Completing this quest also gave me the Going Down Achieve. Not sure if it was a fluke or if everyone gets it.
Quest
Up, Up & Away!
A World of Warcraft quest in The Lost Isles. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
No longer works, just did the quest and didn't get the achievment. However, the next quest, It's a Town-In-A-Box does give it.
"...these orc savages".
Gallywix said as he stood near the old Warchief of the Horde...
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(14244))
Requirements
Read from the Blizzard quest API.
What to do
Description
While you were rescuing the Warchief and saving us all from the Alliance, Foreman Dampwick built this rocket sling to shoot us over the shark-infested strait to the bigger island. Luckily for us, the foreman managed to salvage a Town-In-A-Box from the shipwreck. Once you get it set up, we'll have a town of our own. I can't wait to sleep in a bed again! Dampwick's down there at the Landing Site, waiting for you. Why don't you take the next rocket over?
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #174 44.5 64.4
Coordinates
- Turn-inThe Lost Isles 44.5, 64.4
/way #174 44.5 64.4 - Objective areaThe Lost Isles 36.0, 67.5
/way #174 36.0 67.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Getting there
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 11 comments
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Reward details
Reputation: Bilgewater Cartel +10
Run by the ruthless Trade Prince Gallywix, the Bilgewater Cartel is the most powerful trading company on the Isle of Kezan. From their headquarters at Bilgewater Port, the cartel dominates trade all over the South Seas.
Reputation group: Horde.
Other quests in The Lost Isles that reward Bilgewater Cartel reputation: Goblin Escape Pods (+250), Get Our Stuff Back! (+250), Monkey Business (+250), Miner Troubles (+250), Capturing the Unknown (+250), Orcs Can Write? (+10).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Lost Isles
Part 23 of 72.
Previous: Farewell, For Now · Next: Cluster Cluck
- 18Get to the Gyrochoppa!
- 19Precious Cargo
- 20Meet Me Up Top
- 21Warchief's Revenge
- 22Farewell, For Now
- 23Up, Up & Away!
- 24Cluster Cluck
- 25Trading Up
- 26The Biggest Egg Ever
- 27Who's Top of the Food Chain Now?
- 28A Goblin in Shark's Clothing
- 29Invasion Imminent!
Showing steps 18 to 29 of 72.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Farewell, For Now
Our destinies are forever intertwined. There are events taking place that are reshaping our world and ultimately will destroy it. We must put an end to them before it is too late. Know that you can always count on me, brother! We will meet again on the larger island.
After this quest
Taken from the storyline's own step order.
- Cluster Cluck
Ridiculous! The greatest goblin mind of all time reduced to food detail? I made the Micro Mechachicken just for this reason and they let it get away! <Hobart turns a deeper shade of green as his blood pressure rises.> Do I look like I should be rounding up escaped cluckers? No, my friend, not I!
The storyline at a glance
The Lost Isles has 72 steps, from Don't Go Into the Light! to Message for Saurfang.
Maps its steps are placed on (steps per map): The Lost Isles (71), Orgrimmar (1).
Other storylines on the Orgrimmar map
- The Missing Expedition
- Allies of the Horde: Vulpera
- Twilight Highlands
- Lost Honor
- An Uncertain Fate
- Cataclysm Chromie Time Breadcrumbs
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.