Building Defenses is an Alliance-only quest for level 20-60 in Drustvar. It is step 5 of 11 in the Falconhurst storyline. The quest's turn-in marker is in Drustvar at 26.7, 72.2. It rewards 8 reward items, 1 reputation reward, 8,150 experience and money.
Description
We'll be able to push those monsters back now, but my defenders won't stand a chance unless we build a forward barricade for protection.
There should be plenty of lumber to build a barricade near the entrance to town.
Small warning: make sure you hand this one in when you do it, once you progress the story past a certain point you cannot hand it in anymore (at present).
Yeah, Pureheart's coords are correct, (if poorly formatted for copy/pasting. :P) /way 25.55 70.14 gets you to him. The quest marker does originally show in the inn for some reason. I've noticed this kind of problem with several quests so far, seems to be phasing.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Quests whose map markers the client places closest to this one on Drustvar, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Drustvar:
Falconhurst, DrustvarAlliance · about 20 yards east
Arom's Stand, DrustvarAlliance · about 1,000 yards north-east
Anyport, DrustvarAlliance and Horde · about 1,200 yards north
From the turn-in, the objective areas lie:
Objective areaabout 110 yards north-west
Objective areaabout 210 yards north
Objective areaabout 200 yards north
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
We have given the defenders some breathing room, but these creatures continue to lay siege to the barricade! The witch behind the attack fled from the field when we defeated her forces. I saw her go into the mansion on the hill. I will help keep the defenses going here.
I was playing with Lord and Lady Sharptooth when Papa made me come with him. I dropped poor Lord Sharptooth and one of those big mean monsters grabbed him! Papa said he'd try to get him back but he's been gone a long time. I think he got busy.
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
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