Skip to content

Quest

Up, Up & Away!

A World of Warcraft quest in The Lost Isles. Facts and objectives from the current retail game data.

Advertisement
Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

Read all 11 on Wowhead ↗

Quest facts

LevelLevel 1-20
Quest ID14244

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(14244))

Requirements

RaceGoblin

Read from the Blizzard quest API.

What to do

StorylineThe Lost Isles, step 23 of 72
Rewards350 XP

Description

While you were rescuing the Warchief and saving us all from the Alliance, Foreman Dampwick built this rocket sling to shoot us over the shark-infested strait to the bigger island. Luckily for us, the foreman managed to salvage a Town-In-A-Box from the shipwreck. Once you get it set up, we'll have a town of our own. I can't wait to sleep in a bed again! Dampwick's down there at the Landing Site, waiting for you. Why don't you take the next rocket over?

Advertisement

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

The Lost Isles Quest turn-in 2 mapped points
The Lost Isles map showing where to go for Up, Up & Away!Turn-inObjective area

In-game waypoint: /way #174 44.5 64.4

Coordinates

  • Turn-inThe Lost Isles 44.5, 64.4/way #174 44.5 64.4
  • Objective areaThe Lost Isles 36.0, 67.5/way #174 36.0 67.5

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 400 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Experience350 XP
ReputationBilgewater Cartel +10

Reward details

Reputation: Bilgewater Cartel +10

Run by the ruthless Trade Prince Gallywix, the Bilgewater Cartel is the most powerful trading company on the Isle of Kezan. From their headquarters at Bilgewater Port, the cartel dominates trade all over the South Seas.

Reputation group: Horde.

Other quests in The Lost Isles that reward Bilgewater Cartel reputation: Goblin Escape Pods (+250), Get Our Stuff Back! (+250), Monkey Business (+250), Miner Troubles (+250), Capturing the Unknown (+250), Orcs Can Write? (+10).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

The Lost Isles

Part 23 of 72.

Previous: Farewell, For Now · Next: Cluster Cluck

  1. 18Get to the Gyrochoppa!
  2. 19Precious Cargo
  3. 20Meet Me Up Top
  4. 21Warchief's Revenge
  5. 22Farewell, For Now
  6. 23Up, Up & Away!
  7. 24Cluster Cluck
  8. 25Trading Up
  9. 26The Biggest Egg Ever
  10. 27Who's Top of the Food Chain Now?
  11. 28A Goblin in Shark's Clothing
  12. 29Invasion Imminent!

Showing steps 18 to 29 of 72.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Farewell, For NowThe Lost Isles · Level 1-20

    Our destinies are forever intertwined. There are events taking place that are reshaping our world and ultimately will destroy it. We must put an end to them before it is too late. Know that you can always count on me, brother! We will meet again on the larger island.

After this quest

Taken from the storyline's own step order.

  • Cluster CluckThe Lost Isles · Level 1-20

    Ridiculous! The greatest goblin mind of all time reduced to food detail? I made the Micro Mechachicken just for this reason and they let it get away! <Hobart turns a deeper shade of green as his blood pressure rises.> Do I look like I should be rounding up escaped cluckers? No, my friend, not I!

The storyline at a glance

The Lost Isles has 72 steps, from Don't Go Into the Light! to Message for Saurfang.

Maps its steps are placed on (steps per map): The Lost Isles (71), Orgrimmar (1).

Other storylines on the Orgrimmar map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.