listed below with a Timerunner.

Other storylines on the Suramar map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.