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Quest

Securing a Foothold

A World of Warcraft quest in Antoran Wastes. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
amirof+15via Wowhead (opens the original comment in a new tab)

The Hand of Fate or The Hand of Fate or The Hand of Fate or The Hand of Fate
Two If By Sea or Two If By Sea
Light's Exodus
The Vindicaar
Into the Night
Alone in the Abyss
Righteous Fury, Overwhelming Power, A Stranger's Plea
Vengeance
Signs of Resistance
The Prophet's Gambit
Rendezvous
From Darkness
Prisoners No More, Threat Reduction
A Strike at the Heart
Return to the Vindicaar
A Moment of Respite
Gathering Light
A Grim Equation, Crystals Not Included, The Best Prevention
Fire At Will
Locating the Longshot
Bringing the Big Guns
Lightly Roasted
The Light Mother
Light's Return
The Child of Light and Shadow
Essence of the Light Mother
An Offering of Light, The Vindicaar Matrix Core
The Burning Heart
Securing a Foothold
Reinforce Light's Purchase, Reinforce the Veiled Den *As per comments only one appear at a time. Return to the Vindicaar Antoran Wastes to complete other.
Sizing Up The Opposition

2
cordell9+6via Wowhead (opens the original comment in a new tab)

Ok, if you are like me and you were stuck in the first zone forever and did not realize how to continue the quest line:
Look on your map and you will see multiple vindicaars on the map, once you complete enough of the previous questline, the end of Krokuun is when you link the new spell ability to the Matrix core.

The Vindicaar Matrix Core quest

once you do that, you are expected to click on the teleport pad thing and travel to the new zone, once there a new quest opens
Securing a Foothold

So summary, if you are stuck and don't know how to continue the Argus story, click the teleporter, is there another ship visible? If so, go there

3
Ehayen+3via Wowhead (opens the original comment in a new tab)

FYI if you are coming back to finish this quest in 2021 you have to go to Dalaran and use the Lightforged Beacon to get back to Argus. It is located on the same platform as the flight master.

I spent several hours trying to find a portal back to Argus on various occasions before randomly stumbling up on it, as it's not documented anywhere that I could find.

Read all 5 on Wowhead ↗

Quest facts

LevelLevel 45
LocationAntoran Wastes, The Vindicaar
Quest ID48200

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(48200))

What to do

WhereAntoran Wastes, The Vindicaar
StorylineThe Heart of Argus, step 2 of 6
Rewards2g 2s 20c, 6,150 XP

Description

Alleria and I have scouted this area before, alongside some of our best soldiers. We stationed encampments on either side of our current position, but I fear they will have come under heavy attack. They need reinforcements. Our first order of business is to set up a teleportation beacon directly below the Vindicaar. From there, we will have access to both fronts. Speak to Romuul when you are ready to head down to the surface.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Antoran Wastes Quest turn-in 2 mapped points
Antoran Wastes map showing where to go for Securing a FootholdTurn-inObjective area

In-game waypoint: /way #885 72.9 50.3

The Vindicaar Quest turn-in no plotted point

Coordinates

  • Turn-inAntoran Wastes 72.9, 50.3/way #885 72.9 50.3
  • Objective areaAntoran Wastes 73.1, 50.2/way #885 73.1 50.2

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Getting there

Flight points closest to the quest’s turn-in marker on Antoran Wastes:

  • Hope's Landing, Antoran WastesAlliance and Horde · at the same spot
  • Vindicaar, Antoran WastesAlliance and Horde · about 310 yards north
  • The Veiled Den, Antoran WastesAlliance and Horde · about 570 yards north

From the turn-in, the objective areas lie:

  • Objective areaabout 310 yards north (on The Vindicaar map)
  • Objective areaabout 300 yards north (on The Vindicaar map)

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money2 gold2 silver
Experience6,150 XP

Storyline

The Heart of Argus

Part 2 of 6.

Previous: The Burning Heart · Next: Reinforce Light's Purchase

  1. 1The Burning Heart
  2. 2Securing a Foothold
  3. 3Reinforce Light's Purchase
  4. 4Reinforce the Veiled Den
  5. 5Sizing Up The Opposition
  6. 6Sizing Up The Opposition

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • The Burning HeartAntoran Wastes · Level 45

    The loss of Xe'ra is a blow, especially to Turalyon. But even the Light Mother could not be allowed to force destiny upon us. I wish Illidan had found another way to refuse her... but I too have had choices imposed upon me by the naaru. This must not distract us from our mission.

After this quest

Taken from the storyline's own step order.

  • Reinforce Light's PurchaseAntoran Wastes · Level 45

    Now that we have established a foothold, we need to rendezvous with our soldiers in the field. We have an Army of the Light encampment to the south, near where the Legion is keeping their strongest warriors in some sort of stasis. Alleria went to scout the area.

The storyline at a glance

The Heart of Argus has 6 steps, from The Burning Heart to Sizing Up The Opposition.

Maps its steps are placed on (steps per map): Antoran Wastes (3), The Vindicaar (2), The Vindicaar (1).

Steps of this storyline count toward:

Other storylines on The Vindicaar map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.